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  • Re: Signal 5
  • Started by Steamer
  • 30/12/2011 at 11:55
  • Neither definition given so far is correct. Peter seems to be referring to a con...
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  • Re: Signal 5
  • Started by Steamer
  • 30/12/2011 at 11:55
  • [quote="Peter Bennet"]No: in all respects it behaves like any other semi-auto, j...
  • 21374
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  • Re: Signal 5
  • Started by Steamer
  • 30/12/2011 at 11:55
  • You mean God's Wonderful Railway don't you.?
  • 21374
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  • Re: Signal 5
  • Started by Steamer
  • 30/12/2011 at 11:55
  • Well it's the Western isn't it... they always have done things their own way on ...
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  • Re: CALEDONIA YARD
  • Started by John 23
  • 30/11/2011 at 17:25
  • [quote="jc92" post=25489]ill take a look at it then[/quote] If you need any a...
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  • 4
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  • Re: F2 Locations
  • Started by BarryM
  • 01/12/2011 at 20:54
  • Hi I suspect, and someone who knows more about the coding of the sims may lik...
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  • Re: Signal 5
  • Started by Steamer
  • 30/12/2011 at 11:55
  • http://www.simsig.co.uk/index.php?option=com_kunena&func=view&catid=36&id=19760&...
  • 21374
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  • 24
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  • Re: Signal 5
  • Started by Steamer
  • 30/12/2011 at 11:55
  • [quote="maxand" post=26452] Steamer, when you said "continually re-set their ro...
  • 21374
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  • Re: Signal 5
  • Started by Steamer
  • 30/12/2011 at 11:55
  • Thanks Peter. I've been playing Exeter, so it's nice to know this. Signal 5 i...
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  • Re: Signal 5
  • Started by Steamer
  • 30/12/2011 at 11:55
  • Short answer is - because they do. I seem to recall the longer answer (why)...
  • 21374
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  • 24
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  • Signal 5
  • Started by Steamer
  • 30/12/2011 at 11:55
  • Hi, Why does this signal and others continually re-set their routes, despite th...
  • 21374
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  • 3
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  • Re: IECC sticky notes
  • Started by jc92
  • 30/12/2011 at 00:34
  • Don't try it with liquid paper - too hard to remove from these modern screens.
  • 3422
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