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First Signalling Interface Broken Penzance to St Erth

You are here: Home > Forum > Simulations > Released > Cornwall > First Signalling Interface Broken Penzance to St Erth

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First Signalling Interface Broken Penzance to St Erth 29/12/2024 at 16:49 #159757
Ray
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215 posts
OF AC AR buttons all u/s and CN does nothing. All LNC NOR and TOL indicators off. No obvious reason why I cannot offer a train to St Erth. Can anyone shed light on this problem ?
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First Signalling Interface Broken Penzance to St Erth 29/12/2024 at 17:11 #159758
Stephen Fulcher
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2091 posts
Are you able to attach a save please?
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First Signalling Interface Broken Penzance to St Erth 29/12/2024 at 17:47 #159759
Ray
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215 posts
Attached a file. Thx for your reply.
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First Signalling Interface Broken Penzance to St Erth 29/12/2024 at 20:31 #159764
rfw
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180 posts
To recover from this situation do the following steps:
1) Open Incident Control Panel (F11 or Manu>Show>Incident Control Panel)
2) Goto Track sections Tab
3) Find and select track section TNTC_PZSE
4) Occupy TNTC_PZSE by pressing
5) Make sure clock is running
6) Wait for red TOL block lights to come
7) Unoccupy TNTC_PZSE
8) Wait for AR button to flash
9) Left click AR button
10) Right click CN button
Block instrument should now be working

Out of curiosity, going by the file name, is this a save that you made on the 26th that you opened and found the block instrument in this state?

The train now standing on platform 2, should be on the rails
Last edited: 29/12/2024 at 20:32 by rfw
Reason: correcting a < for a >

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The following user said thank you: Ray
First Signalling Interface Broken Penzance to St Erth 30/12/2024 at 12:47 #159773
Ray
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215 posts
Many thanks for your reply and solution rfw. It worked perfectly. My file was saved on 26 Dec 24 and then saved to same file name perhaps on 3 occasions between 27 and 29 December. I discovered the problem on 29 December.
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First Signalling Interface Broken Penzance to St Erth 30/12/2024 at 15:08 #159774
postal
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If you turn on the autosave (F3 > Control > check the "make snapshots every x minutes" box) and select a time interval of your choice you will get a new save automatically generated every x minutes with a time-stamp in the ssg file name. That makes it much easier to track back when you are trying to pin down something that has gone wrong. It also saves the confusion when you overwrite with the same file name and don't have a clear handle on which particular moment in sim time the save reflects.

You can delete the saves whenever you feel they have served their purpose.

“In life, there is always someone out there, who won’t like you, for whatever reason, don’t let the insecurities in their lives affect yours.” – Rashida Rowe
Last edited: 30/12/2024 at 15:10 by postal
Reason: None given

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