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Advice on how to improve my score please. 27/04/2021 at 11:26 #139132 | |
bugsy
1775 posts |
Just finished playing my first game of the 1991 timetable with crossings off (as advised) and have a question regarding my score. The "Total minutes lost" was a massive 3651. and the "Total minutes recovered" was only 193. What would be the best way to improve on this? Just for your information, my final Total score was 15333 out of 17651 (87%), which didn't seem too bad though, or am I kidding myself? Any helpful advice would be really appreciated as I'm about to start a second game because I enjoyed the first one so much. Thanks Everything that you make will be useful - providing it's made of chocolate. Log in to reply |
Advice on how to improve my score please. 27/04/2021 at 11:31 #139133 | |
Meld
1111 posts |
I'd say 87% is very respectable playing solo on the 91 timetable. Don't think there can be much advice you could be given, perhaps read the TTs more, then you can plan a little more ahead, and don't be afraid to slow things down when too much is going off at the same time. Passed the age to be doing 'Spoon Feeding' !!! Log in to reply The following user said thank you: sunocske |
Advice on how to improve my score please. 27/04/2021 at 12:37 #139135 | |
Table 52
37 posts |
I think the other thing to consider is what difficulty settings (failures) did you have in place? Your score and the minutes lost won’t take into account if matters were totally out of your control - if you have a stack of trains behind a nasty TCF then those delay minutes rack up quickly & it is effectively impossible to get 100%. Even a delayed train coming into the sim could delay other trains if it clashes with the timetable of another service.
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Advice on how to improve my score please. 27/04/2021 at 13:12 #139136 | |
bugsy
1775 posts |
Meld in post 139133 said:I'd say 87% is very respectable playing solo on the 91 timetable.Thinking about what you have said made me realise that not looking at the timetables closely enough and not doing more forward planning is probably what I've been doing wrong. Thanks for this advice. Table 52 in post 139135 said: I think the other thing to consider is what difficulty settings (failures) did you have in place? Your score and the minutes lost won’t take into account if matters were totally out of your control - if you have a stack of trains behind a nasty TCF then those delay minutes rack up quickly & it is effectively impossible to get 100%. Even a delayed train coming into the sim could delay other trains if it clashes with the timetable of another service.I had the "Beginner" setting enabled and turned the failures sliders back to the far left as per the screenshot. Can't remember why I didn't adjust the bottom two sliders though. Some trains still entered delayed so that made for a bit more interest. I'm thinking or running my next game with a small amount of delays and with the signal and track circuit failures set slightly to the right just to make things a little more interesting and I will definitely implement Meld’s advice and pay more attention to the timetables and slowing the sim down occasionally when necessary. Thanks ..... Post has attachments. Log in to view them. Everything that you make will be useful - providing it's made of chocolate. Last edited: 27/04/2021 at 13:29 by bugsy Reason: None given Log in to reply |
Advice on how to improve my score please. 27/04/2021 at 13:47 #139143 | |
jc92
3690 posts |
My advice is to not focus on it to be honest. Minutes lost and gained doesn't allow for any delays (a delayed train coming in that loses more time being held for other trains still costs minutes lost for isntance) and sometimes doing the right thing doesn't score the most points. The main things to focus on are 0 ACOAs, 0 wrong routes, 0 trains removed etc and other obvious no no's like a train passing over an open crossing. "We don't stop camborne wednesdays" Log in to reply The following user said thank you: Dionysusnu |
Advice on how to improve my score please. 27/04/2021 at 15:33 #139145 | |
lazzer
636 posts |
jc92 in post 139143 said:My advice is to not focus on it to be honest. Minutes lost and gained doesn't allow for any delays (a delayed train coming in that loses more time being held for other trains still costs minutes lost for isntance) and sometimes doing the right thing doesn't score the most points.When I play any sim, the score is totally irrelevant to me. Real life signallers aren't scored on whether a train is loses two minutes while passing through their patch, so I don't lose much sleep over it either. I can't remember the last time I press F5 when playing Simsig ... Log in to reply The following user said thank you: jc92 |
