Upcoming Games

(UTC times)


Full list
Add a game

Upcoming Events

No events to display

A few bugs found. (Scrolly)

You are here: Home > Forum > Simulations > Released > Westbury > A few bugs found. (Scrolly)

Page 2 of 2

A few bugs found. (Scrolly) 15/05/2011 at 12:17 #15825
Underwood
Avatar
748 posts
We can try, according to Google maps there are 2 bridges after Clink Road junction where the two lines go into one, the next possible point is in a field for the signals closer to Frome, the field of which is linked with the aforementioned bridge.

Am I right in thinking signal 214 at the west of Frome is wrong, as there is a shunt signal on it's own where Somerset DS is...photo can be provided for this

Log in to reply
A few bugs found. (Scrolly) 15/05/2011 at 13:04 #15826
TomOF
Avatar
452 posts
if someone wants to write me a list of which ones are in question I'll go out and check myself. I did pass some info to peter a while back about aspects. I have panel pictures but they only show the signal is on or off and not the amount of aspects.
Log in to reply
A few bugs found. (Scrolly) 15/05/2011 at 13:35 #15828
GeoffM
Avatar
6376 posts
I've uncovered some doco that shows the aspects (yes, a few 4s) which I'll let Peter know about directly.
SimSig Boss
Log in to reply
A few bugs found. (Scrolly) 15/05/2011 at 15:46 #15834
clive
Avatar
2789 posts
I've just dug out the relevant Five Mile Diagrams.

W16, W93: 3 aspect
W110, W212, W214, W312: 3 aspect + sub
W119: 4 aspect
W195, W197, W295, W297: 4 aspect + sub
760, 767, 769, 770, 784: shunt
768: yellow shunt
759: no head shown

Log in to reply
A few bugs found. (Scrolly) 15/05/2011 at 21:30 #15849
Peter Bennet
Avatar
5402 posts
Ah I'd forgotten about those.... though tracking through from Castle Cary it does appear there are signal number mismatchs- Hey-ho!

Anyway- I don't have the one for the Frome by-pass so confirmation of 99 and 116 would be handy.

Now tracking through to Westbury there are signal aspect mis-matches there too -By-pass is shown as 3 Asp not 4 as per Sim for instance.

Peter

I identify as half man half biscuit - crumbs!
Log in to reply
A few bugs found. (Scrolly) 15/05/2011 at 22:11 #15850
Peter Bennet
Avatar
5402 posts
What I need checked if anyone is in the area - some are just for confirmation:
Frome by-pass signals (x2)
Westbury By-pass signals (x4) just to confirm 3A
W104 Westbury (down to Fairwood Jn) looks like 3A on diagrams (confirmation)
Sigs round Hawkridge to East Loop Jn (not on plans)
W313 & W315 East Loop Jn to Haywood looks like should be 3A (confirmation)
W298/198 East Loop to Westbury Stn (not shown on plans).

Peter

I identify as half man half biscuit - crumbs!
Log in to reply
A few bugs found. (Scrolly) 16/05/2011 at 08:49 #15856
GeoffM
Avatar
6376 posts
Info sent to Peter. The 5-mile diagrams can be unreliable at times - fine if that's the only source though!
SimSig Boss
Log in to reply
A few bugs found. (Scrolly) 16/05/2011 at 22:49 #15872
Peter Bennet
Avatar
5402 posts
Been right through it and checked every signal. Aspects should be OK now. Noted that there is no PL on 415 so looks like you can't get to Cement from the avoiding lines- timetablers please note!

Exeter and Westbury now all fixed (hopefully) still some ARS issues on SwinDid I'm afraid.

Peter

I identify as half man half biscuit - crumbs!
Log in to reply
A few bugs found. (Scrolly) 17/05/2011 at 06:29 #15873
Underwood
Avatar
748 posts
one note, are the User Worked crossings in as per real panel? If not it is worth adding at least one on the Melksham line as the box receives a lot of calls from horse riders wanting to use the crossing, so would see the phone a tad more busy...

Just an idea mid that was all, don't take it that I'm directing you on what to add, I may be the source of the delay of release! :lol:

Log in to reply
A few bugs found. (Scrolly) 17/05/2011 at 09:03 #15875
Peter Bennet
Avatar
5402 posts
Most of the major reconstruction of the Sim was done by Daan (Broojie) (in what was supposed to be a quick refresh of the GW sims) and I'm now just minding it on a care and maintenance basis as changes to core-code arise till it's released. Titivations to signal aspects are one thing- adding LXs is another and if I start adding one then arguably I should then add them all, which will require some extensive investigations (well at least on my part) which I'm not minded to do at this time- not least because I might break it in the process and miss a release slot - again. ::

Peter

I identify as half man half biscuit - crumbs!
Log in to reply