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New SimSig beginners' tutorial using Royston

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Re: New SimSig beginners' tutorial using Royston 01/02/2012 at 02:28 #28510
MikeW
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" said:


SimSig is proud of its claim to be as authentic as possible, yet still permits things like this to happen. You can't have it both ways, so let's not deprive newbie users of extra workarounds - they need them more than we do!!

Once they try all these methods and finally hit on the way they were supposed to do it (the programmer's vision), they will usually use it from then on as it is usually simplest and quickest. But how much they learned in the process! This makes SimSig a true learning simulator, not one where the user applies cut-and-dried set routes mindlessly.
Max, in quite a few of your posts you seem to postulate the existence of two (warring?!) tribes - the 'Newbies' and and us old wiseacres. However, at one stage or another we were all newbies - I clearly remember my moments of thinking 'Gawd, I'll never master this'! However, reading the postings of other more experienced users and the use of a little applied common sense (plus a bit of blood, sweat, toil and tears) brought me to a level of competence where running SimSig gave real satisfaction and pleasure.

However, if I'd been presented from Day One with a set of work-arounds or snazzy but non-prototypical tricks, I really think I'd have dismissed it as flawed goods and not worth further attention. I'm sure that's not your intention, but it may be an unwanted side-effect.

With just a little bit of editing, your work could be very valuable, but I do think that prototypical operation must always be recommended.

Mike

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Re: New SimSig beginners' tutorial using Royston 01/02/2012 at 03:22 #28511
maxand
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Thanks dmaze, lots of good stuff in your post. Really appreciate this objective kind of feedback.

I haven't got time right now to reply to all, but you've raised some good points.

I'm still unclear on why we need two choices in SimSig: "pass signal at danger" and "examine line and pass signal at danger". I haven't yet seen a need to use the latter. Can anyone clarify this?

I'm surprised you don't find a signal map all that useful. I rely on it a lot for new sims, mainly to scan across it to learn locations without affecting my position in the View window. (Hey - what we need here are place marks for the view window!) Maybe I should have made that clearer.

I think you mean "prescribe" a set of display options rather than "proscribe", which means "to forbid". I agree, it's difficult to know whether to project my own choice of options onto the newbie, but with so many options to choose from, I made the choice to recommend the ones I did. Hopefully the pros and cons were made clear enough. May be worth rewriting though.

Quote:
A beginner's tutorial really shouldn't describe things as "weird", "contrary to expectations", "cause great frustration to the newcomer", etc

This is a moot point. I believe a lot of people have turned away from SimSig in the past since they could find nothing in its literature to bridge the gap between their expectations after playing similar games in the past and what SimSig expects them to do. The important thing is to follow such emotive phrases with explanations as to why one might be feeling this way or looking at things from a newbie's perspective. "You are not alone". I know it's the British way to keep a tight rein on one's emotions but other approaches should be permissible too.

Quote:
Similarly, when you talk about calling-on routes, describe the right way to do it first before going into details of Huddersfield control.

Yes, that was a difficult one. To do that, I would have had to describe the correct way, then do it all over again trying to set exit signals. I thought my approach was more economical and clear enough, even for newbies. But I'll recheck it and see if your way reads better.

Thanks for the translation tip. I didn't know about the difference between a US siding and a UK one.

Just as you had difficulty figuring out which way was Up, I had trouble working out that S stood for Royston S (I thought it meant siding). It should be there in the manual; newbies shouldn't have to read my cheat sheet or search the forum to find out. Every sim manual should include a map of the area showing which direction is N, S, E, W.

Quote:
For blocking off LCs when needed, I tend to collar only the signal after the LC, since it prevents you from setting routes either to or from it.

A fair point, easier to remember too. Thanks, I'll amend that.

Quote:
I agree with everyone else: don't document the "brute force" options

I think even newbies need to know how to get themselves out of trouble, so one compromise might be to create a separate page named "Troubleshooting" and move the brute force options to it. That should make it easier for newbies to distinguish between the right and "wrong" ways. Others agree?