Advice on how to improve my score please. 27/04/2021 at 16:00 #139150 | |
bugsy
1775 posts |
lazzer in post 139145 said:jc92 in post 139143 said:You're both right I suppose. I think that I'll just play the sim without worrying about the scores from now on.My advice is to not focus on it to be honest. Minutes lost and gained doesn't allow for any delays (a delayed train coming in that loses more time being held for other trains still costs minutes lost for isntance) and sometimes doing the right thing doesn't score the most points.When I play any sim, the score is totally irrelevant to me. Real life signallers aren't scored on whether a train is loses two minutes while passing through their patch, so I don't lose much sleep over it either. Everything that you make will be useful - providing it's made of chocolate. Log in to reply |
Advice on how to improve my score please. 27/04/2021 at 17:20 #139154 | |
DonRiver
166 posts |
Just wait until I build a TRUST simulator which requires you to account for and attribute every delay and cancellation
(named for the one in Tasmania, not in Russia) Log in to reply |
Advice on how to improve my score please. 27/04/2021 at 18:56 #139157 | |
DavidSplett
142 posts |
bugsy in post 139132 said:Just finished playing my first game of the 1991 timetable with crossings off (as advised) and have a question regarding my score.The answer is that for the minutes gained / minutes lost, there is little you can do when there's failures or delays happening. However you should have a feeling at the end of the game whether you've had a positive effect or not. Even with failures and delays set to off, it may still not be possible to achieve a 100% score as the real-life TT may contain issues. Also if you're doing a bit of "control" decision making, sometimes good decisions don't necessarily recover late running straight away. Stuff like wrong signals or putting signals back is more of a reflection of performance IMO. One thing which I've always wondered, on some of the sims (including King's Cross) one seems to accrue occasional "other points lost". I've no idea what causes these. Last edited: 27/04/2021 at 19:33 by DavidSplett Reason: None given Log in to reply |
Advice on how to improve my score please. 27/04/2021 at 19:17 #139158 | |
bugsy
1775 posts |
DavidSplett in post 139157 said:I was wondering what those points were for too. I only had 13 of those anyway so wasn't really concerned. Everything that you make will be useful - providing it's made of chocolate. Log in to reply |
Advice on how to improve my score please. 27/04/2021 at 20:20 #139159 | |
jc92
3690 posts |
bugsy in post 139158 said:DavidSplett in post 139157 said:Some non exhaustive examples:I was wondering what those points were for too. I only had 13 of those anyway so wasn't really concerned. Pullman/bonus scoring train delayed Train passing over crossing with barriers up Custom penalties, eg leaving crossley Evans yard points uncollared at shipley. Level crossings down for too long "We don't stop camborne wednesdays" Log in to reply |
Advice on how to improve my score please. 28/04/2021 at 07:18 #139160 | |
kbarber
1743 posts |
I'd have said 87% is pretty respectable for a first run-through. In real life, a bobby has to make the best of what's thrown at them. And even ARS spends quite a bit of its time working out which is the lesser of two evils. Remember, too, that there's more than one signalman's position in virtually all sims, and that in real life even a novice bobby is doing a job they've learned intensively for (at least) a week on each shift for each position they cover. Once they've been doing the job for a while they have more & more of a feel for what's likely to be critical and what can look after itself. For instance, a train taking the left-most route at a diverging flat junction can have the route set through the junction as soon as it's the next one over, whereas a train taking any other route will take a conflicting route and it's better to wait until you have a clear idea how things will be as the train approaches the junction. With experience a bobby can tell where potentially conflicting trains are likely to be when it matters and sometimes set routes a bit earlier, or at least see in advance that today that particular train needs more careful monitoring than usual. Log in to reply |
Advice on how to improve my score please. 28/04/2021 at 09:41 #139161 | |
bugsy
1775 posts |
kbarber in post 139160 said:I'd have said 87% is pretty respectable for a first run-through.I found your reply most interesting and can appreciate what you say about gaining experience and thus a better understanding of what to do in differing circumstances. Thanks Everything that you make will be useful - providing it's made of chocolate. Log in to reply |