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Upgrade of Legacy Exe Simulations - Donationware versus Payware

You are here: Home > Forum > General > General questions, comments, and issues > Upgrade of Legacy Exe Simulations - Donationware versus Payware

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Upgrade of Legacy Exe Simulations - Donationware versus Payware 29/12/2015 at 18:29 #79353
Trainfan344
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" said:
Thanks for all of the responses to this thread.

It appears the majority of responders accept the principle of paying for new simulations, although it has been rightly pointed out this can put them beyond the reach of some members of the community.

In terms of significant upgrades (e.g. Paged/Exe to Loader/Scrolly) there is also interest in supporting these financially, especially if it might lead to some old favourites being brought up to the latest standards. The decision on whether any particular simulation is upgraded appears to be with the original developer.

Accepting any issues around lack of formal support and future upgrades there is interest in the last version of Donationware simulation remaining available in the event of a simulation moving to Payware following a significant upgrade.

Donationware is seen to be a good entry point for new members of the community and it has been suggested a few flagship simulations (e.g. Kings Cross) ideally need to stay in this model to allow new members to sample a full range of simulations (i.e. small and large control areas) before making any decision to buy - in fact a number of responders who were drawn into the community in this way have since gone on to make a number of purchases.

I'll leave the interesting point of Working Timetable development for another day - beyond pointing out another UK Signalling Simulation provider charges between £5 and £15 per additional WTT and this is on top of circa £30 per simulation.

I'm sure 2016 will provide another batch of excellent simulations and WTT for us to enjoy - thanks to all the simulation and WTT developers for their time.
I feel that the idea of charging people for extra timetables is a bad idea. It would put me off purchasing Payware if I didn't get unlimited timetables with those sims.

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Upgrade of Legacy Exe Simulations - Donationware versus Payware 29/12/2015 at 19:00 #79354
derbybest
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As a tt writer i am not bothered that i do not get anything for it. The feedback & thanks i have had is enough for me but if renumeration was offered i would not refuse it and put it towards my next one
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Upgrade of Legacy Exe Simulations - Donationware versus Payware 29/12/2015 at 19:32 #79359
postal
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" said:
I feel that the idea of charging people for extra timetables is a bad idea. It would put me off purchasing Payware if I didn't get unlimited timetables with those sims.
So you are happy to pay for the time that the developers take to get a sim together but then expect people writing TTs to do it for free? Doesn't sound a very friendly or thought-through arrangement to me.

“In life, there is always someone out there, who won’t like you, for whatever reason, don’t let the insecurities in their lives affect yours.” – Rashida Rowe
Last edited: 29/12/2015 at 19:32 by postal
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Upgrade of Legacy Exe Simulations - Donationware versus Payware 29/12/2015 at 19:36 #79360
Class 92
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What about a donation system for TT developers instead, if they want?
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Upgrade of Legacy Exe Simulations - Donationware versus Payware 29/12/2015 at 22:40 #79372
Steamer
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" said:
" said:
I feel that the idea of charging people for extra timetables is a bad idea. It would put me off purchasing Payware if I didn't get unlimited timetables with those sims.
So you are happy to pay for the time that the developers take to get a sim together but then expect people writing TTs to do it for free? Doesn't sound a very friendly or thought-through arrangement to me.
To be honest, I tend to play timetables once, so I wouldn't feel that I was getting value for money, particularly if they cost more than a couple of quid. To replay them enough times to get this value would limit me to a narrow range of simulations and WTTs. Timetable writers would also have to meet higher standards of accuracy (if a real TT) or playability (if fictional), and post-release support. This would probably reduce the number of TTs released.

As a timetable writer, I have no intention of charging for my TTs, if the facility was ever available.

