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How create a line?

You are here: Home > Forum > General > General questions, comments, and issues > How create a line?

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How create a line? 18/02/2017 at 12:02 #93183
Accord2
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How a person creates a line in this game? I'd like to create one (fictional), just for fun and for myself.
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How create a line? 18/02/2017 at 14:25 #93188
postal
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Accord2 in post 93183 said:
How a person creates a line in this game? I'd like to create one (fictional), just for fun and for myself.
Not as easy as you might think. This page of the Wiki explains why.

“In life, there is always someone out there, who won’t like you, for whatever reason, don’t let the insecurities in their lives affect yours.” – Rashida Rowe
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How create a line? 18/02/2017 at 16:39 #93191
Accord2
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Oh,and why do don't make it open and simpler to everyone?
Last edited: 18/02/2017 at 16:40 by Accord2
Reason: add information

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How create a line? 18/02/2017 at 18:09 #93194
GeoffM
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Accord2 in post 93191 said:
Oh,and why do don't make it open and simpler to everyone?
As many devs have discovered, railway signalling/interlocking is anything but easy. IIRC somebody on this forum just a few days ago mentioned how many interlocking types he'd worked on and was still learning.

SimSig Boss
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The following users said thank you: Accord2, DaveBarraza
How create a line? 28/02/2017 at 11:47 #93395
wain77
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I also use Railway Operations Simulator, which can be accessed here:

http://www.railwayoperationsimulator.com/

Sam Wainwright
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How create a line? 02/03/2017 at 09:38 #93422
kbarber
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Given the (non-signalling) howlers that get perpetrated even when railway modellers create a fictional line or station, I second Postal and GeoffM. As for the signalling you see at exhibitions - even the non-working signals are often a complete mess, even for the completely implausible track layout that's been created. Getting a track layout that looks prototypical and then getting signals that work it in a prototypical manner is several orders of magnitude more complex.

To be in with a chance, I would say you first have to dream up the history of your imaginary railway and draw out all the track and signalling layouts that have existed over the years since it was built. (That means a detailed geography of the area before the railway came so you know where constraints such as roads (bridges/level crossings), embankments, cuttings, towns, the local landowner's mansion (he didn't want to have to look at trains from his drawing room windows), rivers, etc were, an economic history of your imaginary location, so you know what the traffic sources were and how they changed over the years, together with a good knowledge of Board of Trade requirements for track layouts & signalling & such, so you can work out where and how the nodal points of any particular setup came into being.) It would help if you looked at each alteration through the eyes of a Board of Directors concerned to get maximum traffic for their railway while spending as little as possible (and preferably nothing at all). Then, for Simsig, you're probably looking at a BR-era resignalling scheme (which would undoubtedly have included significant rationalisation and more modern layouts). Remember the signalling principles changed with the years, often in subtle ways (things like length of overlap for one). Perhaps add some subsequent modifications (abolition of some facilities, addition of others, perhaps even opening or closing a complete line) - that, of course would have to be signalled to the principles that applied at the time, so subtle differences to the original resignalling. Again, it probably requires a historical progression with each set of alterations drawn separately.

When you've got that lot, you need to set it out in detail - intuitively I'd say you need a detailed scale map showing the locations of all tracks, poitns, signals and everything else - so you can work out all the necessary measurements. (You need quite a few of the skills of a signalling design engineer at this stage, so you can work out signal sighting - there will invariably be a bridge in the way - and siting - the station platform that's just in the wrong place in relation to the junction points, for instance.) Now you might just about have the data a Simsig developer will need to create a sim.

Anything less would result in a sim that would never look or feel right, a toy in fact rather than a model.

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