Quote:
Recommending some "next" sims in the conclusion could be nice.

I see you've tried far more than I have! I refrained from naming sims as this would cause many to say I was again pushing my own point of view. There are already forum threads about the "best next" sim. Often the reasons given are less than adequate. But I appreciate your list and welcome others to post their own "beginner" favourites here so I can end up with about half a dozen, specifically listing their features which qualify them for this. Thanks guys in advance.

Likewise, it's tempting to introduce other features not found in Royston into the tutorial. In retrospect, I should have omitted Repeater signals, except to mention the name only, otherwise where would it end?

I'll post later after thinking about your comments. This applies also to those of others such as Steamer and jc92.

Last edited: 01/02/2012 at 03:25 by maxand
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Re: New SimSig beginners' tutorial using Royston 01/02/2012 at 03:54 #28512
maxand
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MikeW:
Quote:
However, if I'd been presented from Day One with a set of work-arounds or snazzy but non-prototypical tricks, I really think I'd have dismissed it as flawed goods and not worth further attention. I'm sure that's not your intention, but it may be an unwanted side-effect.

With just a little bit of editing, your work could be very valuable, but I do think that prototypical operation must always be recommended.
Thanks for your feedback. Maybe the reason you feel this way is that in your view I failed to distinguish clearly enough between prototypical operation and workarounds specific to SimSig. Fair enough. I accept your criticism.

Maybe I'll insert this at the beginning of the tutorial, like Asimov's laws of robotics, and elaborate on them as readers progress:

There are four sets of rules that govern if or how events occur in SimSig:
- The regulations regarding UK railway signalling;
- The conventions regarding display in IECC and related panels;
- The modifications made to allow this to run in SimSig, applying to all sims;
- The special conditions applying to the particular sim one happens to be playing.

This should add clarification. Users should understand that SimSig may allow them to perform actions that would generate incident reports if done in real life, but isn't its purpose to provide an environment to enable you to learn how to apply official rules?

Problems don't arise when things go right, only when they go wrong.

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Re: New SimSig beginners' tutorial using Royston 01/02/2012 at 09:01 #28525
Peter Bennet
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Can we just keep it a bit clam please. Max has done brilliant work here, it just needs refined. Everything on the WIKI started with someone's view/interpretation which others have modified, corrected and tweaked overtime. This should be no different.

Peter

I identify as half man half biscuit - crumbs!
Last edited: 01/02/2012 at 12:57 by Peter Bennet
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Re: New SimSig beginners' tutorial using Royston 01/02/2012 at 09:37 #28529
postal
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" said:
All seems very simple to me. Those who want to use SimSig as the next best thing to reality can take advice from people like a signaller in one of the busiest boxes on the UK network. Those who want to take SimSig as a game and do not want to try and follow the rule book can follow the work rounds in the tutorial.

If we can all understand that, we don't need to start falling out with each other.
Peter

That was what I was trying to say, but it drew a pretty sharp answer. I hope you have better luck in trying to keep things in perspective.

“In life, there is always someone out there, who won’t like you, for whatever reason, don’t let the insecurities in their lives affect yours.” – Rashida Rowe
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Re: New SimSig beginners' tutorial using Royston 01/02/2012 at 09:40 #28530
Peter Bennet
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" said:
First: signallers or signalmen? I somehow got the impression from forum posts that the UK term was signalmen, whereas signallers is used in the USA. However, after reading some of the RGS publications, I notice they say signallers. Which is the preferred term?
Depends on whether you subscribe to the Harriet Harmanperson school of newspeak.