"Don't stress/ relax/ let life roll off your backs./ Except for death and paying taxes/ everything in life.../ is only for now." (Avenue Q)
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Upgrade of Legacy Exe Simulations - Donationware versus Payware 29/12/2015 at 23:14 #79377
WinsfordSaltMine
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I agree with you Steamer, I make timetables because I enjoy making and hope people enjoy playing them, it costs me nothing to make them, so why should I charge people.
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Upgrade of Legacy Exe Simulations - Donationware versus Payware 29/12/2015 at 23:51 #79382
clive
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Okay, this is the situation as it relates to me and nobody else. I'm not speaking for Geoff or any other dev in this matter.

When we first started charging for sims, I made a public statement that the sims I'm responsible for that are currently donationware - Royston, Cambridge, Peterborough, WembleySub, Euston, and Drain - will remain donationware so long as I have any influence in that decision. That statement stands.

I currently have two sims in development. Don't ask what they are (or when they will be released); let's just call them A and B. Sim A was covered by the same public statement: it will be donationware when released and remain so indefinitely. Sim B will also be donationware for reasons that will become clear when it's released.

I make no promises for any sim I write other than those 8. I will decide on a sim by sim basis.

" said:

" said:
The sims adjacent to King's Cross are crying out for an update, such as Peterborough and Cambridge. NLL scrolly appeared, then disappeared. A number of scrolly versions were developed, such as Peterborough, Sheffield, London Bridge, but these were never finished or released
I have a very vague memory that Clive stated, at some point in the past, that he planned to retain the paged format for Cambridge when it received updates. I might be misremembering, and it was some time ago of course, so that may be wrong. Am I right to think that it is still possible to produce a paged sim with the loader?

Yes, it's still possible to produce a paged sim with the loader.

Yes, I did say that I intended to keep Cambridge as a paged sim when it was updated. However, I'm currently wondering whether that's the right thing to do or whether I should switch to scrolly. I'd be interested in opinions (but I suggest someone starts a separate thread on Cambridge, not discuss it here). Doing a refresh of Cambridge will be a big job, both because of the major changes to Cambridge station area and because it's old enough that a lot of it is custom code that needs rewriting and re-testing.

I started to convert Peterborough to scrolly but never finished. Since then that has also had significant layout changes that I'd need to look at, but it would be an easier job that Cambridge.

Royston is a complex case that I need to think about (much of the code is shared with Cambridge). I have some ideas about it that I need to let jell.

Drain is small enough that it doesn't really matter what form it has, so I'll probably make it scrolly when refreshed. However, I've also received significant new information that means that a refresh isn't trivial.

Euston could be refreshed pretty quickly, but I have a couple of features I would really like to add to it.

I haven't decided what order I will do the various refreshes and where they'll fit in the schedule compared with the new sims (I like to have a couple of things going on at once, but not too much). I'm not sure whether I want to allow the userbase to influence the decision nor how to do so if I did (money is always nice, but if I was doing this for the money I'd do many things differently and I'm not going to ask for money just to persuade me to do something I'm going to do anyway).

I really really really aren't going to say anything about timescales because I have a complicated life and SimSig is only about third or fourth in priority. I keep finding time disappearing when I wasn't expecting it to.

So, there's *my* situation.

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Upgrade of Legacy Exe Simulations - Donationware versus Payware 30/12/2015 at 00:06 #79384
postal
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" said:
I feel that the idea of charging people for extra timetables is a bad idea. It would put me off purchasing Payware if I didn't get unlimited timetables with those sims.
" said:
As a timetable writer, I have no intention of charging for my TTs, if the facility was ever available.
" said:
I agree with you Steamer, I make timetables because I enjoy making and hope people enjoy playing them, it costs me nothing to make them, so why should I charge people.
And I don't write TTs, I just tinker along to help others who want a bit of extra assistance. I am just the same as Steamer and WinsfordSaltMine in that I can't think of any reason why I would take money for doing something that I see as enjoyment.

