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Summer Saturday 2015 26/07/2017 at 17:54 #96625 | |
Zoe
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I'm not saying this is an error but is there any reason why after the last down XC (1V68) arrives and joins with 2C80, it just sits in platform 5 all night rather than going to Laira? I note that 5B18 sits at signal 320 for some time while various HSTs and Voyagers go ahead of it through the washer but after the last HST (5C96) has gone through it still waits for about an hour which would give time for the last Voyager to go through. As I say, I'm not saying this is a bug just curios is the the arrangements here.
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Summer Saturday 2015 26/07/2017 at 19:30 #96627 | |
Stephen Fulcher
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Is it the one at the start of the timetable or the end? If it's the one at the end, it does in reality go to Laira, but as 5V68 leaves after midnight it wasn't included as the TT is supposed to end at 2359, so any train that had already entered the sim or departed its origin location by that time was included, and anything that hadn't was left out. Log in to reply The following user said thank you: Zoe |
Summer Saturday 2015 26/07/2017 at 19:36 #96628 | |
Zoe
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Yes, it was at the end with 1V68 joining 2E80. I didn't realize that ECS moves after midnight for trains which already entered were not included but that does indeed explain why 5B16 sits at signal 318 for a very long time at the end up the timetable.
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Summer Saturday 2015 26/07/2017 at 19:38 #96629 | |
Stephen Fulcher
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I think the string of units gets sent out there to free up a platform, but as Laira don't really want it either it gets left out at Mount Gould Jn. I believe 5V68 went onto Laira before it in reality. Also worth noting that on a Saturday the sets get sent out of the station a lot earlier than in the week due to a T3 possession. Log in to reply The following user said thank you: Zoe |
Summer Saturday 2015 24/11/2020 at 23:19 #134135 | |
Albert
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0Z77/ZCH705 comes out of the Embankment siding and shunts back into it. Should this be MPD because the next working 0Z77/ZCH706 comes out of the MPD? And 1A79 is scheduled to call at St Budeaux Junction, this appears to be a mistake. Either it calls at St Budeaux Ferry Road or it just passes through. AJP in games Last edited: 24/11/2020 at 23:21 by Albert Reason: None given Log in to reply |
Summer Saturday 2015 25/11/2020 at 11:24 #134142 | |
lazzer
![]() 611 posts |
Albert in post 134135 said:0Z77/ZCH705 comes out of the Embankment siding and shunts back into it. Should this be MPD because the next working 0Z77/ZCH706 comes out of the MPD?In case anyone's interested, it's possible for a train routed into the "MPD" road on the sim to go into Embankment Carriage Sidings. However, not all of the sidings are accessible due to the track layout. This anomaly is possible because of the arrangement of the hand points in the depot, off-sim. The possibilities are as follows: From P365 or P185, "D" in the theatre box means either the shed roads 7 to 10 or Carriage Siding 1 to 4. From P365 or P185, "ES" in the theatre box means Carriage Siding 1 to 10 only (a train passing P144 into Laira cannot get to the shed roads). There is a set of hand points off sim, next to the shunters' cabin (on the line marked MPD on the sim), that can route trains given a "D" away from the shed and into Carriage Sidings 1 to 4. In reality, of course, the driver will be given the indication that matches the train's destination. If a last-minute change is required once the train has passed P365 or P185, then the shunter will stop the train at the cabin and tell the driver what's happening. Hopefully that all makes sense. Last edited: 25/11/2020 at 11:30 by lazzer Reason: None given Log in to reply |
Summer Saturday 2015 29/11/2020 at 16:45 #134251 | |
Albert
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Thanks, that means ZCH706 used the hand points at the shunter. Train 5Z77/ZCH722 does a run-round at Mount Gould Junction. It does not leave enough room at the east end for the loco to join - I would suggest changing its stopping position. AJP in games Log in to reply |
Summer Saturday 2015 06/12/2020 at 18:08 #134414 | |
Albert
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1C87 has the description Paddington to Plymouth, but does not end in Plymouth.
AJP in games Log in to reply |