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Boldon East Jn - Boldon North JN

You are here: Home > Forum > Simulations > Released > Tyneside IECC > Boldon East Jn - Boldon North JN

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Boldon East Jn - Boldon North JN 05/10/2016 at 09:26 #85611
Chrisrail
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384 posts
I have put this on Mantis but cannot seem to logon to Mantis since the upgrade to see what is happening

I have got a current timetable for Tyneside that is ready to go (with a few extras and surprises) However the simulation will not allow trains to be scheduled to Tyne Dock via Boldon East - Boldon North which they do in reality in stead of running round in Pelaw goods loop

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Boldon East Jn - Boldon North JN 19/09/2019 at 07:59 #120488
phil1044
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161 posts
Chrisrail in post 85611 said:
I have put this on Mantis but cannot seem to logon to Mantis since the upgrade to see what is happening

I have got a current timetable for Tyneside that is ready to go (with a few extras and surprises) However the simulation will not allow trains to be scheduled to Tyne Dock via Boldon East - Boldon North which they do in reality in stead of running round in Pelaw goods loop
Hiya all (especially sim programmers)
can this be raised again in mantis please, as I'm writing a 2019 timetable for tyneside but cannot run freight via Boldon East to Boldon North Jns for the reason outlined above. Its not really an option to send them to pelaw loops due to pathing and timing reasons.

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Boldon East Jn - Boldon North JN 19/09/2019 at 08:31 #120490
jc92
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3683 posts
0017762 is already on on mantis. Currently assigned but not resolved.
"We don't stop camborne wednesdays"
Last edited: 19/09/2019 at 08:33 by jc92
Reason: None given

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The following user said thank you: phil1044
Boldon East Jn - Boldon North JN 19/09/2019 at 12:46 #120497
phil1044
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161 posts
ok cheers for that.
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Boldon East Jn - Boldon North JN 24/02/2020 at 19:10 #123413
chrisdmadd
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235 posts
I feel sorry for anyone who spends a lot of time and effort into making Current Timetables and being unable to release them due to sim inaccuracies.
This sim is payware and something like this should be of a higher importance.

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Boldon East Jn - Boldon North JN 24/02/2020 at 19:37 #123415
GeoffM
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6370 posts
chrisdmadd in post 123413 said:
I feel sorry for anyone who spends a lot of time and effort into making Current Timetables and being unable to release them due to sim inaccuracies.
This sim is payware and something like this should be of a higher importance.
When the sim was written (and I have just double checked this with the IECC data) there was no valid timetable path from the Sunderland direction around to Tyne Docks. This is why the sim accurately at the time did not include it. We cannot predict the future and one should not expect every update Network Rail do to their own infrastructure to be immediately replicated in a simulation that was released some time ago.

That said, this particular ticket is on the queue to do.

SimSig Boss
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The following users said thank you: phil1044, chrisdmadd
Boldon East Jn - Boldon North JN 24/02/2020 at 22:18 #123422
phil1044
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161 posts
Thanks Geoff. I have a timetable for Tyneside waiting for the update so I can release it.
I have a work around sending trains "round the bridges" but this isn't ideal as you can imagine.

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Boldon East Jn - Boldon North JN 27/02/2020 at 13:43 #123462
chrisdmadd
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235 posts
Ok I see, thanks for the update. No I agree about all the infrastructure updates are impossible and very unreasonable to expect people to think this would all be updated free of charge.

I’ve driven trains in this sim area since 2013 and I’ve always known the particular junction we are talking about has been there physically so I just presumed the timetables would work with the track layout.

Thanks for the reply.

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Boldon East Jn - Boldon North JN 27/02/2020 at 16:45 #123466
clive
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2781 posts
chrisdmadd in post 123462 said:
Ok I see, thanks for the update. No I agree about all the infrastructure updates are impossible and very unreasonable to expect people to think this would all be updated free of charge.
Note that Geoff said "immediately". Making even the simplest change to a sim can have unexpected knock-ons. Plus, for most of us developers this is a hobby and there are only so many hours available in a day. I'm afraid that some of my sims are years behind in being updated.

(Story: I finally got round to converting Euston to work on the Loader. This *should* have been almost trivial since - I thought - there were no changes to make to the track layout, just deal with somethings that have changed in the Core Code in the N years since I wrote it. Right now I have 40 tickets open and another 44 resolved (admittedly, I've not had the time to fix things for a few weeks). If there can be 84 issues on a sim that didn't need any changes, imagine what it's like when Network Rail get involved as well.)

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