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TheBVE2010 Chaining Attempt

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TheBVE2010 Chaining Attempt 22/09/2015 at 07:18 #76114
LMK
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133 posts
Hi guys!

I thought I'd make my sessions a bit more exiting and a session I was on on 21/09/15 inspired me to start chaining simulations. Why not.

I was told that It's not a difficult process but I will need your help. If anyone has any links/video tutorials then I would appreciate it if you could put them in the comments section below.

Please let me know if you think this is a bad idea and if I end up going through with it, I may be this Friday.

TheBVE2010

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TheBVE2010 Chaining Attempt 22/09/2015 at 07:59 #76115
JamesN
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1608 posts
The wiki has a tutorial for you to follow.

The physical act of chaining simulations together is easy - just a handful of clicks and you're there. There is some skill required to manage multiple sims tied together however:

The questions you should ask yourself before you chain simulations together:

1) Am I going to get enough players to be able to run this many workstations?
2) Can I run every workstation on the sims that I'm hosting confident and competently, and do I know the simulations well enough to assist any players who get into difficulties?
3) Can I cope with the workload of managing this many sims simultaneously?

Multiplayer games are a lot of fun when the host can genuinely answer those three questions with a yes.

Demand isn't always there, and it certainly isn't consistent! (which incidentally is why the concept of a hosting timetable is ridiculous) - Indeed the number of people I got yesterday surprised me. Games these days tend to be brokered out in the shoutbox. Someone will ask the inane "is anyone hosting" because they can't be bothered to look in the forum (that or they can't tell due to the number of future games we now seem to be seeing in there - another bugbear of mine but I digress), then if someone is available/willing to host they'll negotiate out a game, others will join the discussion and we'll get a game of what the people want - not what the host wanted 3 weeks ago, nobody is interested and oh look nobody has joined...

Learn how to chain sims together, as long as your port forwarding is sorted you don't even need players to do that, you can experiment on your own. Once you're confident on chaining and know a couple of sims very well that do chain you have them in your arsenal to offer when demand is high.

Chaining because you've got the demand is fun - you've got SimSignallers who are interested and not overworked - they'll have a good time. Chaining for the sake of chaining is not.

Last edited: 22/09/2015 at 08:03 by JamesN
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The following users said thank you: KymriskaDraken, BarryM, Temple Meads, TimTamToe, Jezalenko
TheBVE2010 Chaining Attempt 22/09/2015 at 10:16 #76121
jeffh16
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40 posts
if you want an area easy to manage when chained the Victoria Panels and Wimbledon can be a handy combination, provided you have appropriate timetables, as they can be run in full ARS mode and left to manage themselves for the most part. so if there's a lack of SimSignallers you've got a fall back there, and if you're overrun you can always add West Hampstead/Wembley/Watford/Feltham/Horsham as you see fit.
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TheBVE2010 Chaining Attempt 22/09/2015 at 13:23 #76124
Temple Meads
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307 posts
An excellent post from JamesN there, pretty much mirrors my thoughts and experiences if chaining.

I would add that (particularly if using multiple payware sims) you need to make sure that your chain is at a time that will maximise the amount of potential players, so that if it's a weekday, start after 7 but before 10. Weekend afternoons and evenings are usually a good bet too

Username TIM in multiplayer
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