Peter

I identify as half man half biscuit - crumbs!
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Re: New SimSig beginners' tutorial using Royston 01/02/2012 at 11:54 #28540
Josie
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" said:
" said:
First: signallers or signalmen? I somehow got the impression from forum posts that the UK term was signalmen, whereas signallers is used in the USA. However, after reading some of the RGS publications, I notice they say signallers. Which is the preferred term?
Depends on whether you subscribe to the Harriet Harmanperson school of newspeak.
It might seem like unnecessary pandering but I would tend to resent being referred to as a signalman. I know some heritage railways will only use 'signalman' because that's the historically-accurate job title, but that's because - historically - women didn't work on the railways. There still aren't all that many of us, but we do exist these days :)

" said:
I'm surprised you don't find a signal map all that useful. I rely on it a lot for new sims, mainly to scan across it to learn locations without affecting my position in the View window.
I have to say I've been watching all the discussion of signal maps recently with some bemusement. I genuinely don't find signal maps any use at all. I find that the best way to learn the lie of the land with a new sim is to open it without a timetable running to have a look around, look at a geographic map of the area to get a feel for what the layout translates to, and then run through my first timetable slowly with frequent pausing to get to grips with where everything is. By pausing frequently to help me make decisions on my first run through, I can hopefully avoid having too many trains call in from signals - and when they do, I use the Train List to give me a description of where they are rather than the signal number they give on the phone, until I start to learn my way around.

I appreciate that many people like and use signal maps - but would like to point out gently that not everybody does. Putting such heavy weight on them as the very first thing you have to do before playing a sim might be a bit off-putting - I'd say talk about them, mention that lots of people use them and say where you can get them, but don't describe them as absolutely essential must-haves-before-you-can-do-anything-else. After all, if they were, wouldn't they be bundled with the sim?

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Re: New SimSig beginners' tutorial using Royston 01/02/2012 at 12:15 #28541
maxand
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Thanks Josie. Signallers it will be from now on unless anyone offers a better argument in favour of signalmen. Thank heavens we don't have to use signalperson.

As for signal maps, the impression I was trying to create was that the first time I play a new sim, I like to keep a map behind the View window, rather than drag the screen around. I should have mentioned minimizing whichever app (PDF reader or image viewer) is displaying the map so it's there when you want it. Thx for your feedback.

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Re: New SimSig beginners' tutorial using Royston 01/02/2012 at 12:45 #28542
Firefly
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Personally I also would have little use for a map however I accept newbies may find it useful.

To help understand the tutorial I've downloaded Royston and started at 07:23.

So 6R02 enters the area. I click on the description and amongst other things it says:K246 Reverse.

This tells me it reverses on K246 signal, so I then have to find K246 signal.
Common sense dictates this signal must be in the Royston area, furthermore it must be a signal that would allow a route to be set into Sherriffs Siding. There's only 2 signals that can be set into Sherriffs Sidings, they are K246 and K244, I simply right click on the likely suspects and I'll find it.

If I get a train reporting at a signal I usually just look around and see where I've got trains waiting.

FF

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Re: New SimSig beginners' tutorial using Royston 01/02/2012 at 12:57 #28544
Firefly
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Since Royston is simply an NX (eNtry-eXit) panel with no divergence, it contains no junctions.

NX refers to the method of setting routes not if a panel contains junctions or not.

You push an ENTRANCE Button at the start of the route
You then push an EXIT button at the destination

Wembley Mainline is an NX panel and believe me it has lots and lots of junctions.


Last edited: 01/02/2012 at 12:59 by Firefly
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Re: New SimSig beginners' tutorial using Royston 01/02/2012 at 13:05 #28546
Firefly
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I'm still unclear on why we need two choices in SimSig: "pass signal at danger" and "examine line and pass signal at danger". I haven't yet seen a need to use the latter. Can anyone clarify this?
If you have a track circuit failure there are many reason why it could have failed. Some of those reasons include:
A broken rail
A metal object on the track (car for example)

Therefore the first train through the section should be asked to examine the line. Once the signaller has received an assurance that it's simply a TCF and there is nothing wrong with the track itself the signaller can simply authorise the following drivers to pass the signal at danger.

If the problem is a signal failure then "pass signal at danger" will do.

If the problem is a points failure you MUST NOT allow the train to pass the signal because it will get stuck at the points.

Last edited: 01/02/2012 at 13:06 by Firefly
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Re: New SimSig beginners' tutorial using Royston 01/02/2012 at 13:12 #28547
Firefly
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Quote:
Sherriff's siding has two entry points, one above the other. The grey exit arrowhead is next to the upper one, yet you never see a train exiting there, since K249'S berth is located on the lower one
On the real Kings Cross Panel the lines will be drawn exactly as on SimSig.

