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Host an client using one hub

You are here: Home > Forum > Hosting and Events > Hosting General Topics > Host an client using one hub

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Host an client using one hub 22/11/2012 at 22:31 #37994
jnjkerbin
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13 posts
Hi,

Me and my dad are trying to play the Brighton sim using multiplayer. I am hosting on a PC and he is client on a lap top. I've read through parts of the wiki but when he tries to join he gets an unable to connect to server message.

Any help greatly appreciated

Joe

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Host an client using one hub 22/11/2012 at 22:53 #37995
BarryM
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2158 posts
I have no problem with client using the same hub. Is your port forwarding set up correctly? I suggest you read the subject on Wiki.

Barry

Barry, Sydney, New South Wales, Australia
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Host an client using one hub 23/11/2012 at 00:26 #37997
Josie
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310 posts
" said:
I have no problem with client using the same hub. Is your port forwarding set up correctly? I suggest you read the subject on Wiki.
I'm prepared to be corrected on this, but it's my understanding that port forwarding is only relevant for Internet hosting, because the IP address used for connections is that of the router, which then uses the port number to forward traffic to the relevant computer. If you're connecting two computers on the same network, using the internal IP address (which shows up in Simsig itself when starting a new network game) port forwarding isn't necessary because the IP address itself identifies a unique computer.

Joe - welcome to the forum! Are you both definitely connected to the same network, using the same version of the sim and connecting on an internal IP address (this will be shown on the server-new game screen in Simsig with a note saying 'internal' and will probably start with 192.168)?

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Host an client using one hub 23/11/2012 at 06:15 #37999
alvinhochun
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249 posts
If you really use a hub (or a switch) internally, without connecting to a router, a broadband modem or a DHCP server (the server that automatically assign IP, built-in to routers, if you don't know you probably don't have), you will need to configure the IP manually.
Short instruction: Set your IP to 192.168.1.50 or 192.168.1.51 respectively, subnet mask 255.255.255.0. Leave out the gateway and DNS server.
Detailed instruction: Only if I didn't get your situation wrong and you don't know how to set IP.

But because you haven't stated how you connect the two computers, all I would assume is through a router. Make sure you use the correct IP. If you connect through Wi-Fi be careful... some routers will (by default) separate the wired connections and Wi-Fi... there should be an option to make them run in "bridged mode" to allow connections between wired and wireless.


To clarify:

A network hub/switch effectively links two or more computers to form a network. What a simple device! (Though you should not be using a hub nowadays because of its design. A switch is better and you should be using a switch instead.)

A router has the functionality of a router/hub, but is far more than that. Not only does it link two or more computers to form a network (LAN), it also perform the address translation to connect to the Internet (WAN). So typically you will see an additional WAN port which is used to connect to your broadband modem. Modern routers will usually contains a DHCP server which assigns IP to LAN devices for easy usage.

A modem (modulator-demodulator) is a device which allows you to connect to the Internet. It converts Ethernet signals to/from some sort of analog signals, like through telephone lines (ADSL/VDSL/*DSL) or mobile 3G/4G.

I am not professional so if you see any (grammatical) mistakes please tell me.

Last edited: 23/11/2012 at 06:55 by alvinhochun
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Host an client using one hub 23/11/2012 at 10:43 #38002
Albert
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1315 posts
Connecting to the computer's local IP visible in the Network Play > Server window should be sufficient. You only need to set a fixed IP if you want to avoid getting a different IP when the computer is turned on or connected the next time. That can be useful for hosting on the internet (because of port forwarding) but in local networks you shouldn't need it.
AJP in games
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