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Lynwood Quarry 07/09/2020 at 12:49 #131398 | |
NorthernWarrior
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Sorry to post another tedious question. Been through the board but without a search facility hard to find a reference. Anyhow having trouble getting a train into Lynwood... Can't route/signal a train straight onto the branch. Can't see anything in the manual about who to ring. Been through all the contacts on the phone list and can't see any option to call anyone for a train order. Edit: Appears you have to manually set the junction points but I had to talk the train past the signal in rear (LD9) of that protecting the junction which wouldn't clear. Vern Last edited: 07/09/2020 at 16:07 by NorthernWarrior Reason: None given Log in to reply |
Lynwood Quarry 07/09/2020 at 16:09 #131401 | |
postal
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NorthernWarrior in post 131398 said:Been through the board but without a search facility hard to find a reference.Do you mean a SimSig search facility? Under the User heading in the left hand sidebar of the desktop display there is a "Search" option. When you click on this you can search any or all of Article, Forum, Products or Wiki. Is that the sort of Search you need? “In life, there is always someone out there, who won’t like you, for whatever reason, don’t let the insecurities in their lives affect yours.” – Rashida Rowe Log in to reply |
Lynwood Quarry 07/09/2020 at 18:02 #131405 | |
jc92
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Lynwood doesn't require a phone call. The route is free to be set, however you'll need to wait for the overlap to time out in front of LD11. Signal the train LD9 to LD11 normally then keep an eye on the overlap.
"We don't stop camborne wednesdays" Last edited: 07/09/2020 at 18:03 by jc92 Reason: None given Log in to reply |
Lynwood Quarry 07/09/2020 at 18:53 #131407 | |
NorthernWarrior
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I see where the search is now. And thanks Postal for the tip about Lynwood. Vern Log in to reply |
Lynwood Quarry 08/09/2020 at 03:20 #131413 | |
flabberdacks
![]() 607 posts |
NorthernWarrior in post 131398 said:This is a deliberate signalling design which you will occasionally see on the UK sims as well. The train needs to be routed towards the home and brought to a stand. Once the interlocking is happy that the train has slowed enough, it will then drop the overlap and release the points. It is a safety mechanism to ensure the train doesn't take the diverge too quickly. Last edited: 08/09/2020 at 03:21 by flabberdacks Reason: None given Log in to reply |
Lynwood Quarry 08/09/2020 at 08:29 #131416 | |
NorthernWarrior
![]() 74 posts |
flabberdacks in post 131413 said:NorthernWarrior in post 131398 said:Ah got it. As there only appears to be two trains in and out during the day, I'll try and do it right for the second one!This is a deliberate signalling design which you will occasionally see on the UK sims as well. Vern Log in to reply |
Lynwood Quarry 10/09/2020 at 04:29 #131459 | |
flabberdacks
![]() 607 posts |
Good luck! As with all these little quirks, if you play enough they will become muscle memory and you'll know what to do without thinking.
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