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Starting Off the Silly Questions 14/03/2014 at 20:02 #56979 | |
Ray
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May I start off the silly questions with the following : Why are the header codes of the trains not moving out of BNS along with the red circuit visual ? Is there any way of ensuring the code follows with the movement of the train. Log in to reply |
Starting Off the Silly Questions 14/03/2014 at 20:09 #56980 | |
Peter Bennet
![]() 5377 posts |
Have you read the manual? Peter I identify as half man half biscuit - crumbs! Log in to reply |
Starting Off the Silly Questions 14/03/2014 at 20:11 #56981 | |
Ray
![]() 211 posts |
Ehhh just encourage my laziness !
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Starting Off the Silly Questions 14/03/2014 at 20:28 #56982 | |
GeoffM
![]() 6344 posts |
" said:May I start off the silly questions with the following :They do, however, they only step (as per real life) when the train passes the last signal at the very end of the platform. Oh, and avoid the white arrows for calling-on - they won't step as they're used for pulling locos off coaching stock. SimSig Boss Log in to reply |
Starting Off the Silly Questions 14/03/2014 at 23:01 #56988 | |
Pinza
![]() 106 posts |
At the risk of being accused of being a silly question (hence posted here), how do I make progress with seeded 5G62?![]() Standing at sig 94 with no obvious method of progressing it to Bordesley Jn. Only 4 mins into demo - which from past experience will rapidly expire - but would still be interested in solution before I undoubtedly pay for full sim on next payday. Post has attachments. Log in to view them. Last edited: 14/03/2014 at 23:01 by Pinza Log in to reply |
Starting Off the Silly Questions 14/03/2014 at 23:05 #56989 | |
GeoffM
![]() 6344 posts |
" said:At the risk of being accused of being a silly question (hence posted here), how do I make progress with seeded 5G62?Entrance signal is 94 (above your sticky note); exit signal is the grey one left of the U&D Camp Hill (SY92). SimSig Boss Last edited: 14/03/2014 at 23:05 by GeoffM Log in to reply The following user said thank you: Pinza |
Starting Off the Silly Questions 14/03/2014 at 23:05 #56990 | |
Steamer
![]() 3958 posts |
Bordesley Junction is beyond St. Andrews Junction- look on the Saltley Train Describer map at the top left for layout details past St. Andrews. All you need to do is set the route to from 94 to SY92. At that point, Saltley PSB takes over. (EDIT: Geoff posted while I was typing) "Don't stress/ relax/ let life roll off your backs./ Except for death and paying taxes/ everything in life.../ is only for now." (Avenue Q) Last edited: 14/03/2014 at 23:17 by Steamer Log in to reply The following user said thank you: Pinza |
Starting Off the Silly Questions 14/03/2014 at 23:23 #56993 | |
Pinza
![]() 106 posts |
Sincere thanks GeoffM and Steamer - finally found exit signal SY92. ![]() Will certainly be paying for this on next payday - any chance of Rugby next? (My home town!) Log in to reply The following user said thank you: kbarber |
Starting Off the Silly Questions 15/03/2014 at 09:36 #57005 | |
kbarber
![]() 1723 posts |
" said:Sincere thanks GeoffM and Steamer - finally found exit signal SY92. And Nuneaton please, if there's a move to fill in the West Mids, and perhaps Walsall at some point too? If the Nuneaton - Coventry could be included (and especially if (when?) Saltley is updated to chain) we'd then have a pretty solid block of the Midlands under Simsig control. Sorry, my megalomania just got out of its box again ![]() Log in to reply |
Starting Off the Silly Questions 15/03/2014 at 09:58 #57006 | |
delticfan
![]() 476 posts |
Hi all. Sorry to continue the silly questions. This may have been posted elsewhere but I'm blowed if I can find it. Just downloaded New Street with no probs. Got a message about the demo mode, then soon after another one that the demo had expired. I hadn't done any moves as there is no timetable appearing. I definitely want to purchase, but probably need to clear a few things up first. Humble apologies if the answer is elsewhere, but it's the first time I've used the payware side of Simsig. Many thanks in advance (grovel, grovel). Mal. Log in to reply |
Starting Off the Silly Questions 15/03/2014 at 10:07 #57007 | |
Steamer
![]() 3958 posts |
delticfan said:I hadn't done any moves as there is no timetable appearingDid you did select 'Next' after highlighting New Street in the Loader? That should let you select a timetable. Quote: Got a message about the demo mode, then soon after another one that the demo had expired.There's a bug in the Loader, which quite often causes the Demo mode to expire seconds after starting the simulation. "Don't stress/ relax/ let life roll off your backs./ Except for death and paying taxes/ everything in life.../ is only for now." (Avenue Q) Last edited: 15/03/2014 at 10:07 by Steamer Log in to reply The following user said thank you: delticfan |
Starting Off the Silly Questions 15/03/2014 at 10:14 #57008 | |
delticfan
![]() 476 posts |
Many thanks Steamer, I just tried again and did what I thought I'd done the first time. Highlighted New Street and selected subsequent options followed by 'Next' each time, then 'Start' and hey presto! Perfick! (Bangs head on desk). I assume that to complete purchase I just pay and off we go. Log in to reply |
Starting Off the Silly Questions 15/03/2014 at 10:23 #57009 | |
Steamer
![]() 3958 posts |
" said:Yep, pay through the Shop, then open up the License Manager and allocate the license. "Don't stress/ relax/ let life roll off your backs./ Except for death and paying taxes/ everything in life.../ is only for now." (Avenue Q) Log in to reply The following user said thank you: delticfan |
Starting Off the Silly Questions 15/03/2014 at 11:34 #57017 | |
Jan
![]() 892 posts |
An omission from the manual: What's the difference between the two "Platform locking" options? Are the platform arrows just a visual aid to show you when route locking has timed out, or are there additional differences in behaviour compared to "Standard locking"? And which option's prototypical (judging from the panel photos I'd guess "Standard locking")?
