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NLL Scrolly beta release

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Re: NLL Scrolly beta release 11/06/2012 at 10:42 #33008
Danny252
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The Up line between Willesden and Gospel Oak has some funny bugs - I've had trains stopping at GO20 claiming it's at red, when it's clear and GO19 is the next at danger. Also, trains stopping at Brondesbury Park seem to have trouble getting started if GO22 is at danger when they arrive, just sitting there waiting for RA - presumably related to the station being in advance of the signal but on the same TC.
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Re: NLL Scrolly beta release 12/06/2012 at 10:39 #33029
lazzer
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634 posts
I'll post this in the right topic now!

Hi folks, just a little problem I'm having that I can't get to the bottom of.

I've got the NLL Scrolly sim open, and I'm trying to export the 2003 Winter v1.1 TT to TXT using ConvData. The trouble is that it won't convert, no matter what I do. Convdata gives me the message, "Convdata terminated with exit code 1633972".

I tried ConvData on another sim (South Humberside) and it works fine, so what is preventing it from converting on this sim?

Thanks.

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Re: NLL Scrolly beta release 12/06/2012 at 11:18 #33031
BarryM
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2158 posts
" said:
I'll post this in the right topic now!

Hi folks, just a little problem I'm having that I can't get to the bottom of.

I've got the NLL Scrolly sim open, and I'm trying to export the 2003 Winter v1.1 TT to TXT using ConvData. The trouble is that it won't convert, no matter what I do. Convdata gives me the message, "Convdata terminated with exit code 1633972".

I tried ConvData on another sim (South Humberside) and it works fine, so what is preventing it from converting on this sim?

Thanks.
Lazzer,
I tried the ConvData on this timetable and it produced the txt file without any errors. I suggest you rename the timetable to something simple like Nll.wtt and try again. If you like, I can send a copy of the file to your email address.
Barry

Barry, Sydney, New South Wales, Australia
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Re: NLL Scrolly beta release 12/06/2012 at 12:10 #33032
lazzer
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634 posts
" said:
Lazzer,
I tried the ConvData on this timetable and it produced the txt file without any errors. I suggest you rename the timetable to something simple like Nll.wtt and try again. If you like, I can send a copy of the file to your email address.
Barry

Hi Barry,

Yeah, I tried renaming it to all sorts of things, as well as moving its location before converting, but it won't have it. If you could email it to me that would be lovely, thanks.

Does anyone have any ideas why I might not be able to convert it?

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Re: NLL Scrolly beta release 12/06/2012 at 12:15 #33033
Noisynoel
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I would make sure that convdata is in the same folder as the sim itself ie SimSig\NLL with the TT in sub folder of that one, SimSig\NLL\NLL
Noisynoel
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Re: NLL Scrolly beta release 12/06/2012 at 12:20 #33034
lazzer
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634 posts
Ah ha! That is precisely the problem!

ConvData.exe needs to be in the same folder as NLL.exe. It now works. Thanks for that tip. I'll remember that for next time another sim won't work.

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Re: NLL Scrolly beta release 12/06/2012 at 13:53 #33035
postal
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" said:
Ah ha! That is precisely the problem!

ConvData.exe needs to be in the same folder as NLL.exe. It now works. Thanks for that tip. I'll remember that for next time another sim won't work.
If you have enough access to your system you can put convdata.exe in your C:\Windows, C:\Windows\System32 or C:\Windows\System folders and SimSig will pick it up no matter from which folder you run a sim. More information here in the Wiki.

“In life, there is always someone out there, who won’t like you, for whatever reason, don’t let the insecurities in their lives affect yours.” – Rashida Rowe
Last edited: 13/06/2012 at 11:47 by postal
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Re: NLL Scrolly beta release 13/06/2012 at 10:15 #33056
lazzer
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Thanks - I'll try that out.
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Re: NLL Scrolly beta release 13/06/2012 at 11:01 #33057
Peter Bennet
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" said:
Also, trains stopping at Brondesbury Park seem to have trouble getting started if GO22 is at danger when they arrive, just sitting there waiting for RA - presumably related to the station being in advance of the signal but on the same TC.
Without the benefit of the Sim in front of me: if a train stops within sighting distance of a signal (Sim default 300m but can be bespoke) then it will not restart until the signal is off.

Peter

I identify as half man half biscuit - crumbs!
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Re: NLL Scrolly beta release 13/06/2012 at 12:04 #33058
Danny252
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1461 posts
" said:
" said:
Also, trains stopping at Brondesbury Park seem to have trouble getting started if GO22 is at danger when they arrive, just sitting there waiting for RA - presumably related to the station being in advance of the signal but on the same TC.
Without the benefit of the Sim in front of me: if a train stops within sighting distance of a signal (Sim default 300m but can be bespoke) then it will not restart until the signal is off.

Peter
I should've been clearer - the situation is:
Kensal Rise Station - GO22 - Brondesbury Park
On the same TC, in that order.

