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Ability to remove trains as client 12/07/2015 at 16:50 #74158 | |
Class 92
359 posts |
I've noticed on loader sims that clients have the ability to remove trains on their panel? Is this correct as players may use this in the wrong way possibly messing up the timetable? I thought on .exe sims it is at the hosts discretion?
Last edited: 12/07/2015 at 16:51 by Class 92 Log in to reply |
Ability to remove trains as client 12/07/2015 at 17:30 #74160 | |
KymriskaDraken
963 posts |
That sounds odd. I would have thought that only the host would be permitted to remove or shorten trains. Kev Log in to reply |
Ability to remove trains as client 12/07/2015 at 18:28 #74161 | |
headshot119
4869 posts |
Have you actually tried removing a train as a client ? From my hazy memory all the options show up for clients but a few don't do anything and I thought that included removing a train. I'm not near a computer at the moment and won't be for a few days so can't test this myself. "Passengers for New Lane, should be seated in the rear coach of the train " - Opinions are my own and not those of my employer Last edited: 12/07/2015 at 18:28 by headshot119 Log in to reply |
Ability to remove trains as client 12/07/2015 at 18:36 #74162 | |
Steamer
3986 posts |
" said:Have you actually tried removing a train as a client ? From my hazy memory all the options show up for clients but a few don't do anything and I thought that included removing a train.You can. Most of the other options (including 'Adjust Length'give a 'Not available in client mode' message, so I assume 'Remove train' got missed accidentally. "Don't stress/ relax/ let life roll off your backs./ Except for death and paying taxes/ everything in life.../ is only for now." (Avenue Q) Last edited: 12/07/2015 at 18:39 by Steamer Log in to reply |
Ability to remove trains as client 12/07/2015 at 19:05 #74163 | |
Class 92
359 posts |
" said:Have you actually tried removing a train as a client ? From my hazy memory all the options show up for clients but a few don't do anything and I thought that included removing a train.Tested it all earlier and the only one that takes effect it removing a train all the others come up with a message or don't do anything at all. I noticed that if you attempt to speed up the sim your clock speeds up but the sim doesn't as it should do and eventually it will reset itself back to the correct time. Log in to reply |
Ability to remove trains as client 12/07/2015 at 19:27 #74164 | |
Temple Meads
307 posts |
I would like an option for multiplayer games where hosts can allow clients full access to the F2 options. Would be handy if it was an option on the 'run as server' page.
Username TIM in multiplayer Log in to reply |
Ability to remove trains as client 12/07/2015 at 21:55 #74167 | |
Muzer
718 posts |
" said:I would like an option for multiplayer games where hosts can allow clients full access to the F2 options. Would be handy if it was an option on the 'run as server' page.+1 (plus other things such as ground frames), though last time I suggested things like this it was shot down because apparently the way it is now is deliberate. Why unnecessarily tying together network architectures with who is actually managing "central operations" of the sim was a deliberate decision is beyond me, but there you go... Log in to reply |
Ability to remove trains as client 13/07/2015 at 00:54 #74172 | |
kaiwhara
587 posts |
" said:" said:The same can be said for Ground Frames. As a host it is a pain in the backside having to work eveyone elses Ground Frames whilst yourself also managing a panel, and also managing the host itself...I would like an option for multiplayer games where hosts can allow clients full access to the F2 options. Would be handy if it was an option on the 'run as server' page.+1 (plus other things such as ground frames), though last time I suggested things like this it was shot down because apparently the way it is now is deliberate. Why unnecessarily tying together network architectures with who is actually managing "central operations" of the sim was a deliberate decision is beyond me, but there you go... Sorry guys, I am in the business of making people wait! Log in to reply |
Ability to remove trains as client 13/07/2015 at 19:46 #74197 | |
arabianights
138 posts |
Not to mention that it would be extremely useful to be able to delegate everything as a host as then it can be left unattended OR another player could take over hosting duties without the game having to be stopped.
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Ability to remove trains as client 13/07/2015 at 20:36 #74204 | |
tjfrancis
359 posts |
" said:Not to mention that it would be extremely useful to be able to delegate everything as a host as then it can be left unattended OR another player could take over hosting duties without the game having to be stopped. only down side to that is that the player may abuse it I am dyslexic so please consider this when reading my posts Log in to reply |
Ability to remove trains as client 13/07/2015 at 22:27 #74212 | |
pedroathome
916 posts |
" said:" said:Hence being able to DELEGATE these powers to someone and not give it to allNot to mention that it would be extremely useful to be able to delegate everything as a host as then it can be left unattended OR another player could take over hosting duties without the game having to be stopped. Log in to reply |
Ability to remove trains as client 13/07/2015 at 22:44 #74215 | |
JamesN
1608 posts |
Unfortunately it really isn't that straightforward. As a client your simulation isn't actually running. All you are doing is receiving messages that update your display, and sending messages to do things on the host. There are no "trains", no timetables, so a lot of the F2 functions aren't possible without sending and synchronising a lot more info with the client. Remove train works because it's just a simple command - "tell the host PC to remove the train" - to edit a timetable and so on is a lot more complex. Log in to reply |