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New Royston signals map using PNG images

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Re: New Royston signals map using PNG images 23/01/2012 at 17:52 #28072
Firefly
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Quote:
red 'uns and green 'uns
Or

A Cherry
1 Banana
2 Bananas
A Lime

And yes I've heard these used by people aspect watching real signals on the real railway.

I wouldn't bother adding it to the wiki tho :)

FF

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Re: New Royston signals map using PNG images 23/01/2012 at 18:06 #28073
Steamer
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" said:
I was referring to the Wiki in general, it's lot better that it was but from time to time blitzes are made on it but often the enthusiasm dies off till the next time.
Oops, sorry about that Peter.

"Don't stress/ relax/ let life roll off your backs./ Except for death and paying taxes/ everything in life.../ is only for now." (Avenue Q)
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Re: New Royston signals map using PNG images 23/01/2012 at 18:38 #28076
Danny252
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" said:
Quote:
red 'uns and green 'uns
Or

A Cherry
1 Banana
2 Bananas
A Lime

And yes I've heard these used by people aspect watching real signals on the real railway.

I wouldn't bother adding it to the wiki tho :)

FF
Oh dear... At least they didn't call them amber!

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Re: New Royston signals map using PNG images 23/01/2012 at 19:12 #28077
Peter Bennet
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" said:
" said:
I was referring to the Wiki in general, it's lot better that it was but from time to time blitzes are made on it but often the enthusiasm dies off till the next time.

Peter

Partly because it's a massive project. Having said that, Steamer is doing magnificent work.
Indeed, as is Max in his own inimitable fashion and indeed others.

Peter

I identify as half man half biscuit - crumbs!
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Re: New Royston signals map using PNG images 23/01/2012 at 21:37 #28081
northroad
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Going back to my posting for macros etc...........'Almost every time I open the forum pages and look for the latest postings I see yet another one recommending change. I know we have to accept change but come on do we really need this many suggestions, I for one think we might be trying to make far too many and Sim Sig cannot possibly need this many refinements to make it enjoyable to the average person like me'

Being old and ready for Dai Woodhams, I was, in this topic, again trying to suggest that too many changes are going on. Now it would appear it came across wrongly. I would be devastated if I had spent so much time on one of the signalling diagrams regardless of how big the Sim only for some one to come along and suggest so many changes to it. Perhaps I should just leave well alone and let you boys just get on with all of the refinements and then when its totally fixed come back and see........

Sorry

Geoff


Geoff

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Re: New Royston signals map using PNG images 23/01/2012 at 21:57 #28082
postal
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Geoff

Is there a spare seat on the bus?

“In life, there is always someone out there, who won’t like you, for whatever reason, don’t let the insecurities in their lives affect yours.” – Rashida Rowe
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Re: New Royston signals map using PNG images 23/01/2012 at 22:08 #28084
Laryk
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Perhaps for each sim there should be a "User-contributed useful files" section in the wiki?

Then you could pick and choice the stuff you like, and the official guide stays the same.
Sorry Geoff - more recommendations :D

" said:
I would be devastated if I had spent so much time on one of the signalling diagrams regardless of how big the Sim only for some one to come along and suggest so many changes to it.
Fair point. I considered this when I was editing Karl's original work, which is why I made sure to acknowledge his efforts in producing his diagram of Saltley.

Last edited: 23/01/2012 at 22:25 by Laryk
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Re: New Royston signals map using PNG images 24/01/2012 at 01:10 #28090
maxand
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Amazed to find so many spirited responses on returning to this topic in the morning.

Replying to a few:

Clive:
Quote:
Max, have you looked at Euston yet? I put signal numbers into it just for you.

I know that and appreciate your effort. I took a quick look at Euston a couple of months ago when it first came out and it seemed a bit too difficult for me then; perhaps not so much now. I thought I'd wait for the main teething problems to be reported, then tackle it again. It doesn't quite fit vertically on my screen, so I may need to get a larger monitor.

Danny252:
Quote:
maxand wrote:
I've added links to new signals maps for Royston to its manual page

What was wrong with the old one?

