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No exit to Alrewas

You are here: Home > Forum > Simulations > Released > Derby > No exit to Alrewas

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No exit to Alrewas 11/06/2015 at 20:38 #73154
lazzer
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634 posts
I'd like to suggest that Max tries the Carlisle 1979/80 TT next. It's bad enough playing it when everything runs on time, and with no failures. :lol:
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No exit to Alrewas 11/06/2015 at 22:43 #73160
RainbowNines
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Yes I've only been as stressed as I was dealing with this when I last played Carlisle, circa 0500!
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No exit to Alrewas 12/06/2015 at 23:26 #73241
RainbowNines
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Sorry for the double post - editing must have a time limit!

Finally done - scorewise I've at least reached 6%, but I've made some monumental mistakes (in my defence it's my first time actually playing Derby properly!)

Final Matlock train left at Long Eaton 41 minutes down...!

(I do appreciate this is rather down the list of tonight's priorities!)

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No exit to Alrewas 14/06/2015 at 15:42 #73340
lazzer
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" said:
Yes I've only been as stressed as I was dealing with this when I last played Carlisle, circa 0500!
I find I get a bit bogged down between 08.00 and 09.30, when every bloody train wants to go via Upperby Junction at the same time as a hundred trains want to come out of (and go into) Upperby Yard.

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No exit to Alrewas 22/06/2015 at 16:54 #73622
GoochyB
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Slightly behind everyone else, but I've just finished this and managed 16%. Normal passenger service achieved sometime after 2000 except for Matlock branch, which was 2100. I told external boxes to hold all early runners before that time
Last edited: 22/06/2015 at 21:51 by GoochyB
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No exit to Alrewas 24/06/2015 at 12:59 #73655
Mattyq
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259 posts
" said:


As for my effort, I will post my results a little later
As promised:-



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Not fat ..... fluffy!! (G Iglesias)
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No exit to Alrewas 12/07/2015 at 05:57 #74148
Hugh Jampton
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Good fun! Finally got to midnight after goodness knows how many cups of strong coffee.
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No exit to Alrewas 12/07/2015 at 06:05 #74149
Hugh Jampton
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Good fun! Got to midnight at last, with a score of 22%, after goodness knows how many cups of strong coffee!
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Last edited: 12/07/2015 at 06:06 by Hugh Jampton
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No exit to Alrewas 28/12/2015 at 18:48 #79294
belly buster
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Thought I'd have a crack at this.

The stream of trains from Spondon is insatiable until about 9pm.

If doing it again I would get rid of the 10-hour late arrivals from Etches Park / Barton Rivers a lot earlier. I think I got a lot of penalties because it wouldn't let me call up to send trains in (I was ignoring calls), but I sent them in anyway.

Really disappointed with the number of incorrect routes I set - would have scored higher without these mistakes.


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Last edited: 28/12/2015 at 18:49 by belly buster
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No exit to Alrewas 12/04/2020 at 03:35 #125644
markt
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belly buster in post 79294 said:
Thought I'd have a crack at this.

The stream of trains from Spondon is insatiable until about 9pm.
Agreed. Poor old Trent must've been stacking them for ages!

15% at the end not too bad. No trains removed and no calling patterns amended. Many ales were researched in the name of this task however.


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20 years of Simsigging
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No exit to Alrewas 12/04/2020 at 18:46 #125694
Muzer
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Funny this thread should be bumped; I was just thinking of maxand, having recently introduced a new player to SimSig and so skimming through his delightfully characterfully written Royston tutorial myself. He is still missed.
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No exit to Alrewas 02/01/2021 at 17:46 #135908
Slash
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Has anybody devised a strategy for this? I've played it a few times with different ideas.
My next strategy is going to be immediately emptying Etches Park, as a lot of stuff queuing from Sheet Stores, terminates and goes ECS to Etches Park. The park won't accept anything until they've kicked everything out.
Another tactic is probably getting at least three people on the case. One looking after Stenson jct to Kingsbury, one operating the rest of the panel and one looking after arrivals / departures at Etches Park, as well moving freight 'through' Derby.
Clay Mills barriers need a 'watchman' to maximise throughput without incurring penalties.

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No exit to Alrewas 02/01/2021 at 20:13 #135914
Red For Danger
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The best tactic I found is to hold back all trains off SIM until things have settled down a bit. If a train enters late, and then leaves the sim no later than when it entered you don't incur any further penalties. It takes a bit longer to play through to the end but that way you are only incurring late penalties for those trains that are present at the start.

It is also a good idea to get the trains out of Etches Park and Barton Mills as soon as you can accommodate them on the Sim without further delays. That way you are not holding up any trains wanting to exit the Sim in these locations while a train is waiting to enter and come out.

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