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Testing. 19/06/2011 at 20:21 #3249 | |
afro09
167 posts |
as we are all made well aware of that new sims will be ready when they are ready, But as i can not make a financial donation to the site I would like my time to host new sims in develeopment in a multiplay situation within specified test groups to alllow the developers pick up on bugs such as losing focus, level crossings and warner routes. Alan. Log in to reply |
Testing. 19/06/2011 at 20:21 #16743 | |
afro09
167 posts |
as we are all made well aware of that new sims will be ready when they are ready, But as i can not make a financial donation to the site I would like my time to host new sims in develeopment in a multiplay situation within specified test groups to alllow the developers pick up on bugs such as losing focus, level crossings and warner routes. Alan. Log in to reply |
Testing. 20/06/2011 at 00:11 #16747 | |
KurtDS
49 posts |
Thanks for the offer, speaking for my sims it is all in hand. Hosting sims as such isn't that helpful, as testing sims is not about playing sims. (I have never seen my Trent tt past 9am!!) Many people have volunteered for testing in the past but really have only wanted to play sims early, and not contributed to Simsig, which is why I tend to run a recruitment and selection campaign every now and again. OK, I know the last one I had to cut short because of real life issues, but I am hoping to do that again in the near future, when everyone is welcome to take part.
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Testing. 20/06/2011 at 00:46 #16750 | |
Lardybiker
771 posts |
Hi Alan, I am glad you would like to get more involved. The following is posted in the wiki about being a tester.... ".....How do I become a tester? This is an easier route (than becoming a developer). Again, acceptance as a tester is given by proof of knowledge and accurate bug reporting on the forum. Users are usually notified by email if we consider them to be useful. There is a brief overview of the basics of simulation construction which is intended to enable better bug reporting......" However, testing is not just about hosting multiplay games. Testing is laborious and can be very, very repetitious. It requires running the sim as single and multiplayer. It requires a knowledge of signalling, and some knowledge of how the sims are put together. Some knowledge of software testing would also helpful but not required. Kurt did run a tester schooling course at one time that I believed required all potential testers to do an "entrance" exam with a flawed sim where you had to spot bugs. I don't know if he is still doing it (but reading the post he sneaked in before me it seems like he may well be) Most devs have a group of testers they work with all the time. My group has several other developers (we all use the same group), several real signalers, a couple of TT writers and several others including the Jinx (who breaks anything no matter how robust!!). All of them have been playing SimSig and been involved for a considerable time. Like Kurt, I don't need any further help at this time but there are testers who float and will test sims for anyone so its not necessary to be attached to a particular developer. At this stage all you can do is register your interest and see if anyone needs any help or see if you can get on Kurts tester program as an when he runs the next one.. All the best Chris Log in to reply |
Testing. 20/06/2011 at 01:05 #16752 | |
jc92
3685 posts |
ditto to what alan (afro) said but i thought it bad form to ask in any particular way
"We don't stop camborne wednesdays" Log in to reply |
Testing. 20/06/2011 at 08:59 #16759 | |
postal
5264 posts |
The other thing to remember is that testing does become quite a time-consuming exercise. For example, I came to Edinburgh quite late in the development cycle and even then I spent about 200 hours on the one sim (i.e. the equivalent of 5 weeks full time 9-to-5 employment) over the last 18 months before release. You also need to have the patience to work at the same sim time after time after time and over a long period - often by loading the same saved game repeatedly and trying to find what trigger caused a particular event. Then you have to persuade the developer that there is a problem and see if he/she can recreate it in order to try and track down the underlying cause. Obviously I can only speak for myself, but talking to other testers, I don't think that I am alone in feeling absolute sim fatigue by the time a sim is released; there have been a couple of instances where I have been so played-out that I have had to completely switch off and not open any sim for a couple weeks while I recovered my enthusiasm. The only reason I do it is to try and find bugs before The Jinx gets there! Still, I don't expect any of us would do the work if we weren't enjoying ourselves - haha. “In life, there is always someone out there, who won’t like you, for whatever reason, don’t let the insecurities in their lives affect yours.” – Rashida Rowe Log in to reply |