Not a great deal, as Royston is so simple - except if one is new to SimSig. However, since you ask:
1) Numbering is incomplete. In particular, the LOS signal LK256 is missing its number, as discussed here. This is what prompted me to consider creating a new signal map. Also, several automatic signals have no number, leading the newbie to suppose that perhaps they don't need one.
2) The signal numbers lack prefixes, so don't match what the (newbie) user sees when he R-clicks the signal, adding to possible confusion.
3) The positioning of signal numbers is inconsistent, though adequate. On the upper section they are all alongside the signals. In the lower section they are generally above or below the signals (when not obstructed).
4) A certain amount of mental translation is required to relate the colours of the map signals to the colours seen in the View window. The newbie is likely to ask "Why on earth did they choose these colours?", not realizing that this is the result of inverting colours. No explanation is provided on the map or in the manual to this effect, also nothing on the map to indicate that this is meant to be a printable version.
5) The glare and eyestrain from alternating between the black background of the View window and the white of the map window can become very tiring after a short while. This is not the same as looking from a screen (transmitted light) down to a piece of paper (reflected light) and back again.
6) The constant need in larger sims to drag the map around to find a particular area is, literally, a real drag, and wastes much time away from playing the game.
7) Different PDF readers handle graphics differently. Not in Royston, but I think in Bristol I had a lot of trouble with the PDF map in Foxit Reader. It would open greatly zoomed out and I would need to zoom in before using it. Not sure if these were simply my settings.

Danny252 again:
Quote:
maxand wrote:
All right, guys, stop talking in jargon that isn't even in the Wiki.

You're on a signalling forum discussing signalling. How is it wrong to use signalling terms? Or should we just call them "red 'uns" and "green 'uns" just in case some passer-by doesn't get the meaning?

Either you didn't read my post #11 in this thread or you passed by and didn't get its meaning.

Steamer wrote:
Quote:
I think I should underline the fact that we already have a standard for Signal Number Diagrams. It's one of the few things on the Wiki that is standard! Until today, they were all inverted colours with black labels, and that standard has been there for years. This is the first time anyone's actually criticized them that I know of, so in the interest of not destroying said set standard, can we please not flood the Wiki with unnecesary duplicate information for the sake of pretty colours?

With all due respect, it's really just a de facto standard born of expediency, and much as I respect the hard work you've put into creating signal maps (and it's nice having people such as you who have actually created such maps responding to this thread), I thought for the reasons set out above that a little improvement mightn't be a bad thing. As a result of all the valuable feedback I've had, I've improved my style somewhat (see next post). However, I don't consider any maps I might upload as being unnecessary duplicates. They're image files, not PDFs; they provide both black and white backgrounds, and everyone should be free to avail himself/herself of either version if both exist.

Last edited: 24/01/2012 at 02:16 by maxand
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Re: New Royston signals map using PNG images 24/01/2012 at 01:48 #28091
northroad
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Postal,
Would that bus ticket be a signal or return you wanted....their selling fast

Geoff

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Re: New Royston signals map using PNG images 24/01/2012 at 02:02 #28092
maxand
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Thanks to all for your feedback and a bit more experimentation, I've amended my earlier design for the Royston signal map.

I'm not suggesting that something along these lines becomes a new standard for SimSig signal maps, but having done this has made me aware of some pitfalls facing anyone who tries his/her hand at creating a signal map.

1) The purpose of a signal map is to help the user locate a signal by its number. A separate signal map should not be necessary where the panel already displays them, such as Euston, but the same guidelines apply to anyone inserting signal numbers onto a panel view as onto a signal map. Ideally, when a driver phones in to say his train is waiting at signal nnn, it should be possible for an inexperienced trainee to type in the signal number and be taken straight to it on the panel by the software. Even better, to be able to click the message and be taken to the same signal without having to type it in. However, in the meantime...

2) Another purpose of a signal map, particularly a paper one, should be to enable the user to highlight certain signals that keep recurring, or to add notes. Thus it is an advantage to have what I will term "panel" (black background) and "inverse" (video, white background) maps.