K249 signal ENTRANCE button will also act as the EXIT button K244 & K246 routes to the siding.

On VDU systems however we provide grey arrows. The lines to the left of K249 are not Kings Cross signallers responsibility. It could easily be drawn as just a single line, however that's not what it's like on the real panel.

FF

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Re: New SimSig beginners' tutorial using Royston 01/02/2012 at 13:14 #28548
maxand
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Great pic of Wembley, thanks!

I still don't understand your explanation of NX panels. Are you referring to ARS here?
Are these Entrance and Exit buttons terms used in SimSig, or are they the product of a different manufacturer?

Remember that even though Royston is a small sim and every Location referred to in the Train List is visible in the panel without scrolling, this doesn't make a signal map superfluous for newbies playing this sim, since the Train List's insistence on associating most messages with signals will result in their continually consulting their signal map until they realize the importance of Location over signals. Maybe I'd better emphasize that in the tutorial anyway.

Last edited: 01/02/2012 at 13:14 by maxand
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Re: New SimSig beginners' tutorial using Royston 01/02/2012 at 13:49 #28554
Firefly
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Quote:
I still don't understand your explanation of NX panels. Are you referring to ARS here?
Are these Entrance and Exit buttons terms used in SimSig, or are they the product of a different manufacturer?
No it has nothing to do with ARS.

There are 3 basic interfaces for signal route setting.

1 levers
2 By Operating a switch (One Switch Control)
3 Entrance Exit Panels (NX)

If Royston was a lever box there would be lever for every set of points and every signal. The signaller would have to set the points and then pull the signal lever.

If Roston was an OCS panel there would be a switch for every set of points and a switch for every route from every signal.
To set K246 to the siding you would simply turn the switch that says K246 to siding. To set K246 to the main line, you'd turn a different switch saying K246 to Main Line. These switches would not be on a diagram of the railway, they'd usually be arranged in number order.

Royston is however an NX panel so the signaller routes trains by pushing an ENTRANCE button at K246 and then pushes an EXIT button to complete the route setting process. (lets say K249). Having chosen the entrance and exit the system will set the route.

VDU based systems also operate on NX principles in that for every route you must push an entrance and an exit button.

Is this any clearer? I'm off to work now, pictures and drawings later if required!

FF

Last edited: 01/02/2012 at 13:50 by Firefly
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Re: New SimSig beginners' tutorial using Royston 01/02/2012 at 14:36 #28557
kbarber
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" said:
Quote:
I still don't understand your explanation of NX panels. Are you referring to ARS here?
Are these Entrance and Exit buttons terms used in SimSig, or are they the product of a different manufacturer?
No it has nothing to do with ARS.

There are 3 basic interfaces for signal route setting.

1 levers
2 By Operating a switch (One Switch Control)
3 Entrance Exit Panels (NX)

If Royston was a lever box there would be lever for every set of points and every signal. The signaller would have to set the points and then pull the signal lever.

There can also be Individual Function Switch control; same idea as levers - a switch for every signal & every set of points, but all the points must be set using their switches before the relevant signal switch is operated.

" said:
If Roston was an OCS panel there would be a switch for every set of points and a switch for every route from every signal.
To set K246 to the siding you would simply turn the switch that says K246 to siding. To set K246 to the main line, you'd turn a different switch saying K246 to Main Line. These switches would not be on a diagram of the railway, they'd usually be arranged in number order.

OCS is probably the hardest of all to learn.

The points switches are usually set apart from the route switches; on earlier panels, like most "combined" NX panels, the usual place would be at the top of the panel well clear of the track diagram.