If GO22 is at danger, the train stops at Kensal Rise, departs, and stops at GO22. The issue occurs when GO22 subsequently clears, and the train moves up to stop at Brondesbury Park - on occasion, the train seems to sit there waiting for RA (other times it moves off without issue). The alternative explanation is that I didn't wait long enough...

Edit: Turns out that trains stopping at Brondesbury Park will not move off until GO21, which is half a mile away, has cleared.

Last edited: 13/06/2012 at 12:14 by Danny252
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Re: NLL Scrolly beta release 15/06/2012 at 06:41 #33092
BarryM
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2158 posts
" said:
" said:
" said:
Also, trains stopping at Brondesbury Park seem to have trouble getting started if GO22 is at danger when they arrive, just sitting there waiting for RA - presumably related to the station being in advance of the signal but on the same TC.
Without the benefit of the Sim in front of me: if a train stops within sighting distance of a signal (Sim default 300m but can be bespoke) then it will not restart until the signal is off.

Peter
I should've been clearer - the situation is:
Kensal Rise Station - GO22 - Brondesbury Park
On the same TC, in that order.

If GO22 is at danger, the train stops at Kensal Rise, departs, and stops at GO22. The issue occurs when GO22 subsequently clears, and the train moves up to stop at Brondesbury Park - on occasion, the train seems to sit there waiting for RA (other times it moves off without issue). The alternative explanation is that I didn't wait long enough...

Edit: Turns out that trains stopping at Brondesbury Park will not move off until GO21, which is half a mile away, has cleared.
Is either the signal G022 or the track circuit depicted in the wrong location?

Barry

Barry, Sydney, New South Wales, Australia
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Re: NLL Scrolly beta release 15/06/2012 at 08:44 #33095
Stephen Fulcher
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2078 posts
I personally think it is working correctly.

Drivers will not depart a station in reality if they have a red in front of them, as this would be a SPAD risk.

My gut feeling is that even though the signal may be some way from the station, and unsighted? to the driver whilst at a stand in the station, SimSig code sees a train sat in a station with the next signal red and leaves it there accordingly until the signal clears. I may be wrong, but am not aware that there is any programming into signals to say from how far away they can actually be seen?

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Re: NLL Scrolly beta release 15/06/2012 at 10:51 #33098
headshot119
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4869 posts
" said:
I personally think it is working correctly.

Drivers will not depart a station in reality if they have a red in front of them, as this would be a SPAD risk.

I can think of a few exceptions, mainly involving the use of 6 - 6, instead of 2 - 2.

My gut feeling is that even though the signal may be some way from the station, and unsighted? to the driver whilst at a stand in the station, SimSig code sees a train sat in a station with the next signal red and leaves it there accordingly until the signal clears. I may be wrong, but am not aware that there is any programming into signals to say from how far away they can actually be seen?

"Passengers for New Lane, should be seated in the rear coach of the train " - Opinions are my own and not those of my employer
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Re: NLL Scrolly beta release 15/06/2012 at 13:47 #33099
Danny252
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1461 posts
" said:
I personally think it is working correctly.

Drivers will not depart a station in reality if they have a red in front of them, as this would be a SPAD risk.

My gut feeling is that even though the signal may be some way from the station, and unsighted? to the driver whilst at a stand in the station, SimSig code sees a train sat in a station with the next signal red and leaves it there accordingly until the signal clears. I may be wrong, but am not aware that there is any programming into signals to say from how far away they can actually be seen?
It's doing what the code is intended to do (not move from a station when there's a signal just in advance), but it's both missing the fact that any train stopping at Brondesbury Park is going to be stopping at another station before the next signal (unless you dig out some fictional timetable with oddities), and isn't taking into account the distance properly in this instance (if it was plain track past B'bury Park you really wouldn't expect Simsig to hold the train at the station).

Last edited: 15/06/2012 at 13:48 by Danny252
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Re: NLL Scrolly beta release 15/06/2012 at 14:21 #33100
Late Turn
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The Rule Book (SS1 6.5) says:
Quote:
"If there is a platform starting signal, or an associated OFF indicator, you must if possible check that the signal is showing a proceed aspect or the OFF indicator is lit before you give the READY-TO-START signal to the driver."

When does a signal become a platform starting signal? At some locations, an approach-controlled signal some way off the end of the platform won't clear until the train approaches it. It's also difficult to apply the provisions of TS1 4.6.1* (or the equivalent Reg 39A in old money) if the train won't approach the signal (potentially a problem at Quorn on the preserved GCR, where the Up Starter is a fair way in advance of the platform - personally I'm happy to slowly clear the signal as the train comes to a stand in the platform, as at least the Driver's had the opportunity to observe it at Danger!).

Quote:
* TS1 4.6.1: If you cannot clear a stop signal, you must not clear any associated signals on the approach to it until the train has stopped or nearly stopped at each signal in turn.

