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Several QoL feature requests

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Several QoL feature requests 06/09/2024 at 11:42 #158424
KneeOn
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Just a few ideas for small QoL features:

1. "Locked" views which can either have the can have the ability to be made "inactive", so we can't use the view to manipulate anything and the ability to have scroll turned off so we can have a fixed view over an area without accidentally scroll/manipulate anything. This will let us have views on pinch points.
2.Font/size/bold/underline/italics on sticky notes - I find that they are quite easily lost in the back ground of a busy SIM.
3. An expanded "do not call" menu. Currently it's "run non stop through next station" but a check box of calling points which, if unselected, become "run non stops" - let's us convert a slow in to a fast service without further input. EDIT: the TT editor via F2 has come on since I last tried!
4. A "scroll to" on the phone call page as an option so the view moves to where the caller is calling from
EDIT:
5. Views save with game state
6. Option to set space bar to pause sim

Last edited: 07/09/2024 at 06:55 by KneeOn
Reason: None given

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The following user said thank you: KCRCRailway
Several QoL feature requests 06/09/2024 at 12:30 #158428
postal
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KneeOn in post 158424 said:

3. An expanded "do not call" menu. Currently it's "run non stop through next station" but a check box of calling points which, if unselected, become "run non stops" - let's us convert a slow in to a fast service without further input.
IIRC you can do that already by going into the train TT through F2 and setting the current/next location to the next station at which you wish the train to call.

“In life, there is always someone out there, who won’t like you, for whatever reason, don’t let the insecurities in their lives affect yours.” – Rashida Rowe
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Several QoL feature requests 06/09/2024 at 14:12 #158431
KneeOn
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You can do it half right, but on bigger Sims such as Three Bridges, LTS, Mersey Rail or Kings Cross, I might want to remove local only stops. In reality that decision would be communicated once as a "do not call" order but even with F2 - TT, I still have to do that after every station I do want it to call at. This suggestion is for removing stops in one go instead.
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Several QoL feature requests 06/09/2024 at 16:13 #158432
Steamer
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3986 posts
KneeOn in post 158431 said:
You can do it half right, but on bigger Sims such as Three Bridges, LTS, Mersey Rail or Kings Cross, I might want to remove local only stops. In reality that decision would be communicated once as a "do not call" order but even with F2 - TT, I still have to do that after every station I do want it to call at. This suggestion is for removing stops in one go instead.
F2-> TT edit, but set all the stops you want to skip as pass times, then close.

"Don't stress/ relax/ let life roll off your backs./ Except for death and paying taxes/ everything in life.../ is only for now." (Avenue Q)
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The following user said thank you: postal
Several QoL feature requests 07/09/2024 at 06:55 #158443
KneeOn
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I'll have to give that a try, last time I used a timetable editor it didn't change trains already in area! Thank you both for clarifying it would work!
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Several QoL feature requests 07/09/2024 at 07:33 #158445
Peter Bennet
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5402 posts
What's QoL?

Peter

I identify as half man half biscuit - crumbs!
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The following user said thank you: Stephen Fulcher
Several QoL feature requests 07/09/2024 at 09:11 #158446
Steamer
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KneeOn in post 158443 said:
I'll have to give that a try, last time I used a timetable editor it didn't change trains already in area! Thank you both for clarifying it would work!
To change trains in the area you need to edit the TT via the F2 train list. As you say, editing via the main F4 TT editor won't affect trains that have already entered.

"Don't stress/ relax/ let life roll off your backs./ Except for death and paying taxes/ everything in life.../ is only for now." (Avenue Q)
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Several QoL feature requests 07/09/2024 at 10:26 #158448
KneeOn
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Sorry - Quality of Life! Little additions which make life a little easier
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Several QoL feature requests 08/09/2024 at 01:45 #158453
KCRCRailway
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38 posts
KneeOn in post 158424 said:
Just a few ideas for small QoL features:

1. "Locked" views which can either have the can have the ability to be made "inactive", so we can't use the view to manipulate anything and the ability to have scroll turned off so we can have a fixed view over an area without accidentally scroll/manipulate anything. This will let us have views on pinch points.
2.Font/size/bold/underline/italics on sticky notes - I find that they are quite easily lost in the back ground of a busy SIM.
3. An expanded "do not call" menu. Currently it's "run non stop through next station" but a check box of calling points which, if unselected, become "run non stops" - let's us convert a slow in to a fast service without further input. EDIT: the TT editor via F2 has come on since I last tried!
4. A "scroll to" on the phone call page as an option so the view moves to where the caller is calling from
EDIT:
5. Views save with game state
6. Option to set space bar to pause sim
Thought 4 was the fun and joy in the time when you got 35 train and some lost their headcode in chaos

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Several QoL feature requests 08/09/2024 at 05:28 #158455
flabberdacks
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636 posts
You can already pause the sim with 'P'

Spacebar is reserved for triggering the main menu, I feel like it works pretty well the way it is

Last edited: 08/09/2024 at 05:37 by flabberdacks
Reason: None given

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Several QoL feature requests 08/09/2024 at 07:43 #158456
KneeOn
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I think it's a personal preference - I always used space on the early Sims and it remains my muscle memory - if it's possible to have it an option I'd personally like to be able to chose
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Several QoL feature requests 08/09/2024 at 07:48 #158457
KneeOn
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On a slightly smaller sim for sure! And I guess as a number of regular players are current or former signallers it'll be second nature but on much larger Sims (Kings Cross, LTS, Three Bridges) it would perhaps be a nice aid. I did consider suggesting that the relevant headcode flashes but
1. That's probably a bit too much of an aid
2. That isn't at all realistic (I don't think, apart from the scene in The Taking of Pelham 123!)

These suggestions, in my view, should be optional so those who enjoy the masochistic pleasure of running the largest Sims, solo, with zero help can still relax with the chaotic stress!

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