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1987 timetable

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1987 timetable 08/01/2018 at 23:37 #104920
postal
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headshot119 in post 104913 said:
There's only one real answer to this.

I suggest we meet at the NRM, inspect the class 76 they have, then adjourn to the York Tap!
Or The Maltings at Tanners Moat, just outside the station.

“In life, there is always someone out there, who won’t like you, for whatever reason, don’t let the insecurities in their lives affect yours.” – Rashida Rowe
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1987 timetable 15/01/2018 at 18:17 #105101
Phil-jmw
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6T82 Earles Sdgs - Peak Forest is offered early from Earles while the outward leg Peak Forest to Earles was still standing at Chinley East waiting a path. Should there be a rule to prevent this happening?


Regards,

Phil.

Last edited: 16/01/2018 at 14:20 by Phil-jmw
Reason: None given

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1987 timetable 16/01/2018 at 17:09 #105148
KymriskaDraken
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Phil-jmw in post 105101 said:
6T82 Earles Sdgs - Peak Forest is offered early from Earles while the outward leg Peak Forest to Earles was still standing at Chinley East waiting a path. Should there be a rule to prevent this happening?


Regards,

Phil.
I thought that there was a rule. One added for the next release.


Kev

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1987 timetable 16/01/2018 at 21:05 #105154
Phil-jmw
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Thanks Kev. A similar thing happened with 7T81 being offered from Tunstead before 0T81 had come out of Peak Forest to work it.


Regards,

Phil.

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1987 timetable 21/01/2018 at 18:25 #105296
John 23
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The revised wtt is fine, with 0T83 behaving as it should, etc.
All well until 1311 (Mon) when the appropriate 6F42 fails to make an appearance. Still no joy at 1330, in easy mode.

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1987 timetable 21/01/2018 at 20:11 #105299
KymriskaDraken
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John 23 in post 105296 said:
The revised wtt is fine, with 0T83 behaving as it should, etc.
All well until 1311 (Mon) when the appropriate 6F42 fails to make an appearance. Still no joy at 1330, in easy mode.
There is a Rule that says that 6F42 can't leave Tunstead until 15mins after 0F42 has left the area. When did 0F42 exit?


Kev

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1987 timetable 22/01/2018 at 16:26 #105337
John 23
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The 15 minutes has fully run, and then some!
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1987 timetable 22/01/2018 at 16:35 #105339
Phil-jmw
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6F42 didn't enter for me neither, over 2 hrs after I sent the 0F42 in.

Regards,

Phil.

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1987 timetable 22/01/2018 at 17:47 #105343
KymriskaDraken
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Can you both give me a save game so I can investigate?


Kev

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1987 timetable 22/01/2018 at 19:11 #105346
John 23
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Sorry, Kev. You'll have to remind me how! PM me?
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1987 timetable 22/01/2018 at 19:15 #105347
KymriskaDraken
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Reply to this and click the "Chose file" button below the window.

Kev

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1987 timetable 22/01/2018 at 19:38 #105349
John 23
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Kev, herewith.
John

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1987 timetable 22/01/2018 at 20:41 #105353
KymriskaDraken
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John 23 in post 105349 said:
Kev, herewith.
John
Hmmmm. It says that 6F42 is "Waiting on rule", but the only rule is the one saying that it must wait until 15mins after 0F42 leaves the sim. I have no idea why this has happened. I've not come across it in the many many times that I have been through the timetable.


Kev

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1987 timetable 22/01/2018 at 21:25 #105354
Noisynoel
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I've just had a quick look at the save. I suspect it's tied into the decisions as the decision for 0F42 has selected the 47/0 option but the decision for 6F42 has selected the 2x20 option, so the sim is looking for 6F42201311 to enter, but the rule says that has to wait for $0F42201206 to leave the area, this hasn't run as the decisions made 0F42471206 run.
There shouldn't be a decisions tab for 6F42 as it's driven by 0F42

Noisynoel
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1987 timetable 22/01/2018 at 21:54 #105358
KymriskaDraken
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Noisynoel in post 105354 said:
I've just had a quick look at the save. I suspect it's tied into the decisions as the decision for 0F42 has selected the 47/0 option but the decision for 6F42 has selected the 2x20 option, so the sim is looking for 6F42201311 to enter, but the rule says that has to wait for $0F42201206 to leave the area, this hasn't run as the decisions made 0F42471206 run.
There shouldn't be a decisions tab for 6F42 as it's driven by 0F42
I missed that - I was reading the Decision as 0 not 6.

Corrected for next release.

Kev

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1987 timetable 23/01/2018 at 23:14 #105403
KymriskaDraken
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An updated timetable (v1.2.2) is on its way to be pushed out as an update. It fixes the problems identified above, as well as one or two minor adjustments.