Testing. 22/06/2011 at 13:39 #16867 | |
afro09
167 posts |
Kurt, Is your trent TT released? I understand that testing is not all about playing the sim but to host a 24 TT over a couple of days in an mp situation can earmark bug such the lossing focus bug, which i belive jinx has finally found the problem to, this was an MP only bug, and also if you have say a new sim with 5 pannels on it, with a tester on a pannel each, each tester can test every trigger over and over again, then once a bug list is compiled the sim then can be run solo to either, A) determine if the bug is a MP only bug and B) can be run over and over in solo to find the trigger and the cause. Chris/JG, I am aware that testing is maticulas and time consuming, but i think the many hours enjoyment which SimSig brings us all that it is only fair to give something back to geoff and the developers in either as a donation to fund the sim buiilding or as offering our time to help out in any way possible. As I said I cant afoard to donate cash but would like to donate my time, this does not have to be in testing, it can be helping SimSig run and continue to grow in anyway I possibly can. Alan. Log in to reply |
Testing. 22/06/2011 at 14:28 #16870 | |
derbybest
274 posts |
I am in the same position in being not able to donate cash but i can give my time to these matters Chris Log in to reply |
Testing. 21/03/2017 at 20:15 #93963 | |
CTD Sig
29 posts |
Hi, Allan, I'm not a proper developer, but I am writing some WTTs, so could you help me spend some time going through the whole thing (single and multi player) an tell me if there's anything that would make the WTT better. Thanks! CTD Post has attachments. Log in to view them. Log in to reply |
Testing 21/03/2017 at 20:19 #93966 | |
CTD Sig
29 posts |
Here are the WTTs they're for Royston
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Testing. 21/03/2017 at 20:19 #93967 | |
headshot119
4869 posts |
Mod note - Four duplicate posts removed.
"Passengers for New Lane, should be seated in the rear coach of the train " - Opinions are my own and not those of my employer Log in to reply |
Testing. 21/03/2017 at 21:06 #93968 | |
norman B
111 posts |
It sounds just like testing with a flight sim developer.We could receive many file updates in a matter of hours all of which required testing and then on the other hand we would then wait a few days for the next ones to arrive. Heading for release we would receive the release candidate file with orders to try and break it - we never did as all the faults at this stage had been ironed out.(Or so we thought) It can be very time consuming but rewarding.Two years flew by!!! I used to work on the operating side in the North West in the 80s WCML Preston - Carlisle as well as covering S&C.I then moved onto the commercial side but kept up my operating rules too.Due to ill health (I had a rare condition) the Crewe railway doctors ,because of the rarity of my illness would not pass me fit for work and I was retired in my early 50s. I would be very willing to become a tester!!! Norman Log in to reply |
Testing. 21/03/2017 at 21:56 #93970 | |
Steamer
3984 posts |
CTD Sig in post 93963 said:Hi, Allan, I'm not a proper developer, but I am writing some WTTs, so could you help me spend some time going through the whole thing (single and multi player) an tell me if there's anything that would make the WTT better. Thanks!Given that Alan started this topic 6 years ago and hasn't logged in since May 2013, I don't think he's likely to reply... "Don't stress/ relax/ let life roll off your backs./ Except for death and paying taxes/ everything in life.../ is only for now." (Avenue Q) Last edited: 21/03/2017 at 21:57 by Steamer Reason: . Log in to reply The following users said thank you: Stephen Fulcher, headshot119 |
Testing. 22/03/2017 at 13:59 #93990 | |
CTD Sig
29 posts |
Hi, I've just posted my latest WTT, Project 500 and I'd like some help playing through it. Post has attachments. Log in to view them. Log in to reply |
Testing. 22/03/2017 at 14:02 #93991 | |
CTD Sig
29 posts |
Before the proper developers say anything, here are some WTTs to get you started. P.S. Is there a panel for the S&C? Post has attachments. Log in to view them. Log in to reply |