3) It follows from (2) that signal number colours used in panel maps should come across well in inverse maps.

4) The font and size of signal numbers should not be too small, too large, too thin or too thick, and should not be antialiased (to make it easy to change to a different colour). The font and the colour chosen should be significantly distinctive so that there is no risk of mistaking a signal number for any other background text.

5) Signal numbers should not overlie track or any other symbols, not just to avoid hiding important details but to facilitate making corrections to them. (Thanks jc92, you were right!)

6) Where there is no obstruction, a signal number should appear in the same position relative to each signal for neatness and consistency.

7) To avoid confusion, signal numbers should appear exactly as displayed when the user right-clicks the signal, i.e., with the full prefix. Ideally, this is also what the Train List (F2) should display for trains waiting at a signal.

With this in mind, I revised my earlier design as follows:



Note:
1) Pure white on black has been avoided as this is harder on the eyes than any shade of grey on black. (The only pure white is reserved for set routes, which should thus stand out clearly.)
2) To help users, particularly newbies, discriminate better between different types of signals I have left numbers for automatic signals grey, the same colour as for non-signalled track. Different shades of grey in the same view tend to clash.
3) Both running and shunt signal numbers are now a light cream, not as obtrusive as yellow (which is also used in some arrowheads), and not found anywhere else in panel views, so may be selected exclusively (by its RGB* value) changed to some other colour by the user if desired. This colour translates well in inverse video, though any other light colour could be used. The distinction in colour between running and shunt signal numbers has been discarded.
4) The font used for all signal numbers is Arial 9 Bold, slightly smaller than the text font used. If this scheme were adopted for a live panel view (e.g., Euston), I would suggest trying an even smaller font.
5) Leaving automatic signal numbers as grey helps the user to omit them from the signal searched for.
6) This time I have chosen to position signal numbers mostly above/below signals, as jc92 has done.

Your further feedback is welcome.

*RGB = red-green-blue. Use a colour picker to identify the exact values of each component.

Last edited: 24/01/2012 at 06:24 by maxand
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Re: New Royston signals map using PNG images 24/01/2012 at 09:28 #28098
Stephen Fulcher
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" said:
'Course, being really picky, signal labels in blue are those fitted with TPWS; those in grey without. But that's likely being too pedantic.
A couple of professional signallers I know dislike the blue for TPWS fitted signals on the grounds that it is a lot more difficult than the grey to read against the black background.

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Re: New Royston signals map using PNG images 24/01/2012 at 09:39 #28100
maxand
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Just for the record, here is how the scheme in my last post looks in inverse video with no retouching of signal colours:



Running and shunt signals look slightly blue-black but that is all. They shouldn't be too close to the blue of TPWS fitted signals (whatever colour that is, I've never seen one). As mentioned previously, any of these colours can be changed with very little effort to white, grey, black or whatever, if required.

I'm not saying that providing these images should replace those PDF maps already provided, just an alternative for anyone who really prefers them.

Last edited: 24/01/2012 at 12:53 by maxand
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Re: New Royston signals map using PNG images 24/01/2012 at 11:41 #28106
northroad
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[quote= Running and shunt signals look slightly blue-black but that is all. [/quote]

Max, Sorry, but I am having difficulty here. Are you saying that the running and shunt signals should look slightly blue black. Either my eyesight is gettin g really bad or the computer resolution is not too good because those running and shunt signals look like light blue to me and I am pretty certain it might be the Acer laptop.

Could you please clarify what you mean.

Geoff

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Re: New Royston signals map using PNG images 24/01/2012 at 12:14 #28107
maxand
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Geoff sorry I was referring to the colour of the signal numbers, not the signals themselves, in the unretouched inverse video. The signals themselves appear cyan (light blue-green) but this is an easy matter to reverse.

Using Colorer 2.3 as a colour picker, any of the dark blue signal numbers such as K246 have an RGB value of 49-49-80 which is very close to black. As you'd expect, this is the opposite to very light cream in the black background version.