Earlier panels had the route switches located geographically adjacent to the signal they controlled. The LNER had a nice way of doing that, with the signal drawn in full and an arrow pointing from each switch to the junction indicator (one to the main aspect) that its route controlled. That wasn't practicable for more complex installations though, so the mature form had a separate console, a desk-like structure on which the route switches were placed. The route switches for each signal were placed in a column of up to five switches; complex boxes (St Pancras, for instance) could have up to three columns per signal. Operating one switch causes all the points in the route to move and the signal to clear. Where the points were electro-pneumatic, operation was seriously quick (and the potential for mistakes correspondingly high). So learning it is like learning a lever frame X 5; once you work out the logic (and it is there, in spite of appearances) it gets a lot easier - but there's still an awful lot to learn! Again, points switches were placed separately, usually on the small "upstand" at the back of the console.

" said:
Royston is however an NX panel so the signaller routes trains by pushing an ENTRANCE button at K246 and then pushes an EXIT button to complete the route setting process. (lets say K249). Having chosen the entrance and exit the system will set the route.

Like FF's Wembley picture, Kings Cross is a "combined" panel - all the buttons & switches are on the main indication panel. Some busier boxes have separate consoles for the buttons & points switches, with a section of the diagram drawn on it & the buttons located geographically but everything else on the indication panel which is big enough to be visible to everyone in the box (mfcooper works one of these, I believe).[/quote]

" said:
VDU based systems also operate on NX principles in that for every route you must push an entrance and an exit button.

Is this any clearer? I'm off to work now, pictures and drawings later if required!

FF

Perhaps a misnomer to call them buttons, an example of old terminology being applied to modern technology. Though what else you'd call them I don't know!

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Re: New SimSig beginners' tutorial using Royston 01/02/2012 at 14:40 #28558
kbarber
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" said:
" said:
" said:
First: signallers or signalmen? I somehow got the impression from forum posts that the UK term was signalmen, whereas signallers is used in the USA. However, after reading some of the RGS publications, I notice they say signallers. Which is the preferred term?
Depends on whether you subscribe to the Harriet Harmanperson school of newspeak.
It might seem like unnecessary pandering but I would tend to resent being referred to as a signalman. I know some heritage railways will only use 'signalman' because that's the historically-accurate job title, but that's because - historically - women didn't work on the railways. There still aren't all that many of us, but we do exist these days :)


I think this depends on era, yet again. In my day "Signalman" was the official name of the grade; it is now "Signaller". Not quite sure when it changed but I suspect it may have been at the Railtrack grade restructuring of the mid-1990s.

Interestingly, the women on the Blower are as vehement as you are Josie, in favour of being called signalmen!

Easier to stick with bobby!

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Re: New SimSig beginners' tutorial using Royston 01/02/2012 at 14:44 #28559
Late Turn
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" said:
It might seem like unnecessary pandering but I would tend to resent being referred to as a signalman. I know some heritage railways will only use 'signalman' because that's the historically-accurate job title, but that's because - historically - women didn't work on the railways. There still aren't all that many of us, but we do exist these days :)

Both of our female Signalmen insist that they be known as such, and get quite offended if there's any suggestion that Signaller ought to be used instead.
Quote:
Tom, thanks for suggesting an intriguing alternative for 6R02. However, I can't see how this can work as you describe it. I can't set a route into the loop from K977 to K253 without getting a "waiting for correct route to be set" message, so I need to abandon the timetable. Signalling 6R02 into the loop causes it to stop at K253, fouling the track behind. It's just too long for the loop. Setting a route from K253 to K981 doesn't get it out of the way for approaching traffic on the Down line.

Max - that answers that one for me then! Looking at Google Earth, the Down Loop looks to be about 200m in length, so quite short. The sidings that remain there now are equally short though, so unless these sidings have been shortened in recent years - perhaps it's the virtual train that's too long in Simsig? The relative timings of 6R02 and the following passenger suggest that the former is booked to stop clear of the Down Main. The lack of 'valid track' from the Down Loop to Sherriff's sidings does sound like a bug, especially as you can signal the move correctly.

I know it's going back some way in a fast-moving topic, but the positions of the TD berth and exit arrow don't relate to a specific siding of the set - they apply to all the sidings collectively (the points within the yard being worked by hand - which you don't need to get involved with).

