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Royston - New version

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Royston - New version 17/05/2016 at 04:57 #82451
GeoffM
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Clive has updated Royston to run on the Loader. Get it by clicking "Check for updates" on the Loader.
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Royston - New version 17/05/2016 at 10:29 #82454
clive
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The manual is here.
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Royston - New version 17/05/2016 at 12:10 #82461
jc92
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I havent played the new version, but looking at the manual it looks like a lot of effort has gone into such a small sim with updated familiar features (counting trains in/out of sidings) and new ones (instructing shunters what to do with trains) and of course it can be added onto Cross as an extra Panel.

Many thanks for this clive, hopefully some of the features will be implemented on other sims.

Joe

"We don't stop camborne wednesdays"
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Royston - New version 17/05/2016 at 15:45 #82466
madaboutrains
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Can this be chainable to a Kings Cross timetable yet?

Could Biggleswade and this area be added to Kings Cross simulate the full KX area as an option on start up? Then we would have the complete KX box area.



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Royston - New version 17/05/2016 at 15:53 #82467
KymriskaDraken
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" said:
Can this be chainable to a Kings Cross timetable yet?
I don't think that there is a compatible timetable yet, although the two sims will chain together quite happily.


Kev

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Royston - New version 17/05/2016 at 15:59 #82468
madaboutrains
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Whats happened here?

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Royston - New version 17/05/2016 at 16:00 #82469
clive
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" said:
I havent played the new version, but looking at the manual it looks like a lot of effort has gone into such a small sim with updated familiar features (counting trains in/out of sidings) and new ones (instructing shunters what to do with trains) and of course it can be added onto Cross as an extra Panel.

Many thanks for this clive, hopefully some of the features will be implemented on other sims.
Thanks for the comment. In fact there's very little new and what is new isn't very obvious (for example, there's a new core code feature that made the multiple layouts easier to write). The instructing shunters stuff was done using features that have been in the core code for years. If other developers want the details they just have to ask (no, that's not a dig).

I hope you try it soon and enjoy it.

As it says in the manual, there will be a 4.1 release that changes how the stop sign works; I received a very welcome email with lots of details, but late enough that I didn't want to delay the release any longer.

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Royston - New version 17/05/2016 at 16:02 #82470
clive
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" said:
" said:
Can this be chainable to a Kings Cross timetable yet?

I don't think that there is a compatible timetable yet, although the two sims will chain together quite happily.
I don't know if anyone did a chainable timetable for the old Royston; if so, it should mostly work. Or you could take a chainable Cambridge timetable and edit it down.

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Royston - New version 17/05/2016 at 16:04 #82471
clive
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" said:
Whats happened here?
Curious. Was it like that at startup or did it happen after a while?

If you can make it happen again, can you check the numbers of the signals in the problem area?

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Royston - New version 17/05/2016 at 16:12 #82472
GeoffM
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6377 posts
" said:
" said:
Can this be chainable to a Kings Cross timetable yet?
I don't think that there is a compatible timetable yet, although the two sims will chain together quite happily.


Kev
There are 2003 timetables for both. I don't know how compatible they are.

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Royston - New version 17/05/2016 at 16:13 #82473
pedroathome
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" said:
" said:
Whats happened here?
Curious. Was it like that at startup or did it happen after a while?

If you can make it happen again, can you check the numbers of the signals in the problem area?
Clive, is Signal K965 shown in the correct location here? It is when interposed into that berth that its displayed there. On other layouts, the signal numbers go K963, K965, K967, but on the layout displayed its K963, K967, K965.

I would also query the location here of Signal K968 as you have K970, K966, K968, K964.

I suggest this as well as judging by the overlap markers, that these suggest that there should be signals in different locations

This was on the KX layout. The other two layouts seem to show these being sequential.

James.

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Royston - New version 17/05/2016 at 16:15 #82474
GeoffM
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" said:
Could Biggleswade and this area be added to Kings Cross simulate the full KX area as an option on start up? Then we would have the complete KX box area.
Biggleswade was simulated on the Peterborough sim due to space constraints with the original KX. Adding it to KX would break every timetable written for KX which would likely annoy a lot of people.

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Royston - New version 17/05/2016 at 16:22 #82475
--miki--
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" said:
" said:
Could Biggleswade and this area be added to Kings Cross simulate the full KX area as an option on start up? Then we would have the complete KX box area.
Biggleswade was simulated on the Peterborough sim due to space constraints with the original KX. Adding it to KX would break every timetable written for KX which would likely annoy a lot of people.
But if it was added as an option, old timetables would still work (with Biggleswade and Royston excluded), and new timetables could be made for the whole area.