Two million people attempt to use Birmingham's magnificent rail network every year, with just over a million of them managing to get further than Smethwick. Log in to reply |
Starting Off the Silly Questions 15/03/2014 at 11:47 #57018 | |
JamesN
![]() 1591 posts |
Standard locking is the prototypical version, faithfully represents the (lack of) locking on the real panel. The other option provides additional locking to enforce the rules the signallers have to work to, the arrows denote when each bit of platform is locked and in which direction. It was a relatively late addition to the sim and thus probably got missed out of manual - Ill add more detail to the wiki later
Log in to reply The following users said thank you: delticfan, Jan |
Starting Off the Silly Questions 15/03/2014 at 13:40 #57023 | |
sloppyjag
![]() 480 posts |
" said:...or, sometimes, seconds before the simulation starts. However I did purchase both Marylebone and West Hampstead without actually having a sample session on either, a testament to the quality of (or maybe just my loyalty/addiction to) SimSig. Planotransitophobic! Log in to reply |
Starting Off the Silly Questions 15/03/2014 at 13:48 #57024 | |
delticfan
![]() 476 posts |
" said:" said:I reckon I agree with your sentiments Sloppyjag. I bowled straight into New Street, relying on my memories of the area. On the strength of that, tempted to go for Cov/Wolves....or, sometimes, seconds before the simulation starts. However I did purchase both Marylebone and West Hampstead without actually having a sample session on either, a testament to the quality of (or maybe just my loyalty/addiction to) SimSig. Thanks also JamesN for clarifying on the platform locking and white arrows. That might have been my next question. Mal. Log in to reply |
Starting Off the Silly Questions 15/03/2014 at 14:24 #57028 | |
tjfrancis
![]() 358 posts |
hi I have buyed the West Midlands Quintet I like to say well done to all the people who made this sims happen and make SimSig how it is today
I am dyslexic so please consider this when reading my posts Log in to reply The following user said thank you: GeoffM |
Starting Off the Silly Questions 15/03/2014 at 15:43 #57033 | |
delticfan
![]() 476 posts |
" said:hi I have buyed the West Midlands Quintet I like to say well done to all the people who made this sims happen and make SimSig how it is todayCompletely with you tjfrancis. I've loads of memories of my time in the New Street/Wolves area so just treated myself to Wolverhampton and New Street. I'm convinced that things seem to fall into place much easier when I can picture the control area. I really am chuffed with the West Mids sims. Again, a big thank you to everyone for the sheer hard work in planning and building these. ![]() Mal. Log in to reply The following user said thank you: GeoffM |
Starting Off the Silly Questions 15/03/2014 at 15:44 #57034 | |
Class 92
![]() 359 posts ![]() |
Is New Street possible to run single player?
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Starting Off the Silly Questions 15/03/2014 at 15:46 #57035 | |
GeoffM
![]() 6344 posts |
" said:Is New Street possible to run single player?Challenging at times but yes. SimSig Boss Log in to reply |
Starting Off the Silly Questions 16/03/2014 at 21:58 #57167 | |
Lordmwa
![]() 148 posts |
I wouldn't try it with failures on but on a good day it isn't too bad, outside the peaks it is quite repetitious like most of UK network nowadays
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Starting Off the Silly Questions 16/03/2014 at 22:33 #57171 | |
jishmondo
![]() 22 posts |
Quote:Is New Street possible to run single player?To make it more possible, the usual setting of adjusting the speed to slow would be a good idea. I've only had a go on the demo (which I will hopefully be buying the full version after pay day). But seems like quite a challenging sim ![]() Thanks to the Geoff and the rest of the team who developed, tested and TT'd ![]() Log in to reply |
Starting Off the Silly Questions 17/03/2014 at 18:37 #57230 | |
delticfan
![]() 476 posts |
Hi all, I certainly agree with your points jishmondo and Lordmwa. I've run the first hour a couple of times (the second time really slowly). Right from the off the phone doesn't stop so you certainly need time to zip round and find where the calls are from and take the relevant actions. Seconded on the Sim too. Absolutely brilliant and totally challenging! Mal. Log in to reply |