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Semaphore replacement in sims 20/11/2012 at 23:49 #37857 | |
jc92
3690 posts |
before i begin this a couple of points: [ul] ok so here goes... This is a very anal request i am making, but strictly speaking, a semaphore signal should be replaced to danger after the passage of a train once the last vehicle has passed the signal concerned. to this end, should all semaphores which are simulated have rear wheel replacement rather than being replaced as soon as the TC in advance occupied to simulate this? (not accounting for slack working :whistle: ) "We don't stop camborne wednesdays" Last edited: 20/11/2012 at 23:49 by jc92 Log in to reply |
Semaphore replacement in sims 21/11/2012 at 09:56 #37870 | |
Signalhunter
177 posts |
Surely, to be pedantic, semaphore signals should have T.O.R.R disabled? The bobby should have to put them back.
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Semaphore replacement in sims 21/11/2012 at 10:02 #37873 | |
Stephen Fulcher
2084 posts |
Many sims now have the option to disable TORR - I know North Wales Coast does. There are many ground signals already simulated in numerous SimSig sims that have last wheel replacement, so the ability to do this already exists. Log in to reply |
Semaphore replacement in sims 21/11/2012 at 10:04 #37875 | |
jc92
3690 posts |
indeed Cscot and NWC both have the option to disable TORR, but the aspect still drops back as the driver passes it. rear wheel replacement is definetely possible as carlisle and gloucester both utilise it
"We don't stop camborne wednesdays" Log in to reply |
Semaphore replacement in sims 21/11/2012 at 10:22 #37878 | |
Stephen Fulcher
2084 posts |
I like this idea and have raised it with Karl for NWC.
Log in to reply The following users said thank you: jc92, headshot119 |
Semaphore replacement in sims 21/11/2012 at 12:03 #37886 | |
Danny252
1461 posts |
Perhaps to up the "pedantic" level a bit, you could throw in Home Normal controls on those AB instruments?
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Semaphore replacement in sims 21/11/2012 at 12:54 #37893 | |
Colourlight
117 posts |
I may be pedantic (whatever that means) but before the developers rush around trying to make the signal go back to danger when the last vehicle has passed it, there are actually two occasions when you don,t do that. One is where there are facing points ahead of the signal, it is replaced when the last vehicle has passed the facing points. And the other is on a goods or pemissive line when the signal is returned to danger when the leading cab is past the signal. The fact is some people are trying to replicate the real railway in Simsig and it is not always practicable,possible or even desirable to do so.
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Semaphore replacement in sims 21/11/2012 at 15:41 #37920 | |
jc92
3690 posts |
" said:I may be pedantic (whatever that means) but before the developers rush around trying to make the signal go back to danger when the last vehicle has passed it, there are actually two occasions when you don,t do that. One is where there are facing points ahead of the signal, it is replaced when the last vehicle has passed the facing points. And the other is on a goods or pemissive line when the signal is returned to danger when the leading cab is past the signal. The fact is some people are trying to replicate the real railway in Simsig and it is not always practicable,possible or even desirable to do so.see my original bullet points, covering both the issues you have raised. Also the rule regarding facing points does not apply if the TC protecting the points has been occupied "We don't stop camborne wednesdays" Log in to reply |