I assumed that when Geoff Mayo talked about TPWS fitted signals appearing blue he was referring to the signal numbers, but maybe he meant the actual signal aspects themselves?

(added) There ya go - thirty seconds' work and original signal aspect, platform and roundel colours restored in the inverse video, simply using Paint.NET's Recolor tool!

]


In fact, rather than invert the video, why not simply change the black background to white, then change the cream signal numbers to black?



This is a lot quicker than restoring correct colours after inverting the video, as only two colours need be changed; one doesn't have to worry about reverting platforms, roundels, arrowheads, panel symbols and all the other paraphernalia to their natural colours. The only drawback might be that the light grey for unsignalled track and text looks lighter than it would in inverse video, but if this bothers you, simply change light grey to a suitably dark grey and you're done.

You can do all this if you simply have the image files - harder to do if they're embedded in a PDF file.

Last edited: 24/01/2012 at 12:51 by maxand
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Re: New Royston signals map using PNG images 24/01/2012 at 13:17 #28111
northroad
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Max,
Thanks for that. But seeing as I now know you are talking about the signal numbers themselves I seem to have even more trouble differentiating between those. To be perfectly frank they all look the same to me. I think the trouble I am having here just goes to show how difficult this task is that you have taken on. Perhaps on reflection it might be better to leave well alone would you not agree.

Geoff

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Re: New Royston signals map using PNG images 24/01/2012 at 13:42 #28112
maxand
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Well, I was hoping the black signal numbers for running and shunt signals might stand out a bit better than the grey automatic signals, just as the black piano notes sounded louder than the white ones to Tony Hancock (The Piano Teacher). :)

Not sure if I'll try creating signal map images for all sims. This has gotta be a labour of love. Anyone who likes my style is welcome to create their own, but the principles of doing it this way are more important than trying to set a new standard. Above all, I'm happy with the guidelines laid out in my earlier post, which should help new sim writers create their own maps. I don't care if all maps don't match what I've outlined, as long as they're internally consistent. Anyone who tries recruiting forum members for even the simplest tasks should try herding cats first.

Last edited: 24/01/2012 at 13:42 by maxand
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Re: New Royston signals map using PNG images 24/01/2012 at 15:24 #28116
postal
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" said:
Above all, I'm happy with the guidelines laid out in my earlier post, which should help new sim writers create their own maps. I don't care if all maps don't match what I've outlined, as long as they're internally consistent.
Very good of you to define without consultation the standards the rest of us should use. For the record, I have no problem with anyone creating diagrams in the copy - invert style that has been used on the Wiki for a while.

“In life, there is always someone out there, who won’t like you, for whatever reason, don’t let the insecurities in their lives affect yours.” – Rashida Rowe
Last edited: 24/01/2012 at 15:26 by postal
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Re: New Royston signals map using PNG images 24/01/2012 at 16:05 #28120
Sam Tugwell
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I havent posted too much in your threads Max; If I have, then I have been trying to help. But now some of them have just gone too far.

As John rightly says, it sounds like you are defining the standards that we should follow. At least consult before coming to the decision.

Personally, I think that the way headshot did his Saltley signal diagram was superior. It is a brilliant and cheap way of printing out a diagram which I have stuck on my wall. To quote John again from a previous thread,

postal said:
Karl

I bet you're glad you spent all that time putting a diagram together just to stimulate this type of discussion.
It seems like you're on a quest to undermine everyone else who tries to do their part. Headshot (and John) have done brilliant jobs on these maps, and when the general consensus has been to use the inverted colour scheme, why try and change it.

Ill leave with that quote.

Quote:
If it aint broke, dont fix it
[/rant]

"Signalman Exeter"
Last edited: 24/01/2012 at 21:55 by Sam Tugwell
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Re: New Royston signals map using PNG images 24/01/2012 at 17:25 #28131
Steamer
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Max, you appear to have set down the standards we should all follow as if they're new, however, apart from your colour notes, they all appear to be the same as the self-imposed standards used by Postal, Headshot and myself.
There are a few that I'd like to comment on in more detail:

Quote:
4) The font and size of signal numbers should not be too small, too large, too thin or too thick, and should not be antialiased (to make it easy to change to a different colour). The font and the colour chosen should be significantly distinctive so that there is no risk of mistaking a signal number for any other background text.

