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Signal failures 13/05/2013 at 12:12 #44677 | |
Rickurd
128 posts |
I have noticed on a couple of sims, that if a signal fails right in front of a train it will always stop at that signal, even if it was doing at 125 mph, surely the train would SPAD in real life due to not enough stopping distance
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Signal failures 13/05/2013 at 12:37 #44678 | |
clive
2789 posts |
Geoff decided long ago that, as a policy matter, we don't do SPADs and accidents. Yes, that means occasional unrealistic behaviour.
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Signal failures 13/05/2013 at 12:56 #44680 | |
Rickurd
128 posts |
" said:Geoff decided long ago that, as a policy matter, we don't do SPADs and accidents. Yes, that means occasional unrealistic behaviour.Ah right, I knew there must have been some reason behind it Log in to reply |
Signal failures 13/05/2013 at 13:09 #44681 | |
jc92
3690 posts |
" said:I have noticed on a couple of sims, that if a signal fails right in front of a train it will always stop at that signal, even if it was doing at 125 mph, surely the train would SPAD in real life due to not enough stopping distance the same when you throw a signal back in a trains face becuase theres a wrong route set. " said: Geoff decided long ago that, as a policy matter, we don't do SPADs and accidents. Yes, that means occasional unrealistic behaviour.unless you force a SPAD via the F11 menu (with several associated bugs). "We don't stop camborne wednesdays" Last edited: 13/05/2013 at 13:10 by jc92 Log in to reply |
Signal failures 13/05/2013 at 15:46 #44694 | |
Temple Meads
307 posts |
" said:Geoff decided long ago that, as a policy matter, we don't do SPADs and accidents. Yes, that means occasional unrealistic behaviour.Although on sims with F11 it is possible for the player to "simulate" accidents and SPAD's with use of the "pause train" and "pass next signal irrespective of aspect" buttons. Username TIM in multiplayer Log in to reply |
Signal failures 13/05/2013 at 15:51 #44695 | |
GeoffM
6377 posts |
" said:unless you force a SPAD via the F11 menu (with several associated bugs).Care to share? SimSig Boss Log in to reply |
Signal failures 13/05/2013 at 23:39 #44706 | |
Aurora
183 posts |
" said:I have noticed on a couple of sims, that if a signal fails right in front of a train it will always stop at that signal, even if it was doing at 125 mph, surely the train would SPAD in real life due to not enough stopping distance Can also happen when a train enters a sim with the first signal in front of it at stop. Example: Southampton sim. A train is stopped (or delayed) at Southampton Airport Parkway as a new train enters from Eastleigh. Running at around 80 or 90 mph it'll get down into I think the 60s before it is "standing at signal x". Must admit I've wondered if there should be an enforced pause to a SPADed train although you'd say in my example, the driver wouldn't have accelerated to that high a speed in the first place so wouldn't be fair to penalise the player for that because that's just how the SimSig system works with the entry of the train. Nil. Log in to reply |
Signal failures 14/05/2013 at 05:13 #44709 | |
GeoffM
6377 posts |
" said:Must admit I've wondered if there should be an enforced pause to a SPADed train although you'd say in my example, the driver wouldn't have accelerated to that high a speed in the first place so wouldn't be fair to penalise the player for that because that's just how the SimSig system works with the entry of the train.In the newer sims you get the adverse change of aspect message and a delay while the driver SimSig Boss Log in to reply |
Signal failures 14/05/2013 at 05:43 #44710 | |
Stephen Fulcher
2084 posts |
" said:" said:I seem to remember a multiplayer game a while ago where the "pass next signal irrespective of aspect" command was used on the Up somewhere near Camden Junction and the train concerned passed every signal at danger until it reached the blocks at Euston.unless you force a SPAD via the F11 menu (with several associated bugs).Care to share? Log in to reply |
Signal failures 14/05/2013 at 08:29 #44712 | |
kbarber
1743 posts |
" said:" said:" said:I seem to remember a multiplayer game a while ago where the "pass next signal irrespective of aspect" command was used on the Up somewhere near Camden Junction and the train concerned passed every signal at danger until it reached the blocks at Euston.unless you force a SPAD via the F11 menu (with several associated bugs).Care to share? 'Lamp or controls'? Log in to reply |
Signal failures 14/05/2013 at 10:37 #44715 | |
Firefly
521 posts |
Quote:'Lamp or controls'?Ticket Working Log in to reply |
Signal failures 14/05/2013 at 14:28 #44720 | |
clive
2789 posts |
" said:" said:That's passing with authority, which isn't what I was referring to.Geoff decided long ago that, as a policy matter, we don't do SPADs and accidents. Yes, that means occasional unrealistic behaviour. I'm not aware of any specific bugs on this; can you provide details? Log in to reply |
Signal failures 14/05/2013 at 23:46 #44740 | |
jc92
3690 posts |
" said:" said:it isnt worded that way. its worded "pass signal irrespective of next aspect, and the follow up details are:" said:That's passing with authority, which isn't what I was referring to.Geoff decided long ago that, as a policy matter, we don't do SPADs and accidents. Yes, that means occasional unrealistic behaviour.
" said: when the train overuns in this way it never moves again - ill need to play with this a bit, but if i remember when i last checked it, it SPADed then reported run out of valid track and refused to move again. "We don't stop camborne wednesdays" Last edited: 14/05/2013 at 23:47 by jc92 Log in to reply |
Signal failures 15/05/2013 at 00:25 #44741 | |
GeoffM
6377 posts |
" said:" said:Ok, I can see there seems to be a problem with overrun distance. Odd that nobody's reported it until now. What are the other problems?" said:when the train overuns in this way it never moves again - ill need to play with this a bit, but if i remember when i last checked it, it SPADed then reported run out of valid track and refused to move again.unless you force a SPAD via the F11 menu (with several associated bugs).Care to share? SimSig Boss Log in to reply |