However, I do think it is doing those who write TTs a disservice when people can take the position that they will happily pay for sims but then expect any TT which is an addition to the TTs supplied with the paid-for sim should be supplied for free and that they won't buy the sim if they can't expect that something which could have taken hundreds of hours to develop should be given to them as a gift. If the TT writer wants to make that gift to the community, then fine, but it is a gift not a right.

“In life, there is always someone out there, who won’t like you, for whatever reason, don’t let the insecurities in their lives affect yours.” – Rashida Rowe
Last edited: 30/12/2015 at 00:07 by postal
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Upgrade of Legacy Exe Simulations - Donationware versus Payware 30/12/2015 at 10:19 #79395
NCC1701
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" said:
What about a donation system for TT developers instead, if they want?
Maybe TT developers could earn "SimSig Credits" for their work which would allow them to purchase payware sims at a discount.

Signalman Exeter West & Llangollen
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Upgrade of Legacy Exe Simulations - Donationware versus Payware 30/12/2015 at 14:26 #79401
Steamer
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For the record, the following simulations are still in .exe format:


Cambridge, Drain, Euston, Peterborough, Royston: These are all developed by Clive, who has kindly given us a detailed break-down of his current position.

Carlisle: Based on the tidbits posted on the Forum, Carlisle is being worked on and is getting towards the end of testing for release in Loader format.

Central Scotland, Cowlairs, Edinburgh, North East Scotland: All developed by Peter Bennet, who has also given his position.

This leaves the following simulations unaccounted for:
Bristol, Gloucester, Liverpool Lime Street, North London Line, Sheffield, Southampton, South Humberside, Trent and Worksop.

Are any of these simulations currently being worked on? I get the impression that some (Trent, Sheffield and possibly Bristol) aren't, but that South Humberside is?

"Don't stress/ relax/ let life roll off your backs./ Except for death and paying taxes/ everything in life.../ is only for now." (Avenue Q)
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Upgrade of Legacy Exe Simulations - Donationware versus Payware 30/12/2015 at 14:33 #79402
headshot119
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" said:
*snip*
This leaves the following simulations unaccounted for:
Bristol, Gloucester, Liverpool Lime Street, North London Line, Sheffield, Southampton, South Humberside, Trent and Worksop.

*snip*


Birstol, Gloucester, Sheffield, Trent
All developed by Kurt.

Liverpool Lime Street Is Matt Cooper.

South Humberside Is Chris Lord. And as we've seen on the forum he's working towards a loader version.

Worksop Is Howard Potter.

North London Line Is Geoff.

"Passengers for New Lane, should be seated in the rear coach of the train " - Opinions are my own and not those of my employer
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Upgrade of Legacy Exe Simulations - Donationware versus Payware 30/12/2015 at 14:49 #79403
Peter Bennet
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I have a copy of the Bristol code somewhere, it runs to pages and pages of bespoke code which I suspect only Kurt understands the purpose of!

Peter

I identify as half man half biscuit - crumbs!
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Upgrade of Legacy Exe Simulations - Donationware versus Payware 30/12/2015 at 15:02 #79404
KymriskaDraken
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" said:
I have a copy of the Bristol code somewhere, it runs to pages and pages of bespoke code which I suspect only Kurt understands the purpose of!

Peter
Sounds very much like Bristol will have to be rewritten from scratch if there is a lot of bespoke code. Looking at the sim with the view of a former signalman there, it doesn't appear if there is a lot of non-standard stuff on there. I'm fairly sure that CANBIDS* has appeared on other sims, and the only other thing I can think of that might be non-standard is the BHT at Avonmouth.


Kev

* CANBIDS = Cheap & Nasty Bi-Directional Signalling. Formally called SIMBIDS (Simplified Bi-Directional Signalling).

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Upgrade of Legacy Exe Simulations - Donationware versus Payware 30/12/2015 at 15:04 #79405
headshot119
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" said:
" said:
I have a copy of the Bristol code somewhere, it runs to pages and pages of bespoke code which I suspect only Kurt understands the purpose of!

