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6G64-1 and Coventry Yard - sorted 18/08/2020 at 20:26 #130847 | |
mallard82
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Issue fixed.
Turn my head with talk of summertime... Last edited: 18/08/2020 at 20:30 by mallard82 Reason: None given Log in to reply |
6G64-1 and Coventry Yard 12/10/2020 at 20:51 #133069 | |
mallard82
![]() 27 posts |
I'm not sure if it says this in the manual, but I was routeing 6G64 from Cov platform 2 into the yard, and had to wait for the train to come to a stand at the signal at the end of platform 2 before setting the route into the yard. I'm not sure this is covered in the manual, so is it just me?
Turn my head with talk of summertime... Log in to reply |
6G64-1 and Coventry Yard 12/10/2020 at 21:25 #133070 | |
Steamer
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The overlap of the signal (I assume P2 was a typo, as you can't bring anything into it on a main aspect) won't swing towards the yard, likely because the crossover is low speed relative to the main line and very close to the signal. This is quite a common situation, and examples aren't generally noted in the Wiki. There's an explanation on the route setting pages. "Don't stress/ relax/ let life roll off your backs./ Except for death and paying taxes/ everything in life.../ is only for now." (Avenue Q) Log in to reply The following user said thank you: mallard82 |
6G64-1 and Coventry Yard 15/10/2020 at 18:04 #133118 | |
mallard82
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Thanks Steamer. It was a typo (just checked the TT and the scoring and it was platform 3)
Turn my head with talk of summertime... Last edited: 15/10/2020 at 21:51 by mallard82 Reason: Added clarity Log in to reply |