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Ability to score 100% playing perfect mode 22/06/2012 at 10:43 #33240 | |
Aurora
183 posts |
The playing of this timetable as a test has raised a general SimSig question: Are sims supposed to be able to be played without losing points if you play using perfect mode and actually do not cause any errors of your own fault and play exactly to the given timetable? Some of the points I raised in this post during testing delivered '1 min late' messages so definitely not the end of the world but if you want to be able to play without losing points, it ends up being a futile exercise as the TT gets you. However, is the ability to score 100% unreasonable? I ask because if this is just how the TT was written by the operator's monkeys then there really isn't any more you would be able to do about the linked TT without it affecting the TT’s integrity. Nil. Last edited: 22/06/2012 at 10:52 by Aurora Log in to reply |
Re: Ability to score 100% playing perfect mode 22/06/2012 at 11:53 #33242 | |
Peter Bennet
5402 posts |
It is quite probable that in perfect mode you will not achieve a 100% perfect score especially if the timetable is a direct reproduction of the real WTT. That is because the real WTTs are notorious for containing errors which the writer of the Sim may not have corrected for (and would have no reason to correct for as it's the real timetable). Timetables that are explicitly written for the Sim or which the author has adjusted for errors may allow you to achieve 100%. Peter I identify as half man half biscuit - crumbs! Log in to reply The following user said thank you: Aurora |
Re: Ability to score 100% playing perfect mode 22/06/2012 at 12:48 #33244 | |
jc92
3690 posts |
nobody is perfect
"We don't stop camborne wednesdays" Log in to reply |
Re: Ability to score 100% playing perfect mode 22/06/2012 at 15:25 #33246 | |
GeoffM
6377 posts |
Real world working timetables are woefully optimistic. There is supposed to be a loop of communication between signallers saying "this sequence of moves is impossible to run to time" and the planners in Milton Keynes. But the loop seems to take an age to complete, and the planners' tools aren't always particularly good either. On that last point. after the resignalling of Glasgow Central a few years ago, they wondered why trains were consistently late coming out of GC. Turns out real life trains don't do 0-40mph in a split second like the planning tool thought they did. :dry: SimSig Boss Log in to reply |
Re: Ability to score 100% playing perfect mode 22/06/2012 at 15:38 #33249 | |
Gwasanaethau
509 posts |
It’s interesting this has come up now as I’m writing a fictional timetable for South Humberside and I haven’t left a lot of slack in the timetable (I've left enough for, say, the signaller putting the level crossing barriers down a little too late, but that’s all). I won’t worry about it so much now! :cheer: Thanks!
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Re: Ability to score 100% playing perfect mode 22/06/2012 at 19:07 #33261 | |
Stephen Fulcher
2084 posts |
" said:Real world working timetables are woefully optimistic. There is supposed to be a loop of communication between signallers saying "this sequence of moves is impossible to run to time" and the planners in Milton Keynes. But the loop seems to take an age to complete, and the planners' tools aren't always particularly good either.Even regular specials and similar workings that technically have a different timetable each time, even though in reality are often exactly the same, are proved on the first occasion to not work at all, but are never changed. Log in to reply |
Re: Ability to score 100% playing perfect mode 22/06/2012 at 21:37 #33278 | |
Signalhunter
177 posts |
" said:the planners in Milton Keynes.There are at least two members that would tell us that not all train planning is done in M.K. Indeed, they would argue that the best planning is done in Leeds! :whistle: Log in to reply |
Re: Ability to score 100% playing perfect mode 01/07/2012 at 19:30 #33582 | |
Underwood
748 posts |
I have the same errors in most of my timetables even if they are fictional, some of my small errors are left in for realism. I believe too on the old forum, Geoff or Peter (I think, someone anyway) once said "The aim is not to achieve 100% but to improve your score next time" which is sensible, and I aim for a better score than last rather than 100%, I don't personally believe there is such thing as 10/10 or 100% in anything, there is always something very minor that will knock it back a tiny bit. Log in to reply |
Re: Ability to score 100% playing perfect mode 14/07/2012 at 10:56 #33924 | |
Albert
1315 posts |
At Stafford, for example, trains from Stoke-on-Trent always arrive 1 min late at Stone in the 1971 timetable which is based on WTT's. It just made my score regress from 92% to 91%. However it was easily back at 92% as all other trains on my panel are on time. Edit: no... a late freight entered... AJP in games Last edited: 14/07/2012 at 11:07 by Albert Log in to reply |
Re: Ability to score 100% playing perfect mode 18/07/2012 at 11:09 #34143 | |
Aurora
183 posts |
" said:"The aim is not to achieve 100% but to improve your score next time" which is sensible, and I aim for a better score than last rather than 100%, I don't personally believe there is such thing as 10/10 or 100% in anything, there is always something very minor that will knock it back a tiny bit. Just to be clear, my original post and question was referring to testing a timetable, not general sim play. I am well aware of the futility of expecting to reach 100% due to the multitude of factors which lead to exactly 100% never being achieved. These may include decision-making where you have to make decisions that while punish you on the scoreboard, they are the right decision to make when you consider passenger safety, ensuring the meeting of connecting services which will hopefully minimise passenger dissatisfaction, rowdy passengers, delays, conflicts caused by various early- and late-running trains and perhaps a standard working timetable that was written a little too close to time for them to be safely achieved. Nil. Log in to reply |