Peter
Sounds very much like Bristol will have to be rewritten from scratch if there is a lot of bespoke code. Looking at the sim with the view of a former signalman there, it doesn't appear if there is a lot of non-standard stuff on there. I'm fairly sure that CANBIDS* has appeared on other sims, and the only other thing I can think of that might be non-standard is the BHT at Avonmouth.


Kev

* CANBIDS = Cheap & Nasty Bi-Directional Signalling. Formally called SIMBIDS (Simplified Bi-Directional Signalling).
When developers talk about Custom Code it isn't always for unusual features.

Things like the level crossings controlled by the crossing keepers had to be written in custom code at the time Bristol was written. (And many other things)

All that needs unpicking and doing in data for the sim to be released on the loader.

"Passengers for New Lane, should be seated in the rear coach of the train " - Opinions are my own and not those of my employer
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Upgrade of Legacy Exe Simulations - Donationware versus Payware 30/12/2015 at 15:13 #79408
Peter Bennet
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Going way back Didcot was pretty much all written in custom code, such as what is now basic stuff like flank locking and overlaps.

Kurt also had a habit of finding code that could be used for purposes for which it was not intended!

To elaborate a bit further: originally sims were almost wholly hand coded individually, but as time progressed standard modules were built which just required the coding of data which was then used by the module - i.e. a signal was defined in a module and you just needed to say how many aspects and what colours etc. Both systems ran in parallel so it was possible to still hand code stuff that was also available through the modules (but not vice versa). With loader the ability to hand write and use hand coding was no longer supported and all hand coding needs to be rewritten.

Peter

I identify as half man half biscuit - crumbs!
Last edited: 30/12/2015 at 15:20 by Peter Bennet
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Upgrade of Legacy Exe Simulations - Donationware versus Payware 30/12/2015 at 15:16 #79409
jeffh16
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" said:
I have a copy of the Bristol code somewhere, it runs to pages and pages of bespoke code which I suspect only Kurt understands the purpose of!

Peter
If anyone was to work on Bristol and wanted some assistance, I was a technician at Bristol for 8 years, so would be willing to lend a hand with information gathering of bits and pieces.

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Upgrade of Legacy Exe Simulations - Donationware versus Payware 30/12/2015 at 15:23 #79410
KymriskaDraken
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" said:
" said:
" said:
I have a copy of the Bristol code somewhere, it runs to pages and pages of bespoke code which I suspect only Kurt understands the purpose of!

Peter
Sounds very much like Bristol will have to be rewritten from scratch if there is a lot of bespoke code. Looking at the sim with the view of a former signalman there, it doesn't appear if there is a lot of non-standard stuff on there. I'm fairly sure that CANBIDS* has appeared on other sims, and the only other thing I can think of that might be non-standard is the BHT at Avonmouth.


Kev

* CANBIDS = Cheap & Nasty Bi-Directional Signalling. Formally called SIMBIDS (Simplified Bi-Directional Signalling).
When developers talk about Custom Code it isn't always for unusual features.

Things like the level crossings controlled by the crossing keepers had to be written in custom code at the time Bristol was written. (And many other things)

All that needs unpicking and doing in data for the sim to be released on the loader.
Ah right. I'm only a humble tester not a developer, but I think that most things should now be covered by the (vastly updated) core code, but it's still going to be quite a bit of work to rewrite everything!


Kev

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Upgrade of Legacy Exe Simulations - Donationware versus Payware 30/12/2015 at 15:24 #79411
KymriskaDraken
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" said:
" said:
I have a copy of the Bristol code somewhere, it runs to pages and pages of bespoke code which I suspect only Kurt understands the purpose of!

Peter
If anyone was to work on Bristol and wanted some assistance, I was a technician at Bristol for 8 years, so would be willing to lend a hand with information gathering of bits and pieces.
When were you there? I was a Signalman in the last days of BR and the first months of FailTrack.