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Royston - New version 17/05/2016 at 16:26 #82476
AndyG
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" said:
" said:
" said:
Can this be chainable to a Kings Cross timetable yet?

I don't think that there is a compatible timetable yet, although the two sims will chain together quite happily.
I don't know if anyone did a chainable timetable for the old Royston; if so, it should mostly work. Or you could take a chainable Cambridge timetable and edit it down.
I did edit a Cambridge 1985 WTT down to suit the old Royston, so that Royston could be chained as an extra panel to KX (as foreseen by Clive); I'll need to dig back about 2 or 3 PCs to find it though.

I can only help one person a day. Today's not your day. Tomorrow doesn't look too good either.
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Royston - New version 17/05/2016 at 16:28 #82477
GeoffM
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6377 posts
" said:
" said:
" said:
Could Biggleswade and this area be added to Kings Cross simulate the full KX area as an option on start up? Then we would have the complete KX box area.
Biggleswade was simulated on the Peterborough sim due to space constraints with the original KX. Adding it to KX would break every timetable written for KX which would likely annoy a lot of people.
But if it was added as an option, old timetables would still work (with Biggleswade and Royston excluded), and new timetables could be made for the whole area.
It is a lot of work for what is essentially a free sim.

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Royston - New version 17/05/2016 at 16:42 #82478
Steamer
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" said:
" said:

But if it was added as an option, old timetables would still work (with Biggleswade and Royston excluded), and new timetables could be made for the whole area.
It is a lot of work for what is essentially a free sim.
And also adds the question of what to do with Peterborough: is Biggleswade made optional on that simulation too?

"Don't stress/ relax/ let life roll off your backs./ Except for death and paying taxes/ everything in life.../ is only for now." (Avenue Q)
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Royston - New version 17/05/2016 at 16:54 #82479
Lardybiker
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In the end, does it really matter that much? As long as the system works, does it really matter that Biggleswade is on the Peterborough sim and not KX?? Yes, Biggleswade is on KX panel in reality, but who's to say that SimSig *HAS* to make their sims identical to the panels? There are plenty of sims where the sims DO NOT adhere to the reality of the real system already so it's not exactly out of character.

I am with Geoff on this and as long as what we have is ok, it's going to break way more stuff than it fixes so leave it as it is.

Last edited: 17/05/2016 at 16:55 by Lardybiker
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Royston - New version 17/05/2016 at 17:32 #82480
madaboutrains
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Hmm...?

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Royston - New version 17/05/2016 at 17:35 #82481
Steamer
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" said:
Hmm...?
" said:
Whats happened here?
As fun as the guessing game is, it would be appreciated if you told us what the problem is.

If you're talking about the way the signals at the left end of Royston are displayed, this is intentional and depends on simulation settings, see the manual for details.

"Don't stress/ relax/ let life roll off your backs./ Except for death and paying taxes/ everything in life.../ is only for now." (Avenue Q)
Last edited: 17/05/2016 at 17:36 by Steamer
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Royston - New version 17/05/2016 at 17:37 #82482
madaboutrains
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Im just looking at a TD stepping table of the area to see if thats normal.
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Royston - New version 17/05/2016 at 17:39 #82483
madaboutrains
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According to a TD stepping diagram for the area. 0977 Berth will step into either 0983/0980 but not via a berth for 0246?




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Royston - New version 17/05/2016 at 21:25 #82490
Sacro
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" said:
In the end, does it really matter that much? As long as the system works, does it really matter that Biggleswade is on the Peterborough sim and not KX?? Yes, Biggleswade is on KX panel in reality, but who's to say that SimSig *HAS* to make their sims identical to the panels? There are plenty of sims where the sims DO NOT adhere to the reality of the real system already so it's not exactly out of character.

I am with Geoff on this and as long as what we have is ok, it's going to break way more stuff than it fixes so leave it as it is.
Yes it does matter to timetablers (especially those who automatically generate timetables), this alteration meant that the entry point was non-mandatory and all the entry points had to be calculated. In this case, Hitchin and Sandy are the mandatory timing points.

Adding Biggleswade with a separate entry point of Sandy shouldn't be that difficult, and then leaving the old entry points in as an era option.

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Royston - New version 18/05/2016 at 18:21 #82513
clive
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" said:
According to a TD stepping diagram for the area. 0977 Berth will step into either 0983/0980 but not via a berth for 0246?
There's no berth 0246 in real life, but as Royston is at least partly intended for learners, I included one. (Without it it's not practical to have the active scratchpad.)

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Royston - New version 18/05/2016 at 20:33 #82516
madaboutrains
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Fair enough Clive.
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Royston - New version 18/05/2016 at 20:39 #82517
Sacro
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However I would expect the headcode to miss that berth and go straight into the platform from the home signal.
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