Kev

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1987 timetable 11/09/2018 at 20:02 #112089
TUT
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This is my first time playing a BR-era timetable and I must say I am thoroughly, thoroughly impressed by this sim and its timetable. I'm only about an hour in and I can tell this one's gonna be good.

I've never before, however, played a timetable with different workings on different days and so on and I'm honestly a bit confused about how this timetable actually works. Forgive me if the details are discussed at length in some part of the forum or the wiki, but I couldn't find details with a basic google search.

So it appears that my game has started on a Monday, based on the trains that have and have not entered, but is there any way to determine this or set it. And then what happens when Monday finishes? I notice that the seed trains for other days, for example the other four incarnations of 0A00 aren't marked automatically as entered but remain to enter, as do all the alternatives for the other days. But, what happens at around 25:00 26:00 when presumably the last of the services that aren't specific to days other than Monday have all entered and a regular timetable would finish? Do I get only the Tuesday specific trains without all of the trains that already entered? Or does the timetable sort of automatically restart? Or do I have to start fresh, in which case, will it know that I'm on Tuesday, or can I set it, or is random?

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1987 timetable 11/09/2018 at 21:05 #112090
Steamer
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The TT developer has created a timetable Decision (F4-> Decisions tab) that chooses the day at the start of the week; a loco is seeded on Peak Forest fuel point to determine which day is chosen. There are five identical schedules for this loco, each of which represents a different day. In this case, the TT developer has not programmed in an announcement; in other timetables you'll be given a message in the incident report stating the day, or for other decisions. There is no way to select the day of the week on start-up; you'll either have to edit the TT to remove the choices for the days you don't want, save and re-load, or just keep loading the timetable until you get the required day.

There is no 'wrap around' for the following day; you can only play one day per game.

"Don't stress/ relax/ let life roll off your backs./ Except for death and paying taxes/ everything in life.../ is only for now." (Avenue Q)
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1987 timetable 11/09/2018 at 21:41 #112095
TUT
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Steamer in post 112090 said:
The TT developer has created a timetable Decision (F4-> Decisions tab) that chooses the day at the start of the week; a loco is seeded on Peak Forest fuel point to determine which day is chosen. There are five identical schedules for this loco, each of which represents a different day. In this case, the TT developer has not programmed in an announcement; in other timetables you'll be given a message in the incident report stating the day, or for other decisions. There is no way to select the day of the week on start-up; you'll either have to edit the TT to remove the choices for the days you don't want, save and re-load, or just keep loading the timetable until you get the required day.

There is no 'wrap around' for the following day; you can only play one day per game.
Excellent explanation I understand perfectly - thanks! :)

The lack of a wrap around is definitely good news for me on this occasion, I still have Carlisle and the brand new Catchcart on my "to-do list"! But I'm definitely happy to understand how it works for future games

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1987 timetable 11/09/2018 at 22:42 #112098
postal
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TUT in post 112095 said:
The lack of a wrap around is definitely good news for me on this occasion, I still have Carlisle and the brand new Catchcart on my "to-do list"! But I'm definitely happy to understand how it works for future games :)
The Carlisle 1979-1980 TT was originally written with 5 similar seed locos to the Peak District TT. Once the decisions module became available, the imaginary seed locos were taken out and the day of operation decided by use of a Day of the Week decision. The TTs published with the sim include the over-arching 5-day TT (similar to Peak District with a day selected at random and no roll-over to the next day) and then a suite of 5 variants of the TT where the DotW decision has been programmed to pick each of the 5 days. The underlying TT is the same (so the Monday variant includes all the MX trains etc) but only the trains TT'd to run on Monday will appear. You could similarly set up a suite of 5 variants for Peak District by removing the rules and seed locos for the days you didn't want to see if you so desired.

“In life, there is always someone out there, who won’t like you, for whatever reason, don’t let the insecurities in their lives affect yours.” – Rashida Rowe
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1987 timetable 15/09/2018 at 17:43 #112171
lazzer
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I've been playing this TT recently, and I'm up to 09:15. I had issues with the Buxton RR ground frame - I was putting the handsignal back on the driver, so they called in three times while I tried to work out the procedure!

I think giving me a 20700 point penalty might a bit harsh though. :-)

Analysis of your performance and score

Trains passing timing points: 706 total timing points
On time: 566 (80%)
2 mins late: 100 (14%)
5 mins late: 23 (3%)
Over 5 mins late: 17 (2%)

Minutes lost/gained overall:
Total minutes lost by you: 31
Total minutes recovered by you: 36

Trains using the correct platforms: 16 occasions
Correct: 16 (100%)
Opposite: 0 (0%)
Incorrect: 0 (0%)

Miscellaneous:
Total routes cancelled with trains approaching: 5
Total wrong routes set for trains: 0
Total joining moves abandoned: 0
Total trains removed: 0
Total trains shortened: 0
Other points lost: 20700

TOTAL SCORE -228 IS NEGATIVE!

