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0D77 run round for 5D77

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0D77 run round for 5D77 23/09/2015 at 23:26 #76200
Trainfan344
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262 posts
Hi, I've just run 0D77 around 5D77 and put it back into the down goods loop, but it won't couple to the train again and instead stops short with the status "train 5D77 in front" How do I solve this?
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0D77 run round for 5D77 24/09/2015 at 00:24 #76201
BarryM
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2158 posts
" said:
Hi, I've just run 0D77 around 5D77 and put it back into the down goods loop, but it won't couple to the train again and instead stops short with the status "train 5D77 in front" How do I solve this?
You probably need to update 0D77's location. Try this!

Click F2. Right click 0D77, select "Timetable Options", Select "Edit Timetable" Click on "Location List" Click on "Derby", At the top of the TT, click on "Set current/next location", Click "Ok" and see if it moves in the F2 view and joins.

Barry

PS I tested this move and 0D77 joined without any problems!

Barry, Sydney, New South Wales, Australia
Last edited: 24/09/2015 at 01:10 by BarryM
Reason: PS

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0D77 run round for 5D77 24/09/2015 at 00:59 #76202
uboat
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219 posts
Mantis 12810 applies.

taken from Derby 2009 TT thread page 5.

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0D77 run round for 5D77 24/09/2015 at 01:13 #76203
BarryM
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2158 posts
" said:
Mantis 12810 applies.

taken from Derby 2009 TT thread page 5.
Interesting! I tested this move and 0D77 joined without any problems.

Barry

Barry, Sydney, New South Wales, Australia
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0D77 run round for 5D77 24/09/2015 at 14:24 #76217
Trainfan344
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262 posts
Still got the same problem, refuses to join.
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0D77 run round for 5D77 14/10/2015 at 22:02 #76881
Albert
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1315 posts
It refuses to join for me as well. It's location in F2 is still Derby Way & Works Siding but the timetable did step up.

I'm doing this in the Down Goods, the loco is overhanging the points.

AJP in games
Last edited: 14/10/2015 at 22:03 by Albert
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0D77 run round for 5D77 27/12/2015 at 19:57 #79262
Albert
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1315 posts
I changed the stopping position to avoid the loco blocking the points when it arrives. As a result it joins correctly.
AJP in games
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0D77 run round for 5D77 27/12/2015 at 22:07 #79269
bfcmik
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100 posts
Try changing the locations of both the loco and the train. They both have to think of themselves being in the same location to start to join.

If that doesn't work try telling the locoless train to shunt forward or reverse it then shunt it to create space for the loco. This non RL movement makes up for not having a driver/shunter who can actually see where the train is and move the loco right up to it!

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0D77 run round for 5D77 20/04/2016 at 21:57 #81936
geezer63ed
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17 posts
Hi guys, I'm stuck in this same position and unsure how to continue.

I presume the original stopping position of 5D77 before the loco detach is not far enough forward, so after the run-around, 0D77 is overhanging the points and is not fully into the down goods line.

But what do I do to fix this?

Still learning the sim.

Cheers

G

EDIT: cheated and reduced the length of 5D77 and shunted 0D77 forward. Heh-presto, trains join!

Last edited: 20/04/2016 at 22:17 by geezer63ed
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