They did that already! In fact, if I look on your latest version, you've coloured auto numbers as grey, which could easily be mistaken as a label!

Quote:
6) Where there is no obstruction, a signal number should appear in the same position relative to each signal for neatness and consistency.

Again, this is attempted, but this depends very much on surrounding detail. On some simulations, the distance between auto signals is not consistant throughout the simulation because of space considerations.

Quote:
7) To avoid confusion, signal numbers should appear exactly as displayed when the user right-clicks the signal, i.e., with the full prefix. Ideally, this is also what the Train List (F2) should display for trains waiting at a signal.

I'm fairly certain that the identity shown in F2 will equal that shown in the right click menu, to avoid confusion all round.

Quote:
2) To help users, particularly newbies, discriminate better between different types of signals I have left numbers for automatic signals grey, the same colour as for non-signalled track. Different shades of grey in the same view tend to clash.

Auto signals are distinguished by the little bar on the signal stem- this is in several places on the Wiki.

Quote:
5) Leaving automatic signal numbers as grey helps the user to omit them from the signal searched for.

Which is great, unless said user is looking for an automatic signal's ID! From what I've gathered from your posts about your playing style, you may need to only find controlled signal numbers, but someone who is working around a Track Circuit or Signal failure will need to know Auto signal numbers, since said failures can occur anywhere on the Sim.

Also, to produce a plan to the existing standards, you only need to have Paint to invert the colours (supplied with Microsoft since the year dot), and some kind of text-overlay program (I use Office Publisher, others may have other programs they find works just as well. In fact, Paint could be used for this as well!). Why bother setting a standard that requires complex and possibly expensive graphics programs that people are likely to be daunted by, and thus putting them off contributing?

To emphasise again, no one has posted any issue with the existing style of documentation up to now, so I just think you're making work for yourself trying to change it.

"Don't stress/ relax/ let life roll off your backs./ Except for death and paying taxes/ everything in life.../ is only for now." (Avenue Q)
Last edited: 24/01/2012 at 20:23 by Steamer
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Re: New Royston signals map using PNG images 24/01/2012 at 20:09 #28143
headshot119
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" said:
Max, you appear to have set down the standards we should all follow as if they're new, however, apart from your colour notes, they all appear to be the same as the self-imposed standards used by Postal, Headshot and myself.
There are a few that I'd like to comment on in more detail:
" said:

4) The font and size of signal numbers should not be too small, too large, too thin or too thick, and should not be antialiased (to make it easy to change to a different colour). The font and the colour chosen should be significantly distinctive so that there is no risk of mistaking a signal number for any other background text.

They did that already! In fact, if I look on your latest version, you've coloured auto numbers as grey, which could easily be mistaken as a label!
I don't agree with the signal numbers being grey, grey on all IECC panels are labels already built into the sim, new players will expect these to show up in the sims.

" said:
6) Where there is no obstruction, a signal number should appear in the same position relative to each signal for neatness and consistency.
" said:

Again, this is attempted, but this depends very much on surrounding detail. On some simulations, the distance between auto signals is not consistant through out the simulation becasue of space considerations.

That's all well and good till you try to do the diagrams for sims like Derby with signal numbers such as "MW1447R" with the signals very closely spaced.*

Can you imagine trying to do New Street if that is ever made with that sort of constraint?

*This is no way implies I have started the Derby map.

"Passengers for New Lane, should be seated in the rear coach of the train " - Opinions are my own and not those of my employer
Last edited: 24/01/2012 at 20:16 by headshot119
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Re: New Royston signals map using PNG images 25/01/2012 at 02:21 #28159
maxand
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Frankly, I can't see why anyone is claiming that I'm trying to set a new standard. Postal seems to be the one doing the stirring by quoting me out of context in post #42:

Quote:
Very good of you to define without consultation the standards the rest of us should use.