Last edited: 15/06/2012 at 14:22 by Late Turn
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Re: NLL Scrolly beta release 15/06/2012 at 15:31 #33101
Noisynoel
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989 posts
" said:
I personally think it is working correctly.

Drivers will not depart a station in reality if they have a red in front of them, as this would be a SPAD risk.

My gut feeling is that even though the signal may be some way from the station, and unsighted? to the driver whilst at a stand in the station, SimSig code sees a train sat in a station with the next signal red and leaves it there accordingly until the signal clears. I may be wrong, but am not aware that there is any programming into signals to say from how far away they can actually be seen?
Actually signals in SimSig can be given a sighting distance by the Dev if he so desires.

Noisynoel
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Re: NLL Scrolly beta release 15/06/2012 at 15:33 #33102
Danny252
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Which was what Peter said in his initial response 8 posts ago!
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NLL Scrolly beta release 09/07/2012 at 08:42 #33754
jimgos2005
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Not sure if mentioned before but there isnt a timetable included in this sim and I cant one to work help need please thanks in advance
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NLL Scrolly beta release 09/07/2012 at 09:17 #33755
Danny252
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" said:
Not sure if mentioned before but there isnt a timetable included in this sim and I cant one to work help need please thanks in advance
1. There is one included, and the first post discusses how to get it working
2. The download description specifically points to an updated version: http://www.SimSig.co.uk/index.php?option=com_remository&Itemid=56&func=fileinfo&id=415

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NLL Scrolly beta release 09/07/2012 at 17:21 #33763
Albert
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That updated version is a timetable for the NLL paged. The paged sim has a scrolly(or just broken?) timetable included, which don't work well together. The download fixes the issues with the paged sim's timetable.
AJP in games
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NLL Scrolly beta release 09/07/2012 at 19:31 #33767
headshot119
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4869 posts
" said:
That updated version is a timetable for the NLL paged. The paged sim has a scrolly(or just broken?) timetable included, which don't work well together. The download fixes the issues with the paged sim's timetable.
The paged sim timetable is not for the scrolly version, but it does have some known bugs.

"Passengers for New Lane, should be seated in the rear coach of the train " - Opinions are my own and not those of my employer
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NLL Scrolly beta release 16/07/2012 at 21:36 #34047
green732
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Good day!
I apologize in advance for the offtopic and my English because I am Russian from Samara (Russia), but I really like SimSig.
Now I am studying NLL scrolly beta and faced with the fact that in this version are not all platforms (I have not tested at all stations), but here at Highbury & Islington stated many platforms, Canonbury - 4 platform, but SimSig obtained only three platforms . How can this be understood?
Once again I apologize if that is not so ...

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NLL Scrolly beta release 16/07/2012 at 22:02 #34054
sloppyjag
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480 posts
This version of NLL is based on the period before the Northern extension of the East London Line was opened in 2011 and shows Canonbury when it only had 2 platforms, rather than 3 as you have stated. The single line section between Canonbury East Jn. and Barnsbury Jn was doubled and new platforms were built on this section.
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NLL Scrolly beta release 11/08/2012 at 20:11 #34864
GB
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Loving the NLL scrolly, looks great across my three monitors :)

Question though, what fixes does the winter 2003 v1.1 make over the original one that is supplied with the sim? Does it fix the various trains that call in wrong routes despite the fact they are routed the right way?

For example I had a 4L78 arrive from Acton East Junction to go to to S.W.S, but when routed that way it stopped at AW146 signal to complain. It wouldnt take any other route untill I cancelled its timetable.

Ive also got a 6M12 stopped at GO19 signal at Gospel Oak Jn complaining of a wrong route. The timetable says its booked via Camden and Temple Mills in order to get to Carlton Rd Jn but it refuses any route set from GO19 signal including its booked route.

All in all tho it very nice!

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NLL Scrolly beta release 12/08/2012 at 03:38 #34866
BarryM
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2158 posts
" said:
Loving the NLL scrolly, looks great across my three monitors :)

Question though, what fixes does the winter 2003 v1.1 make over the original one that is supplied with the sim? Does it fix the various trains that call in wrong routes despite the fact they are routed the right way?

For example I had a 4L78 arrive from Acton East Junction to go to to S.W.S, but when routed that way it stopped at AW146 signal to complain. It wouldnt take any other route untill I cancelled its timetable.

Ive also got a 6M12 stopped at GO19 signal at Gospel Oak Jn complaining of a wrong route. The timetable says its booked via Camden and Temple Mills in order to get to Carlton Rd Jn but it refuses any route set from GO19 signal including its booked route.

All in all tho it very nice!
There is no problem with 4L78. Are you signalling the train correctly? The route is from sig. AW146 to WM744 (the exit arrow) not to shunt WM1262.

There is a bug at Gospel GO19. Abandon the timetable them re-enter it setting the time to the next location.
Barry

Barry, Sydney, New South Wales, Australia
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