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Flemington Car Sidings - Arrivals on Road Z 31/07/2018 at 10:54 #110604 | |
Andrew G
552 posts |
The screen display implies there is a scissors crossover on the entrance/exit to Roads Z & Y at Flemington Car Sidings, which I presume is under the control of the shunter. Does this mean that in real life a set can proceed from the Arrival Line or Neck to Road Z? It looks like in the simulation the only way to arrive on Road Z is via the East Fork and 313 Signal which could be an issue if you don't make the call to the Shunter for permission until a set has arrived on the Arrival Line or Neck. Is this the case in the simulation or am I missing something? I have tried routing via Line Y and you get a warning/penalty. Log in to reply |
Flemington Car Sidings - Arrivals on Road Z 31/07/2018 at 11:46 #110606 | |
flabberdacks
649 posts |
You'll need to ask the shunter before the train is committed to the Arrival Road, as per real life. If the shunter wants to put something through their scissors they will ask for you to put the train into Y. Log in to reply The following user said thank you: Andrew G |
Flemington Car Sidings - Arrivals on Road Z 31/07/2018 at 11:50 #110607 | |
Andrew G
552 posts |
flabberdacks in post 110606 said:You'll need to ask the shunter before the train is committed to the Arrival Road, as per real life.Thanks for that. If something is arriving from the Up Direction and booked via the Neck will the Shunter always accept via Y or X? And finally on this topic - in the simulation can the shunter deal with multiple requests or do you need to wait for the 1st arrival to drop off the sim before calling for permission for the 2nd one? I should have tried this 5 minutes ago when I had 2 virtually simultaneous arrivals. Log in to reply |
Flemington Car Sidings - Arrivals on Road Z 31/07/2018 at 12:08 #110610 | |
flabberdacks
649 posts |
Trains arriving from Lidcombe should only be accepted into X or Y. Please let us know if they want one of those into Z, because you can't follow that instruction. The shunter should be able to handle multiple requests, as they do in real life. A common call to the shunter was: "Box to shunter, 65 followed by 97?" "65 into X, 97 into Y" "Ok" So, we've done our best to have it accomodate multiple incoming trains, and you would keep track of what the shunter wants via the scratch pad. Again, let us know if you have any trouble with that. Log in to reply The following users said thank you: Andrew G, DaveBarraza |
Flemington Car Sidings - Arrivals on Road Z 31/07/2018 at 18:56 #110623 | |
GeoffM
6380 posts |
From Lidcombe the sim shunter should only allow X or Y, not Z. There can be simultaneous arrivals into X, Y, and Z; similarly the shunter can send them out on all three lines as well; not at the same time per road obviously. You really do need to use the scratchpad to keep on top of it though. In real life the signallers used pencil and paper. SimSig Boss Log in to reply |
Flemington Car Sidings - Arrivals on Road Z 31/07/2018 at 21:31 #110634 | |
Muzer
718 posts |
TD doesn't appear to step from 308 (departure line) to 296 (up main). Is this a bug or as per real life?
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Flemington Car Sidings - Arrivals on Road Z 31/07/2018 at 21:51 #110635 | |
GeoffM
6380 posts |
Muzer in post 110634 said:TD doesn't appear to step from 308 (departure line) to 296 (up main). Is this a bug or as per real life?It does step, but you need to have both 308 and 328 off before the train passes 308 (per real life). Best to back-set, ie 328 first, then 308. SimSig Boss Log in to reply The following users said thank you: hotwellian, Muzer |
Flemington Car Sidings - Arrivals on Road Z 31/07/2018 at 21:55 #110637 | |
Muzer
718 posts |
D'oh, I missed that in the manual. Cheers!
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Flemington Car Sidings - Arrivals on Road Z 03/08/2018 at 07:34 #110706 | |
BarryM
2158 posts |
Talking about Arrivals, should not Flemington CS Arrivals be a shunt location? It is in real life! 33-A and 95AA cannot fit together in the NECK! Barry Barry, Sydney, New South Wales, Australia Log in to reply |
Flemington Car Sidings - Arrivals on Road Z 04/08/2018 at 04:46 #110731 | |
Jsun
212 posts |
I ran into the same issue, when I routed one into the arrival road it turned back at the LOS and proceeded normally.
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Flemington Car Sidings - Arrivals on Road Z 04/08/2018 at 05:03 #110732 | |
Sparky
84 posts |
Jsun in post 110731 said:I ran into the same issue, when I routed one into the arrival road it turned back at the LOS and proceeded normally.What was the run # & where did you route it from onto the arrival rd. Your comment re reversing & proceeding normally is a bit ambiguous. Thanks Sparky I intend to live forever. So far so good Log in to reply |
Flemington Car Sidings - Arrivals on Road Z 04/08/2018 at 05:27 #110733 | |
flabberdacks
649 posts |
Flemington Neck timetable location applies to the shunting neck, arrival road and departure road. This is addressed in the sim manual. Use any of these roads when you need to reverse trains to and from Lidcombe. It is up to you, the drivers will accept all three without complaint. Log in to reply The following user said thank you: BarryM |
Flemington Car Sidings - Arrivals on Road Z 11/08/2018 at 00:20 #110895 | |
Jsun
212 posts |
Sparky in post 110732 said:Jsun in post 110731 said:During the morning when the empty sets are coming out of Flemington. 33-A is timetabled to the neck for almost 20 minutes, 95AA then enters at Flemington also scheduled for the neck *BUT* if you send this train to the grey stop board on the ARR track the train will reverse after reaching the board , and continue normally as though you had turned the train at the neck, the two tracks are effectively the same.I ran into the same issue, when I routed one into the arrival road it turned back at the LOS and proceeded normally.What was the run # & where did you route it from onto the arrival rd. Log in to reply The following user said thank you: BarryM |