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What's wrong with Royston chaining KX?

You are here: Home > Forum > Simulations > Released > Royston > What's wrong with Royston chaining KX?

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What's wrong with Royston chaining KX? 26/07/2012 at 11:05 #34353
alvinhochun
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249 posts
Just now I was too boring so I fired up King's Cross and Royston (refreshed). As soon as I connect the chain, a lot of "Recursive bug report: Exception in HandleMessage XLT4161,0 (EStringListError: List index out of counds (2))" pops up.

P.S. when I was typing the post subject, I accidentally pressed "Enter" and an empty post showed up in Topics in "Category: Royston".

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