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2022 timetable.

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2022 timetable. 30/12/2022 at 06:26 #149792
rodney30
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165 posts
Hello

Whilst playing this tt I have noticed that when the 2Lxx and the 2Axx joins at Woking when formed of 4car 450s. That the rear part hang over the contry end of platfrom 1. It doesn't happen when the the 2Lxx is formed of an 8car 450. The tt for each 2Lxx has FX in it's tt for Woking.

Attached are a save from before the join and a save from when the join is in progess and a save once the join has been completed.

Many thanks

Rodney 30

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Last edited: 30/12/2022 at 11:03 by rodney30
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The following user said thank you: madaboutrains
2022 timetable. 30/12/2022 at 13:12 #149798
i26
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308 posts
The timetable creator is aware and it’s being looked in to.

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The following users said thank you: rodney30, madaboutrains
2022 timetable. 01/01/2023 at 09:08 #149863
Meld
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1111 posts
FX stopping position can do funny things for joins in ARS sims, try using just F instead
Passed the age to be doing 'Spoon Feeding' !!!
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The following user said thank you: madaboutrains
2022 timetable. 01/01/2023 at 15:04 #149879
madaboutrains
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316 posts
What does all the stopping positions mean? I cant find a table that explains how it all works?
RIP Feltham Panel 1
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2022 timetable. 01/01/2023 at 15:20 #149881
Steamer
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madaboutrains in post 149879 said:
What does all the stopping positions mean? I cant find a table that explains how it all works?
https://www.SimSig.co.uk/Wiki/Show?page=usertrack:ssrun:func:f4:WTTNew#timetable_trip_editor

"Don't stress/ relax/ let life roll off your backs./ Except for death and paying taxes/ everything in life.../ is only for now." (Avenue Q)
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2022 timetable. 01/01/2023 at 15:53 #149882
bill_gensheet
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1418 posts
madaboutrains in post 149879 said:
What does all the stopping positions mean? I cant find a table that explains how it all works?
Agree that the timetable writing wiki could do with expanding to include all the items you can fill in.

Every location has a 'default' stop set in the sim code. This is where the platform sits within the relevant track circuit, and is often the far end of the platform.
Fairly simple to understand when dealing with a basic platform with a starting signal at the end, or buffer stops.

Then the forced stopping behaviours:
FX = far end exact = 2m short of the signal
F = far end - 20m from signal or whatever defensive driving asks for
NX = near end exact = rear 2m past the signal
N = near end - 20m past the signal or whatever defensive driving asks for. (?)

Adjust then adds or subtracts.
So if you have a train stopping where the loco runs round, you need to be sure there is a loco length clear at the back. So NX+25, or back calculate for an FX and train length.

If you have a long train that divides (Sleepers at Carstairs for instance) you may need FX-50 (pass signal by 50m) so the incoming rear is platformed and can depart from the signal. Helps a lot to know the TC lengths for this kind of situation.

It may vary if the sim author has set up for car stops etc. to suit a near end station building / exit. Not so familiar with this side. You might find that say a 4 car EMU being joined by an 8 car will need F or FX if the 4 stops at a position set for that length.

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2022 timetable. 01/01/2023 at 16:38 #149884
Jan
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I also seem to remember that by default the core code will try to attempt leaving enough space for any scheduled joins taking place, but with more complex sequences of successive joins and divides it can get things wrong, in which case as you say you need start manually fiddling with the stopping positions in the timetable.
Two million people attempt to use Birmingham's magnificent rail network every year, with just over a million of them managing to get further than Smethwick.
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