Upcoming Games

(UTC times)


Full list
Add a game

Upcoming Events

No events to display

BN51 lamp failure

You are here: Home > Forum > Simulations > Released > Marylebone IECC > BN51 lamp failure

Page 1 of 1

BN51 lamp failure 01/10/2014 at 16:15 #64807
Dick
Avatar
387 posts
I have got the situation where there is a lamp failure at BN51 that is causing OL3150 to be held at red. 6o15 is stopped at OL3150, however, I can't talk him past as I don't control that signal. As far as the Sim goes, I suspect I will have to wait for S&T to change the bulb but how would this situation be dealt with in real life?
Log in to reply
BN51 lamp failure 01/10/2014 at 17:07 #64810
headshot119
Avatar
4869 posts
The signaller at Leamington would talk 6O15 past OL3150, he has track circuit indications upto and including the overlap of BN51 signal.
"Passengers for New Lane, should be seated in the rear coach of the train " - Opinions are my own and not those of my employer
Log in to reply
BN51 lamp failure 01/10/2014 at 18:01 #64813
Danny252
Avatar
1461 posts
" said:
The signaller at Leamington would talk 6O15 past OL3150, he has track circuit indications upto and including the overlap of BN51 signal.
Though I would assume that the signaller at BN need to give him permission to do so (as it is entering a block section between two signalboxes, albeit one that is usually controlled without any direct input from either end), and also have the Leamington signaller caution the train with regards to the failure so that the driver doesn't suddenly find a dark signal.

Last edited: 01/10/2014 at 18:02 by Danny252
Log in to reply
BN51 lamp failure 01/10/2014 at 18:10 #64815
Dick
Avatar
387 posts
Could this not be simulated in Simsig by having the ability to talk trains past signals not controlled by the Simsig signaller but impacting on running the sim. Just a thought.
Log in to reply
BN51 lamp failure 01/10/2014 at 18:31 #64816
headshot119
Avatar
4869 posts
" said:
Could this not be simulated in Simsig by having the ability to talk trains past signals not controlled by the Simsig signaller but impacting on running the sim. Just a thought.
If it's a single player game you can talk the train past using F2. If it's a multiplayer game the host can use F2 to do this.

"Passengers for New Lane, should be seated in the rear coach of the train " - Opinions are my own and not those of my employer
Log in to reply
BN51 lamp failure 01/10/2014 at 20:53 #64820
Dick
Avatar
387 posts
If it's a single player game you can talk the train past using F2. If it's a multiplayer game the host can use F2 to do this.[/quote]

But you can't, that was the point of the post. The train is standing at a signal outside of the sim's control and can't be talked past.

Log in to reply
BN51 lamp failure 01/10/2014 at 21:20 #64823
Steamer
Avatar
3985 posts
" said:
" said:
If it's a single player game you can talk the train past using F2. If it's a multiplayer game the host can use F2 to do this.
But you can't, that was the point of the post. The train is standing at a signal outside of the sim's control and can't be talked past.
You can still tell it to go past using F2, right click the train> Signalling options> Authorise train to pass signal at danger.

"Don't stress/ relax/ let life roll off your backs./ Except for death and paying taxes/ everything in life.../ is only for now." (Avenue Q)
Log in to reply
BN51 lamp failure 01/10/2014 at 21:32 #64824
Dick
Avatar
387 posts
No you can't, you get an error message.
Log in to reply
BN51 lamp failure 01/10/2014 at 21:36 #64825
Dick
Avatar
387 posts
Doh, how many years have I been playing Simsig and still enter 0 instead of o !!!! :doh :doh :doh
Log in to reply