Last edited: 15/09/2018 at 17:48 by lazzer
Reason: None given

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1987 timetable 15/09/2018 at 21:17 #112176
KymriskaDraken
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lazzer in post 112171 said:
I've been playing this TT recently, and I'm up to 09:15. I had issues with the Buxton RR ground frame - I was putting the handsignal back on the driver, so they called in three times while I tried to work out the procedure!

I think giving me a 20700 point penalty might a bit harsh though. :-)

Analysis of your performance and score

Trains passing timing points: 706 total timing points
On time: 566 (80%)
2 mins late: 100 (14%)
5 mins late: 23 (3%)
Over 5 mins late: 17 (2%)

Minutes lost/gained overall:
Total minutes lost by you: 31
Total minutes recovered by you: 36

Trains using the correct platforms: 16 occasions
Correct: 16 (100%)
Opposite: 0 (0%)
Incorrect: 0 (0%)

Miscellaneous:
Total routes cancelled with trains approaching: 5
Total wrong routes set for trains: 0
Total joining moves abandoned: 0
Total trains removed: 0
Total trains shortened: 0
Other points lost: 20700

TOTAL SCORE -228 IS NEGATIVE!
A penalty that severe is more probably caused by irregularities with the quarry blasting.

Kev

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1987 timetable 15/09/2018 at 22:56 #112179
lazzer
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KymriskaDraken in post 112176 said:
lazzer in post 112171 said:
I've been playing this TT recently, and I'm up to 09:15. I had issues with the Buxton RR ground frame - I was putting the handsignal back on the driver, so they called in three times while I tried to work out the procedure!

I think giving me a 20700 point penalty might a bit harsh though. :-)

Analysis of your performance and score

Trains passing timing points: 706 total timing points
On time: 566 (80%)
2 mins late: 100 (14%)
5 mins late: 23 (3%)
Over 5 mins late: 17 (2%)

Minutes lost/gained overall:
Total minutes lost by you: 31
Total minutes recovered by you: 36

Trains using the correct platforms: 16 occasions
Correct: 16 (100%)
Opposite: 0 (0%)
Incorrect: 0 (0%)

Miscellaneous:
Total routes cancelled with trains approaching: 5
Total wrong routes set for trains: 0
Total joining moves abandoned: 0
Total trains removed: 0
Total trains shortened: 0
Other points lost: 20700

TOTAL SCORE -228 IS NEGATIVE!
A penalty that severe is more probably caused by irregularities with the quarry blasting.

Kev
I can confirm that no blasting was taking place when I got the penalty. I must have done something, but I don't know exactly what it was.

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1987 timetable 16/09/2018 at 13:57 #112183
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lazzer in post 112179 said:
KymriskaDraken in post 112176 said:
lazzer in post 112171 said:
I've been playing this TT recently, and I'm up to 09:15. I had issues with the Buxton RR ground frame - I was putting the handsignal back on the driver, so they called in three times while I tried to work out the procedure!

I think giving me a 20700 point penalty might a bit harsh though. :-)

Analysis of your performance and score

Trains passing timing points: 706 total timing points
On time: 566 (80%)
2 mins late: 100 (14%)
5 mins late: 23 (3%)
Over 5 mins late: 17 (2%)

Minutes lost/gained overall:
Total minutes lost by you: 31
Total minutes recovered by you: 36

Trains using the correct platforms: 16 occasions
Correct: 16 (100%)
Opposite: 0 (0%)
Incorrect: 0 (0%)

Miscellaneous:
Total routes cancelled with trains approaching: 5
Total wrong routes set for trains: 0
Total joining moves abandoned: 0
Total trains removed: 0
Total trains shortened: 0
Other points lost: 20700

TOTAL SCORE -228 IS NEGATIVE!
A penalty that severe is more probably caused by irregularities with the quarry blasting.

Kev
I can confirm that no blasting was taking place when I got the penalty. I must have done something, but I don't know exactly what it was.
The only reason I can come up with is when I've been running timetables(BR era) wgere the TDs of light locos to certain destinations are always rthe same sometimes it gets confused & on occasions you end up with a movement that the sim thinks is running several hundreds opf minutes late becase it has got confused as to which ight engine has actually entereed. If you scroll back through the message box window9provided you haven't closed the sim down) you might be able to find the culprit that way.

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1987 timetable 19/09/2018 at 16:35 #112232
lazzer
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634 posts
Here's another interesting thing the TT has thrown up:

0E184512002ND enters at 13.25 from the Sorting Sidings and runs to the Long Sidings, where it waits for 8E18SHNT to come and join it (arrives 13.40). But 8E18SHNT has a rule which states it can only enter five minutes after 0E18 has left the area. But 0E18 is waiting for 8E18, so an infinite loop of waiting has been created.

Is this right? As it stands, with 0E18 waiting in the Long Sidings, 8E18SHNT is never going to enter the sim.

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