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Exeter New Yard

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Exeter New Yard 13/12/2020 at 20:44 #134694
hotwellian
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211 posts
Hi,

is there any way to determine which of the two berths in Exeter New Yard are occupied by trains seeded in there?

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Exeter New Yard 13/12/2020 at 22:13 #134698
Albert
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1315 posts
At the start of the sim a message appears in the message box stating that a train has been seeded at a certain signal number. You can right-click the signals (or shift-right click if you enabled right click cancels route) to see the numbers of the two signals to route trains out of the yard.
AJP in games
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Exeter New Yard 13/12/2020 at 22:29 #134701
bugsy
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1766 posts
Now that's interesting. Haven't really taken much notice of those details. I just wait until the drive phones to complain about being held at signal number so and so. Wonder if that incurs a penalty.
Everything that you make will be useful - providing it's made of chocolate.
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Exeter New Yard 13/12/2020 at 23:10 #134703
jc92
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3685 posts
Albert in post 134698 said:
At the start of the sim a message appears in the message box stating that a train has been seeded at a certain signal number. You can right-click the signals (or shift-right click if you enabled right click cancels route) to see the numbers of the two signals to route trains out of the yard.
This doesn't work on Exeter though as the signals in new yard are aliased so the signal it seeds at isnt the same number as on the panel.

"We don't stop camborne wednesdays"
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Exeter New Yard 14/12/2020 at 11:04 #134713
Dionysusnu
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577 posts
I often get "seeded at E668" which is just the yard exit signal. I think it depends per TT.
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Exeter New Yard 14/12/2020 at 11:04 #134714
Dionysusnu
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577 posts
Albert in post 134698 said:
(or shift-right click if you enabled right click cancels route)

How did I not know about this lifehack?!

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Exeter New Yard 14/12/2020 at 11:29 #134715
Albert
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1315 posts
jc92 in post 134703 said:
This doesn't work on Exeter though as the signals in new yard are aliased so the signal it seeds at isnt the same number as on the panel.
I don't have the sim at hand to try, but I vaguely remember the aliases also end in -6 and -8 like the signal numbers.

AJP in games
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