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Automatic Code Insertion

You are here: Home > Forum > Simulations > Released > Birmingham New Street > Automatic Code Insertion

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Automatic Code Insertion 29/08/2014 at 20:23 #64211
delticfan
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Hi all, hope this doesn't sound too much like a gripe, but in my humble opinion after hours spent tying my feeble brain in knots allocating the early morning stock TDs in the right order, I venture to suggest that New St is certainly worthy of the inclusion of ACI. I realise of course that due to the coding this may not be possible for various reasons. It's certainly one sim that would be made so much easier, considering how much else is going on right from the off.
Cheers,
Mal.

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Automatic Code Insertion 29/08/2014 at 22:33 #64212
BarryM
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It simulates the real panel. Starting it from midnight is easier than the 04:45 start.

Barry

Barry, Sydney, New South Wales, Australia
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Automatic Code Insertion 29/08/2014 at 22:42 #64213
delticfan
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Strangely enough Barry I was thinking of trying that. For some reason I imagined the 04.45 start might be easier as quite a few trains were seeded. Thanks anyway, I'll give that a go.
Mal.

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Automatic Code Insertion 29/08/2014 at 22:51 #64214
Steamer
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ACI probably wouldn't be a great deal of use in this situation: as far as I know, it can't handle divides and it would be restricted by the limited number of TD berths at New St. Have you tried typing all the new trains into a sticky note when the original train arrives? If you then click through them you can find which one goes first.
"Don't stress/ relax/ let life roll off your backs./ Except for death and paying taxes/ everything in life.../ is only for now." (Avenue Q)
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Automatic Code Insertion 30/08/2014 at 07:12 #64216
delticfan
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" said:
ACI probably wouldn't be a great deal of use in this situation: as far as I know, it can't handle divides and it would be restricted by the limited number of TD berths at New St. Have you tried typing all the new trains into a sticky note when the original train arrives? If you then click through them you can find which one goes first.
Thanks for your thoughts Steamer. Apologies for raising this, due to my not knowing exactly what the limitations are regarding the coding of sims. I have come up with a 'mickey mouse' system of jotting down all the arrivals which divide, then working through the list to allocate the departure TDs. It would seem I'm still on a bit of a learning curve, but at the same time enjoying the challenges.
Regards,

Mal.

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Automatic Code Insertion 30/08/2014 at 09:53 #64219
58050
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Malcolm when I get round to start writing the summer 1988 timetable for New Street where there are a large number of 'Joins' & 'Divides'I tend to just pause the sim & then Interpose the TDs where they are needed to go & then take the sim off pause. I do this several times when running the Carlisle 1979-1980 tt. Once you've played the tt several times you then tend to get to know off by heart what forms what & as a result you don't need to pause the sim quite as often. Pausing the sim is an easy way round the problem, plus you can also look at the 'F2' train list screen without worrying about trains moving once you've paused the sim.
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Automatic Code Insertion 30/08/2014 at 09:55 #64220
58050
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By the way I missed a train out of the start of the timetable for MX days, so here's a revised start of this timetable.
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Automatic Code Insertion 30/08/2014 at 11:37 #64222
delticfan
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" said:
Malcolm when I get round to start writing the summer 1988 timetable for New Street where there are a large number of 'Joins' & 'Divides'I tend to just pause the sim & then Interpose the TDs where they are needed to go & then take the sim off pause. I do this several times when running the Carlisle 1979-1980 tt. Once you've played the tt several times you then tend to get to know off by heart what forms what & as a result you don't need to pause the sim quite as often. Pausing the sim is an easy way round the problem, plus you can also look at the 'F2' train list screen without worrying about trains moving once you've paused the sim.
Cheers for another point of view on this 58050. It may be my age, but the suggestions I've had so far I'd not really thought of myself.
I bought New St some time ago and am determined to get a run at it.
Mal.

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Automatic Code Insertion 31/08/2014 at 17:03 #64250
Hawk777
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My solution—not that I’ve played BNS yet—is to get reasonably familiar with how many TD berths are available in the big locations. As a train arrives, before it has had time to do any activities, I interpose all the new TDs into the berths, if they fit, overwriting the original, in exactly the positions the final trains will be in (for example, if 1A11 arrives travelling to the right on the panel and has activities DF:1A12 DR:1A13 N:1A14, I will interpose 1A13, 1A14, 1A12 on the three TD berths immediately). Now I can just route trains out either end and the right TD is in the right place to step up once all the activities are done (exception: if there is a join in the list, I will interpose the TDs as they would appear immediately before the join, then update them to the final state after routing in the second train).

If there aren’t enough TD berths, I do the same thing but with sticky notes; so, in the example above, I would have made a sticky note with “1A13 | 1A14 | 1A12” on it. I would probably interpose the train or trains departing first into the TD berths, but in all cases check and interpose the proper TD before setting a route out.

As long as I can keep up with this, it means I don’t have to go digging into F2 (to figure out what trains exist in the location) or F4 (to figure out what activities a train already did that have disappeared from the normal timetable window). Using this method, I haven’t encountered any problems of mislabelled trains.

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