Tom

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Re: New SimSig beginners' tutorial using Royston 01/02/2012 at 14:49 #28560
kbarber
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" said:
On the subject of what can be done and what should not be done, the overwhelming impression I got from SimSig's forum and Wiki when I sat down to write this tutorial was that the only thing that matters to the software is that a train passes its waypoints (is there a railway-specific term for this?) assigned to it in its TT, in the correct order. How[/i] it gets to these waypoints is up to the signaller. Therefore the newbie should not feel he is doing anything wrong by signalling the driver to carry out manoeuvres even as unorthodox as reverse shunting past a LOS. It might not be the [i]recommended way, but it gets him home and boosts his confidence!

SimSig is proud of its claim to be as authentic as possible, yet still permits things like this to happen. You can't have it both ways, so let's not deprive newbie users of extra workarounds - they need them more than we do!!

One of the points here, of course, is that in real life there's only the driver's willingness to obey signals that prevents people doing things like passing LOSs & heading off bang road. To that extent, SimSig (perhaps unwittingly in this case) recreates reality. But the LOS is necessarily an absolute stop - invariably the next thing you encounter is the end of an overlap for a train approaching in the right direction and, although the signal at the other end of the overlap will be a controlled one, those beyond it could well be autos. Moreover, having passed the LOS there's no further stop indication for our driver. So it's possible that he doesn't infringe the overlap until the approaching train has passed a yellow, then (in real life) there's no signal that can prevent a collision. As an ex-bobby I found myself reacting similarly to others who rose up in their wrath & said you can't talk a train by an LOS, but to someone without a railway background it may not be so obvious. I do think it's one to amend Max, for that reason if no other.

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Re: New SimSig beginners' tutorial using Royston 01/02/2012 at 14:53 #28561
kbarber
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i do think you have a good point though max...it would be nice to see more detail regarding loop and platform lengths in manuals, im SLUs or metres.

I would certainly agree with that. Of course, people then have to be willing to read what's been written. Otherwise they find out the hard way what doesn't fit (I suspect it's a good thing I didn't have loops & regulating responsibilities when I was a young signalman, for that was likely to have been my way ). Seriously, the Sectional Appendix (and a whole raft of other operating instructions) are required reading for a bobby in a real box.

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Re: New SimSig beginners' tutorial using Royston 01/02/2012 at 15:00 #28562
GeoffM
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" said:
There are 3 basic interfaces for signal route setting.

1 levers
2 By Operating a switch (One Switch Control)
3 Entrance Exit Panels (NX)
Not forgetting the style common in the Western Region - turn and push. The entrance is a rotary switch, turned through 90 degrees to register the entrance, then the signaller presses a button next to the exit signal (which might also have a switch if it's the entrance to more routes). The switch would turn either of two directions if a main and a shunt route were possible. Hmm, do call-on routes get selected automatically from the main? I think the only way to get a warner route is to physically prevent the full overlap from setting, usually by use of a points switch or another route, where available.

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Re: New SimSig beginners' tutorial using Royston 01/02/2012 at 15:12 #28565
Firefly
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Not forgetting the style common in the Western Region - turn and push. The entrance is a rotary switch, turned through 90 degrees to register the entrance, then the signaller presses a button next to the exit signal (which might also have a switch if it's the entrance to more routes). The switch would turn either of two directions if a main and a shunt route were possible. Hmm, do call-on routes get selected automatically from the main? I think the only way to get a warner route is to physically prevent the full overlap from setting, usually by use of a points switch or another route, where available.
They're still considered NX I believe.

Yes call-ons do automatically get selected on Western Panels.

Think you're correct about Warners although many normal NX panels also had automatic selection of main or Warner routes. One I'm in the process of removing at the moment is Richmond, setting the route on No. 6 would always set the Warner, setting the forward route steps it up to a main.

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Re: New SimSig beginners' tutorial using Royston 01/02/2012 at 15:25 #28566
Peter Bennet
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[ One I'm in the process of removing at the moment is Richmond, setting the route on No. 6 would always set the Warner, setting the forward route steps it up to a main.
Are you back working on the Railways then?