Kev

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Upgrade of Legacy Exe Simulations - Donationware versus Payware 30/12/2015 at 19:49 #79419
jeffh16
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" said:
" said:
" said:
I have a copy of the Bristol code somewhere, it runs to pages and pages of bespoke code which I suspect only Kurt understands the purpose of!

Peter
If anyone was to work on Bristol and wanted some assistance, I was a technician at Bristol for 8 years, so would be willing to lend a hand with information gathering of bits and pieces.
When were you there? I was a Signalman in the last days of BR and the first months of FailTrack.


Kev

2006-2014 on the fault team

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Upgrade of Legacy Exe Simulations - Donationware versus Payware 30/12/2015 at 20:18 #79420
arabianights
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" said:
" said:
" said:
I have a copy of the Bristol code somewhere, it runs to pages and pages of bespoke code which I suspect only Kurt understands the purpose of!

Peter
If anyone was to work on Bristol and wanted some assistance, I was a technician at Bristol for 8 years, so would be willing to lend a hand with information gathering of bits and pieces.
When were you there? I was a Signalman in the last days of BR and the first months of FailTrack.


Kev
Kev somehow this and your avatar remind me of this: http://www.parliament.uk/edm/1990-91/795

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Upgrade of Legacy Exe Simulations - Donationware versus Payware 30/12/2015 at 20:33 #79421
KymriskaDraken
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" said:


Kev somehow this and your avatar remind me of this: http://www.parliament.uk/edm/1990-91/795
Very good!

I've only had the beard for six months though. I have enough to do with the cancer treatment without having to shave as well :)


Kev

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Upgrade of Legacy Exe Simulations - Donationware versus Payware 30/12/2015 at 20:34 #79422
KymriskaDraken
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" said:

2006-2014 on the fault team
Ah right. I was there in the early 1990s and the techs were led by Bruce and Mark aka "Clumpy".


Kev

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Upgrade of Legacy Exe Simulations - Donationware versus Payware 30/12/2015 at 21:35 #79423
RainbowNines
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" said:
" said:
" said:
" said:
I have a copy of the Bristol code somewhere, it runs to pages and pages of bespoke code which I suspect only Kurt understands the purpose of!

Peter
If anyone was to work on Bristol and wanted some assistance, I was a technician at Bristol for 8 years, so would be willing to lend a hand with information gathering of bits and pieces.
When were you there? I was a Signalman in the last days of BR and the first months of FailTrack.


Kev
Kev somehow this and your avatar remind me of this: http://www.parliament.uk/edm/1990-91/795
If anyone wants to know what our esteemed leader of HM Most Loyal Opposition was up to before he got famous, check out the amendment :woohoo:

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Upgrade of Legacy Exe Simulations - Donationware versus Payware 01/01/2016 at 16:32 #79461
jeffh16
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40 posts
" said:
" said:

2006-2014 on the fault team
Ah right. I was there in the early 1990s and the techs were led by Bruce and Mark aka "Clumpy".


Kev
Marks still there, as is Andy Baker, Bruce is now in an office job. There were still a few signalmen from the era you'd have worked there in my time, the most prominent being Mike Radford.

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Upgrade of Legacy Exe Simulations - Donationware versus Payware 01/01/2016 at 17:04 #79462
KymriskaDraken
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963 posts
" said:
" said:
" said:

2006-2014 on the fault team
Ah right. I was there in the early 1990s and the techs were led by Bruce and Mark aka "Clumpy".


Kev
Marks still there, as is Andy Baker, Bruce is now in an office job. There were still a few signalmen from the era you'd have worked there in my time, the most prominent being Mike Radford.
Old Radford is part of the furniture I think! I remember Andy now that you mention his name.


Kev

Last edited: 01/01/2016 at 17:05 by KymriskaDraken
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