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Points Failures

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Points Failures 26/01/2018 at 07:14 #105474
jem771
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Not sure if anyone has asked this:

if you have a point failure, it's always no normal or no reverse, perhaps no detection whatsover might be a good one too

Jezz
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The following user said thank you: jc92
Points Failures 27/01/2018 at 14:52 #105519
Phil-jmw
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675 posts
jem771 in post 105474 said:
Not sure if anyone has asked this:

if you have a point failure, it's always no normal or no reverse, perhaps no detection whatsover might be a good one too
Or the other real world scenario, which is to try them on the switch two or three times to see if you can get detection. Sometimes it works, sometimes it doesn't.


Regards,

Phil.

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The following user said thank you: Ar88
Points Failures 27/01/2018 at 18:42 #105524
Ar88
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310 posts
Phil-jmw in post 105519 said:
jem771 in post 105474 said:
Not sure if anyone has asked this:

if you have a point failure, it's always no normal or no reverse, perhaps no detection whatsover might be a good one too
Or the other real world scenario, which is to try them on the switch two or three times to see if you can get detection. Sometimes it works, sometimes it doesn't.


Regards,

Phil.
Not sure how easy that would be to implement, but that would be good if throwing a few times would re-instate detection!

Not saying that it would ALWAYS do it, but a random-selected fault would repair itself by doing this.

Hopefully that makes sense!

The Welsh contingent. Aron, or Ar to mates. Also known as 88E or ThatManCalledAr.
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Points Failures 27/01/2018 at 19:10 #105525
GeoffM
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6376 posts
Mantis 19590 but don't hold your breath - got bugs to fix first.
SimSig Boss
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Points Failures 27/01/2018 at 19:36 #105529
Stephen Fulcher
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2084 posts
Have them kick out under trains just to annoy the S&T when the detection tests fine with no trains about.
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