What I actually said in the previous post (#41) was:
Quote:
Anyone who likes my style is welcome to create their own, but the principles of doing it this way are more important than trying to set a new standard. Above all, I'm happy with the guidelines laid out in my earlier post...

Got that? I'm not trying to define a new standard, I was simply pointing out factors to be considered when creating a signal map, and the method(s) that work best for me. Postal and others seem to have conveniently overlooked this.

Now, let's take a look at some objections raised since my last post.

Sam Tugwell:
Quote:
Personally, I think that the way headshot did his Saltley signal diagram was superior. It is a brilliant and cheap way of printing out a diagram which I have stuck on my wall.

I haven't played Saltley yet, but took another look at his diagram. I agree, he did a nice job. The signal numbers are easy to read and stand out clearly against the background. They are all consistently organized, in this case alongside the signal rather than above/below, but that doesn't matter.

The only two issues I have with his map are 1) the need to mentally translate colours to their panel equivalents, and 2) the sheer difficulty of knowing where to look for any particular signal, given only its number and the last location of the train. For example, under the Saltley PSB are two orange dots. If one didn't know what they were, one would have to look at the real panel or check the classic gif, then realize "Ah! They're really blue. That makes them Via buttons." This is why I would now suggest simply creating a signal map starting with the "classic" view, then changing background from black to white, to avoid this problem.

The second issue of sheer size is more difficult. Sure, this map looks nice on a wall, maybe even better framed, and helps to create a mind map of the overall area, but doesn't do much to pinpoint the location of a particular signal. The larger the sim, the more this becomes a problem.

If I decided to learn Saltley I would probably take his nice map and slice it up into screen-sized bits that I can scroll through (using the mouse scroll wheel) in an image viewer, without having to drag a single huge image sideways, up or down. If I had even more time I might create a lookup table of running (and maybe shunt) signals along with the map slice that contains them, in a text file, HTML page or macro overlay.

You said his map was superior without justifying this in any way. IMO it's difficult to make a comparison; both work well for me and can be customized.

Quote:
when the general consensus has been to use the inverted colour scheme, why try and change it.

I rather suspect that the general consensus has been to use the inverted colour scheme since there was no alternative. Never mind, headshot's classic view and the fact that he has made it available as a GIF file, in addition to embedding it in a PDF, is a step in the right direction.

Quote:
As John rightly says, it sounds like you are defining the standards that we should follow. At least consult before coming to the decision.

I think I've consulted the forum pretty well here, as a result of which I've changed some aspects (pun intended) of my original design. Go ahead and do your own maps, but if you're not happy with the way they turn out, come back and read my guidelines, which are really suggestions only. I'm not in a position to define standards, only suggest pros and cons and display what works best for me.

Steamer:
Quote:
if I look on your latest version, you've coloured auto numbers as grey, which could easily be mistaken as a label

I accept that, but remember we are looking at a signal map, not a panel view. Would you easily mistake a signal number for a label? Probably not, since it would be easy to compare it with the panel view, and it's hard to mistake a signal number for anything else. I made automatic signal numbers grey since most of the time I need to find one it is because the Train List tells me I have left a train waiting at a controlled signal, and I need to locate it in a hurry, so using a different colour for controlled signals makes them easier to find, IMO.

Quote:
Which is great, unless said user is looking for an automatic signal's ID! From what I've gathered from your posts about your playing style, you may need to only find controlled signal numbers, but someone who is working around a Track Circuit or Signal failure will need to know Auto signal numbers, since said failures can occur anywhere on the Sim.

A good point, but how often does one need to search for an Auto signal number compared with that of a controlled signal? Not very often (I hope), and if it became necessary, having automatic signals coloured grey should not make them much more difficult to locate. I can't recall whether a signal failure message mentions whether the signal is an automatic one or not, but if we know that a signal is automatic, we can confine our search to signals with only grey numbers, turning this colour distinction to our advantage.

I'm surprised that the only responses I've had so far to my decision to colour automatic signal numbers grey have been negative. Surely there must be others who agree with me that colouring them grey gets them out of the way and reduces the number that need to be searched to find the one you're looking for.

