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Classes of train - a Signalman's guide

You are here: Home > Forum > Miscellaneous > The real thing (signalling) > Classes of train - a Signalman's guide

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Classes of train - a Signalman's guide 22/02/2011 at 22:18 #2491
KymriskaDraken
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963 posts
Class 1 - Express passenger train that, nonetheless, stops at every pillar and post along the line. These trains have a remarkable trick of jumping to the nearest red signal if the Signalman so much as glances away from the panel.
Class 2 - Stopping passenger train. These either run non-stop, or weave backwards and forwards from main to relief to annoy the Signalman.
Class 3 - Parcels train. These also stop at every pillar and post to deliver important packages, such as fish for the Station Master's cat.
Class 4 - Express freight train that may run at 75mph, but, more often than not, seems to run at 125mph, especially if tempted with green signals.
Class 5 - Empty coaching stock. These trains lurk amid the undergrowth in sidings and appear 20 minutes after they train they form should have departed.
Class 6 - Ordinary freight train. Usually runs an hour early, with the driver whinging on the phone if you give him so much as a double yellow. Runs at 60mph unless it's in front of a passenger train on a dubious margin, when it runs at 15mph.
Class 7 - Slow freight train. Timed to run at about 40mph, but can be seen doing 60mph if the driver is on the way home. Could be a tamper or track machine that generally hunt in packs. And then disappear from the track circuits.
Class 8 - Really slow freight train. Almost going in reverse.
Class 9 - Could be a Eurostar going to France or a Virgin Voyager going nowhere.
Class 0 - Light engine. Usually to be found on the buffers trapped by an errant rake of coaches.

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Classes of train - a Signalman's guide 22/02/2011 at 22:18 #13741
KymriskaDraken
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963 posts
Class 1 - Express passenger train that, nonetheless, stops at every pillar and post along the line. These trains have a remarkable trick of jumping to the nearest red signal if the Signalman so much as glances away from the panel.
Class 2 - Stopping passenger train. These either run non-stop, or weave backwards and forwards from main to relief to annoy the Signalman.
Class 3 - Parcels train. These also stop at every pillar and post to deliver important packages, such as fish for the Station Master's cat.
Class 4 - Express freight train that may run at 75mph, but, more often than not, seems to run at 125mph, especially if tempted with green signals.
Class 5 - Empty coaching stock. These trains lurk amid the undergrowth in sidings and appear 20 minutes after they train they form should have departed.
Class 6 - Ordinary freight train. Usually runs an hour early, with the driver whinging on the phone if you give him so much as a double yellow. Runs at 60mph unless it's in front of a passenger train on a dubious margin, when it runs at 15mph.
Class 7 - Slow freight train. Timed to run at about 40mph, but can be seen doing 60mph if the driver is on the way home. Could be a tamper or track machine that generally hunt in packs. And then disappear from the track circuits.
Class 8 - Really slow freight train. Almost going in reverse.
Class 9 - Could be a Eurostar going to France or a Virgin Voyager going nowhere.
Class 0 - Light engine. Usually to be found on the buffers trapped by an errant rake of coaches.

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Classes of train - a Signalman's guide 22/02/2011 at 22:29 #13742
Josie
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310 posts
KymriskaDraken said:
Class 9 - Could be a Eurostar going to France or a Virgin Voyager going nowhere.

Or a REALLY slow freight which you've accidentally sent out in front of a handful of Class 1s, with no loops for miles...

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Classes of train - a Signalman's guide 22/02/2011 at 22:36 #13743
Peter Bennet
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5402 posts
KymriskaDraken said:

Class 3 - Parcels train. These also stop at every pillar and post to deliver important packages, such as fish for the Station Master's cat.

Or Priority ECS that gets in position early and blocks platforms for Class 1 and 2s

I identify as half man half biscuit - crumbs!
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Classes of train - a Signalman's guide 22/02/2011 at 23:58 #13744
AndyG
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1842 posts
Class 0 - loco running round that moves off train early, and then sits blocking mainline waiting for due time.
I can only help one person a day. Today's not your day. Tomorrow doesn't look too good either.
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Classes of train - a Signalman's guide 23/02/2011 at 00:56 #13745
UKTrainMan
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1803 posts
:lol: :lol: :lol:

Very good stuff, one that made me laugh the most has to be;

KymriskaDraken said:
Class 7 - Slow freight train. Timed to run at about 40mph, but can be seen doing 60mph if the driver is on the way home. Could be a tamper or track machine that generally hunt in packs. And then disappear from the track circuits.



My own version of Class 1;

Class 1 - Sometimes a semi-fast train that may have scheduled stops at one or a few unusual station(s) for a Class 1 train to stop at (i.e: a station normally served only by 'Every Lamp Post' Class 2s) - whoever gave it it's headcode loves hearing the voice of the automated PA system as they know it'll get triggered at their local stations since the automated PA system always announces any Class 1s approaching the station since they normally don't stop there but in this case it does as it is booked to as per the public and working timetable.

My own version of Class 9;

Class 9 - A glorified London Overground train....nothing special though, just calls at Every Lamp Post...funnily enough like a Class 2 does......

Any views and / or opinions expressed by myself are from me personally and do not represent those of any company I either work for or am a consultant for.
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Classes of train - a Signalman's guide 23/02/2011 at 12:08 #13746
DriverCurran
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688 posts
My version of a Class 1 - Train worked by a Hastings driver who is at the start of a turn of duty and therefore not in a rush to go anywhere any time soon, however this class of train has a sub class known as 1Z99 - Train worked by a Hastings driver who is going home and should therefore have the highest priority available and all other trains should be shunted out the way to allow free and swift passage :-)
You have to get a red before you can get any other colour
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