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Arrows disappeared with update?

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Arrows disappeared with update? 20/01/2015 at 10:43 #68161
Aurora
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Just updated C Loop and starting a new game, the arrows to route set into the Loop have disappeared.

Edit: Just tried something at random which worked - setting to the signal facing opposite direction ahead. A bit odd, no?

Nil.
Last edited: 20/01/2015 at 10:47 by Aurora
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Arrows disappeared with update? 20/01/2015 at 10:47 #68162
JamesN
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see this thread
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The following user said thank you: Aurora
Arrows disappeared with update? 20/01/2015 at 11:55 #68169
KymriskaDraken
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" said:
Just updated C Loop and starting a new game, the arrows to route set into the Loop have disappeared.

Edit: Just tried something at random which worked - setting to the signal facing opposite direction ahead. A bit odd, no?
Very odd, but that's how they do things in the colonies :)


Kev

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Arrows disappeared with update? 21/01/2015 at 11:58 #68216
Jersey_Mike
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" said:
" said:
Just updated C Loop and starting a new game, the arrows to route set into the Loop have disappeared.

Edit: Just tried something at random which worked - setting to the signal facing opposite direction ahead. A bit odd, no?
Very odd, but that's how they do things in the colonies :)


Kev
Actually its orderly and symmetrical.

http://broadway.pennsyrr.com/Rail/Signal/Tcs_lsms/

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Arrows disappeared with update? 22/01/2015 at 01:16 #68253
Muzer
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Doesn't make sense in Britain though as there wouldn't be an opposing signal here (assuming the line isn't bi-directional, which it isn't in SimSig at least). Unless I'm misunderstanding something.

In Britain we always set a route from the protecting signal to the following stop signal that the train will encounter. Where this is not possible because the next stop signal is not shown on the layout (or doesn't exist, eg the end of a branch), we have the arrows previously present in this sim.

Last edited: 22/01/2015 at 01:19 by Muzer
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Arrows disappeared with update? 22/01/2015 at 08:42 #68262
JamesN
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There are some instances where the exit button for a route is the entrance for an opposing signal - Certainly the Up Dock Sidings on Oxford Panel behave like this
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Arrows disappeared with update? 22/01/2015 at 09:31 #68266
clive
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" said:
There are some instances where the exit button for a route is the entrance for an opposing signal - Certainly the Up Dock Sidings on Oxford Panel behave like this
And it's possible to do this in SimSig as well, though I don't recall any examples in my sims.

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Arrows disappeared with update? 22/01/2015 at 21:06 #68293
Late Turn
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Just to illustrate the point with an example from reality - all four routes towards the left of the panel use an opposing signal as their exit, as does the shunt route to the sidings at the bottom right. The exit button for the route from MJ28 to the BSC branch is actually that of the second opposing signal. The symbols on the buttons make it obvious in this case though - I'd be surprised if there was a similar example on an IECC-style display!

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Arrows disappeared with update? 22/01/2015 at 21:18 #68294
Stephen Fulcher
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On IECC I have seen it, but it is just the Signalmans knowledge that he has to click the opposing signal.
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Arrows disappeared with update? 23/01/2015 at 12:15 #68309
Jersey_Mike
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Remember, NX (eNtrance-eXit) panels are called that because you first press the button representing the entrance signal and then press the button representing the exit signal.

North American VDU's on the other hand use any number of interface techniques including clicking points and then clicking the entrance signals, the NX method as mentioned above or the British style of clicking sequential signals. Because this simulation is simulating an NX panel I suggested that the NX method be employed.

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Arrows disappeared with update? 23/01/2015 at 14:26 #68313
Muzer
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But an opposing signal is not an exit signal, is it? Or am I misunderstanding the definition of "exit signal"?
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Arrows disappeared with update? 23/01/2015 at 15:34 #68315
JamesN
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" said:
But an opposing signal is not an exit signal, is it? Or am I misunderstanding the definition of "exit signal"?
You're appending "signal" where it doesn't exist. NX Panels set routes, routes don't have to start and/or end at signals...

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Arrows disappeared with update? 23/01/2015 at 16:04 #68316
Jersey_Mike
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" said:
" said:
But an opposing signal is not an exit signal, is it? Or am I misunderstanding the definition of "exit signal"?
You're appending "signal" where it doesn't exist. NX Panels set routes, routes don't have to start and/or end at signals...
In North American (and elsewhere) practice there is no distinction between those concepts. An interlocking can be thought of as a box drawn around a bunch of railway tracks. At every point where a track enters the box there is a signal. Even if there is no "exit signal", every train movement will enter AND exit the interlocking at a signal.

This diagram of the Tower 55 area in Forth Worth shows how the system works. For whatever reason complex interlocking schemes are now avoided in favor of creating multiple, simple interlockings.

http://palter.org/~brotzman/Misc/Tower-55-layout-sign.JPG

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Arrows disappeared with update? 23/01/2015 at 19:07 #68320
Stephen Fulcher
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With NX, an entry is unlikely to be anywhere other than a signal or other marker (example stop board), unless things such as half routes are involved.

Exits can be anywhere you may want to send a train. Using a signal that protects the exit from a siding, as the NX exit button for entering the siding is a simple matter of economics. The circuitry for NX push-push panels means that only one button can act as an entrance button at any given time within a "ring", which is usually (but not always) an interlocking area. If you are setting a route into a siding then you will have another entrance active, so the button coming out of the siding cannot be used as an entrance at the same time. You may as well therefore use it as an exit button for the siding and save yourselves the expense of having to provide a separate button (and several associated relays) just inside the sidings to use as an exit.

When used in this manner, the button will have one arrow pointing each way on it, as opposed to a normal NX button that functions as an entry and exit for the same signal which will have two arrows pointing the same way.

That is not a very well written explanation I grant you, but hopefully you will get the gist of it.

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