Anyway, grey numbers can be recoloured easily and quickly en masse to match all other signal numbers. (Think I'm forgetting that this would change all other grey objects too? Make grey signal numbers just one or two colour values different from the grey used elsewhere (imperceptible to the human eye), set Tolerance to 0% so the software looks for an exact match, then use the Recolor tool and nothing else that's grey gets changed.)

By the way, in post #35, the one that seems to have caused all the ruckus, I listed 7 guidelines, followed by an image, then 6 Notes below it. I hope it's clear that my decision to colour automatic signal numbers grey was purely my own choice; this is not one of the guidelines, which are only suggestions anyway.

Quote:
Why bother setting a standard that requires complex and possibly expensive graphics programs that people are likely to be daunted by, and thus putting them off contributing?

Paint.NET and The GIMP (another image editor which permits the same colour manipulation, AFAIK), are both FREE and well supported and documented - that's why I chose them over MS Paint, which is pretty basic. The GIMP is a bit of a hodgepodge IMO, but Paint.NET is a pleasure to use and not at all daunting.

Last edited: 25/01/2012 at 03:15 by maxand
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Re: New Royston signals map using PNG images 25/01/2012 at 05:42 #28163
maxand
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I've just noticed a small discrepancy that should be cleared up.

In post #20 (24 Jan 2012), Danny252 asked:
Quote:
maxand wrote:
I've added links to new signals maps for Royston to its manual page

What was wrong with the old one?

I replied to this in post #33. However, the reasons I gave were based on the signal map I downloaded when I started playing Royston, namely royston_v2_102_signalling_diagram.pdf, which I downloaded in October last year.

When I checked the manual page just now it appears this map was silently updated by Steamer on 21 Jan 2012 and it is now titled royston-signal-number-plan.pdf. It is a typical inverse-video map but greatly improved over the previous version. The signal numbers are all present, the font is large enough to make them easy to read, all the number prefixes are included, the missing LOS signal number LK246 has been added, the positioning is consistent (neat and tidy), and the signal numbers are black, making them all stand out clearly against the grey. Well done, Steamer. So maybe Danny252 had looked at the more recent version and was puzzled by why I saw fit to add my own.

It's my guess that Steamer decided to update the Royston map following our discussion in this thread. However, Steamer made no mention of the fact that he had updated the Royston map anywhere, publicly or privately - well, I guess he's under no obligation to do so. As a result, I was completely unaware of the switch when I started this thread. This happened two days before I decided to take on the task myself.

Anyway, I thought I'd take a look at the image he'd embedded in his PDF file, using a PDF image extractor. To my surprise, it was just a straight screen capture - there were no signal numbers on it. This means he must have converted the screen capture into a PDF, then used a PDF editor to overlay screen numbers. Nothing wrong with that, I guess, as long as you don't mind using a PDF reader, but you would have to use a PDF editor to make changes, and they're usually payware. Furthermore, I think the PDF format would make it difficult to change object colours. So there's a place for both formats in this situation, inverse video PDFs for those who are happy with them and can't see the need for change (seems like 99% of you), and image formats such as GIF and PNG (but not JPG) for those who want something closer to the original or to customize them.

So far no one's mentioned producing signal maps with black backgrounds in PDF format for those who wish to view them that way, not necessarily print them.

Last edited: 25/01/2012 at 06:04 by maxand
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Re: New Royston signals map using PNG images 25/01/2012 at 07:22 #28164
northroad
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Postal,

The bus leaves in five minutes....hop on board

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Re: New Royston signals map using PNG images 25/01/2012 at 07:46 #28165
Sam Tugwell
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Can I come northroad?

Sam

"Signalman Exeter"
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Re: New Royston signals map using PNG images 25/01/2012 at 09:45 #28167
postal
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Postal,

The bus leaves in five minutes....hop on board ;)
Haven't got time, Geoff. I'm apparently too busy stirring.

“In life, there is always someone out there, who won’t like you, for whatever reason, don’t let the insecurities in their lives affect yours.” – Rashida Rowe
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