Upcoming Games

(UTC times)


Full list
Add a game

Upcoming Events

No events to display

Liskeard Yard Headshunt

You are here: Home > Forum > Simulations > Released > Cornwall > Liskeard Yard Headshunt

Page 1 of 1

Liskeard Yard Headshunt 26/10/2023 at 20:21 #153808
rfw
Avatar
177 posts
Would it be possible to have Liskeard yard headshunt added as a timetableable location, to allow a loco to run around within the yard without needing to take out the Liskeard - Coombe Junction token.
It looks as though the length of the headshunt clear of the points is about 22m. Real world they'd probably stop long of the hand points and back up there, but with some SimSig simplification hat on the headshunt it a reasonable compromise given it is a tokened single line.

Additionally if possible an ability to reverse on LD20 within the yard would be lovely too.


Post has attachments. Log in to view them.
The train now standing on platform 2, should be on the rails
Log in to reply
Liskeard Yard Headshunt 26/10/2023 at 20:25 #153809
headshot119
Avatar
4869 posts
rfw in post 153808 said:
Would it be possible to have Liskeard yard headshunt added as a timetableable location, to allow a loco to run around within the yard without needing to take out the Liskeard - Coombe Junction token.
It looks as though the length of the headshunt clear of the points is about 22m. Real world they'd probably stop long of the hand points and back up there, but with some SimSig simplification hat on the headshunt it a reasonable compromise given it is a tokened single line.

Additionally if possible an ability to reverse on LD20 within the yard would be lovely too.

Mantis 39682 as a suggestion.

"Passengers for New Lane, should be seated in the rear coach of the train " - Opinions are my own and not those of my employer
Log in to reply
The following user said thank you: rfw