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Last Nights Kings Cross Session 17/09/2015 at 22:08 #76021 | |
LMK
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" said:The first post in this thread explaining what happenedAhh, I see Log in to reply |
Last Nights Kings Cross Session 27/09/2015 at 20:18 #76311 | |
Muzer
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I would be highly against removing functionality (the ability for clients to use the train list) solely because one person has abused it.
Last edited: 27/09/2015 at 20:19 by Muzer Log in to reply The following users said thank you: JamesN, scottlowes |
Last Nights Kings Cross Session 27/09/2015 at 20:22 #76312 | |
JamesN
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" said:I would be highly against removing functionality (the ability for clients to use the train list) solely because one person has abused it.The request is to remove the older "pass red signal" option from the client multiplayer control panel. This is accessible to any clients. F2 will only present trains on the clients panel, and if the client doesn't have a panel they won't see or be able to vandalise any trains. Log in to reply The following user said thank you: ajax103 |
Last Nights Kings Cross Session 27/09/2015 at 20:32 #76313 | |
Muzer
![]() 718 posts |
Ah, I see what you mean, apologies, I didn't even know that option existed! However, as I've said in previous threads, I'm generally for the idea of decoupling the network infrastructure (ie whose computer is the one that accepts the connections) from the host from a gameplay perspective (due to the fact that certain network setups might prevent certain people from hosting games at all). I'd much rather there would be an option to say who is acting as the host (which might be a client from the network topology perspective), but obviously this is not the thread for that. Apologies.
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