Peter

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Re: New SimSig beginners' tutorial using Royston 01/02/2012 at 15:42 #28567
postal
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I know it is delving back a bit into this thread, but perhaps I can help dispel a bit of the earlier fog.

In posting #6, Maxand wrote "The manual I thought was marginally intelligible to a newbie, and even a trifle dishonest in the way it claimed long freight trains could not fit behind the LOS (LK246) shunt signal, as I disproved. That set me wondering. If that's the case, why does the sim need it, particularly if its freight trains are fictitious anyway? So far I haven't encountered any other train that uses it, and anyway it's impossible to set a route from K978 to it, so I can't see Up Main trains using it."

The LOS marker is there to allow for moves of Up trains wishing to get into the Down Loop and for run-round moves in the Down Loop. Suppose that there are some wagons in the Down Loop waiting to be picked up and go forward to Baldock and beyond. That would require an Up freight to approach from the Cambridge direction and back onto the stock waiting in the loop. It couldn't run straight into the loop from P2 as this would put the wagons to be picked up in front of the locomotive. The pick-up would be achieved by signalling the Up freight from K290 to K246 and then LK246, followed by a reverse from K977 into the loop. It would seem to be a tenable assumption that the LOS marker was deliberately put at such a point that the longest train to fit into the loop would just fit between the marker and the signal controlling the move back into the loop; presumably that is also why there is a note that a long freight cannot fit behind the LOS. If the freight was then TT'd to go back towards Cambridge rather than forward to Baldock the loco would need to come out onto the Down Main (signalled as K244 to LK246) then reverse direction to P2 and back onto the other end of the train.

That is why the sim needs it - because the sim is a representation of the real signalling and the real signalling designers specifically included signal LK246 to allow for such moves if they were ever required.

“In life, there is always someone out there, who won’t like you, for whatever reason, don’t let the insecurities in their lives affect yours.” – Rashida Rowe
Last edited: 01/02/2012 at 15:43 by postal
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Re: New SimSig beginners' tutorial using Royston 01/02/2012 at 17:22 #28576
Sam Tugwell
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GeoffM said:
Not forgetting the style common in the Western Region - turn and push.
I think Oxford is the only exception to this. Think its an NX integra panel. Correct me if I'm wrong. Could be an OS integra but its been a while since I was last up with my Dad.

"Signalman Exeter"
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Re: New SimSig beginners' tutorial using Royston 01/02/2012 at 17:24 #28577
Steamer
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maxand said:
What does he know or care about Route Tables? The only one I've seen provided so far is Royston's, and even that's inaccurate as K986 is left out of the first column, so there's no mention of the second "long route" (which was inaccurately described in the manual - I've corrected it). He shouldn't have to resort to them - that's programmers' stuff.
Try scrolling down onto page 2 for K986 ;)
Yes, I've just noticed that I didn't put the second long route in K986's row, I'll correct that in due course.

Can I point out also that the user manual should state how things should be done, not how things can be done. You talk about giving the user confidence, however that doesn't have to be acheived by breaking the rules. I started on Royston a few years ago, and gained confidence without having to operate outside the rules. Yes, we could all cheat, but where would the fun be? A bit of trial and error, and (as I think you mentioned) regular saves, (I personally set the 'snapshot' option to 10 minutes just in case I really put my foot in it) and a lot can be learned.

Can you please remove the bits of text that are just subtle digs at the existing documentation/SimSig in general? Frankly, it's insulting that other people's work is being criticised on the Wiki, especially in a section aimed at newcomers. As I said in my post yesterday, opinion on the Forum is fine, but the Wiki should not be used to canvas opinion.

Other than that, it's a good piece of work that I think people will find helpful.

Out of interest, are there any new guys out there? As the target audience, what do you think of it?

"Don't stress/ relax/ let life roll off your backs./ Except for death and paying taxes/ everything in life.../ is only for now." (Avenue Q)
Last edited: 01/02/2012 at 17:49 by Steamer
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