Upcoming Games

(UTC times)


Full list
Add a game

Upcoming Events

No events to display

Who's Online

Person82, waucott (2 users seen recently)

Crewe Friday 21st July 2023

You are here: Home > Forum > General > Timetabling > Crewe Friday 21st July 2023

Page 1 of 1

Crewe Friday 21st July 2023 03/08/2023 at 20:57 #152626
WinsfordSaltMine
Avatar
124 posts
Please report any issues for the above timetable Here.

Thanks,

Log in to reply
The following users said thank you: i26, geswedey, samrammstein, MartijnCoenen
Crewe Friday 21st July 2023 04/08/2023 at 10:54 #152630
geswedey
Avatar
202 posts
Nice TT, I would suggest that this would be a good timetable for someone to get used to the complexities of Crewe.
Glyn Calvert ACIRO
Log in to reply
The following user said thank you: WinsfordSaltMine
Crewe Friday 21st July 2023 04/08/2023 at 21:38 #152637
BenWright
Avatar
195 posts
Apparently this has over 6 and a half thousand downloads in a day, surely that's a new record?!


Post has attachments. Log in to view them.
Log in to reply
Crewe Friday 21st July 2023 05/08/2023 at 11:15 #152645
bugsy
Avatar
1766 posts
BenWright in post 152637 said:
Apparently this has over 6 and a half thousand downloads in a day, surely that's a new record?!

I wouldn't mind betting that when the Doncaster Station simulation is released that it gets a similar number of downloads

Everything that you make will be useful - providing it's made of chocolate.
Log in to reply
Crewe Friday 21st July 2023 05/08/2023 at 11:38 #152646
simple68
Avatar
80 posts
6J11 how do I get it into the Gresty Lane down sidings? Ive got it to GL9014 so far.

EDIT - Ground frame GL89 found it!!!

Si

Last edited: 05/08/2023 at 11:40 by simple68
Reason: None given

Log in to reply
Crewe Friday 21st July 2023 05/08/2023 at 12:27 #152647
simple68
Avatar
80 posts
5V32 due into plat 7 from yard is too long with 1G03 already in 7
Log in to reply
Crewe Friday 21st July 2023 05/08/2023 at 20:43 #152653
BenWright
Avatar
195 posts
The downloads have gone to 82 now, is something up with the site?
Log in to reply
Crewe Friday 21st July 2023 05/08/2023 at 21:25 #152658
BenWright
Avatar
195 posts
I've noticed that 1M04 and 1S04 are listed as Northern 319s instead of Varamis Rail 321s
Log in to reply
The following user said thank you: WinsfordSaltMine
Crewe Friday 21st July 2023 06/08/2023 at 03:49 #152663
BenWright
Avatar
195 posts
The timetable's great so far and it's good to have an up to date timetable for the sim. I've noticed that the 331 doesn't have any dwell times though whereas other trains do
Log in to reply
The following user said thank you: WinsfordSaltMine
Crewe Friday 21st July 2023 06/08/2023 at 08:53 #152668
WinsfordSaltMine
Avatar
124 posts
Thats how it was booked on the day. It's up to the signaller to work this out and platform alteration accordingly :)

This reply is relation to 5V32 P7

Last edited: 06/08/2023 at 08:55 by WinsfordSaltMine
Reason: None given

Log in to reply
Crewe Friday 21st July 2023 06/08/2023 at 14:30 #152677
moonraker
Avatar
370 posts
I chucked it in 8 as that is free at that time with nothing else booked in there to clash
Log in to reply
Crewe Friday 21st July 2023 06/08/2023 at 18:39 #152682
simple68
Avatar
80 posts
WinsfordSaltMine in post 152668 said:
Thats how it was booked on the day. It's up to the signaller to work this out and platform alteration accordingly :)

This reply is relation to 5V32 P7
I agree, a very easy work around but you asked to report any issues... I've reported 1.

Log in to reply
Crewe Friday 21st July 2023 06/08/2023 at 19:15 #152683
Splodge
Avatar
716 posts
The loco run-rounds in Crewe need their stopping positions altering, when the loco re-attaches it fouls the south end of the station (6Z59/0Z59 and 6K88/0Z88 so far) requiring a manual reversal or keying a lot of points.
There's the right way, the wrong way and the railway.
Log in to reply
Crewe Friday 21st July 2023 07/08/2023 at 09:53 #152685
geswedey
Avatar
202 posts
0B42 Does not exit SIM at Crewe South Yard (Terminated no more timetable trips) and blocks 6K88, I got round it by abandoning the TT for OB42 which then duly obliged and disappeared of SIM.
Glyn Calvert ACIRO
Log in to reply
Crewe Friday 21st July 2023 08/08/2023 at 02:13 #152692
BenWright
Avatar
195 posts
I've also noticed that a number of other trains don't have dwell times and that 0K59 is listed as 2 86s instead of 2 90s
Log in to reply
Crewe Friday 21st July 2023 09/08/2023 at 00:18 #152701
BenWright
Avatar
195 posts
Another thing to note is that the timings for the TFW 67 set are set to 1min 30 secs for a station stop but the timetable for 1W11 has stops set at 1min so it's impossible to keep to time.

EDIT: I hope you don't take this as a hit at the timetable, it's not. I think you've done a great job at making it and I appreciate the time you've spent creating it, as I'm sure other people do

Last edited: 09/08/2023 at 00:19 by BenWright
Reason: None given

Log in to reply
Crewe Friday 21st July 2023 09/08/2023 at 07:35 #152702
marychristmaseverybody
Avatar
45 posts
BenWright in post 152701 said:
Another thing to note is that the timings for the TFW 67 set are set to 1min 30 secs for a station stop but the timetable for 1W11 has stops set at 1min so it's impossible to keep to time.

EDIT: I hope you don't take this as a hit at the timetable, it's not. I think you've done a great job at making it and I appreciate the time you've spent creating it, as I'm sure other people do
Believe it or not, this is actually realistic! I get the TfW 67 sets often, and regularly the guards do take a long time to open the doors at stations, partly due to them being newly trained on them. Just look at realtime trains, and you will see the late running caused by this.

Log in to reply
Crewe Friday 21st July 2023 09/08/2023 at 15:24 #152703
clive
Avatar
2789 posts
marychristmaseverybody in post 152702 said:

Believe it or not, this is actually realistic! I get the TfW 67 sets often, and regularly the guards do take a long time to open the doors at stations, partly due to them being newly trained on them.
A while ago I was developing a sim with help from the relevant box staff. At one point, having checked speed limits and track circuit lengths carefully several times:

Me: "I can't get the trains to run to the timetable."
Box manager: "Nor can we."

Log in to reply
Crewe Friday 21st July 2023 09/08/2023 at 16:37 #152705
GeoffM
Avatar
6376 posts
clive in post 152703 said:
marychristmaseverybody in post 152702 said:

Believe it or not, this is actually realistic! I get the TfW 67 sets often, and regularly the guards do take a long time to open the doors at stations, partly due to them being newly trained on them.
A while ago I was developing a sim with help from the relevant box staff. At one point, having checked speed limits and track circuit lengths carefully several times:

Me: "I can't get the trains to run to the timetable."
Box manager: "Nor can we."
Similarly, we produced a simulation for Network Rail which had a depot. The signallers complained that the sim's trains were entering/leaving the depot too slowly. The posted speed limit was 5mph and our simulated trains were doing just that, and track lengths were correct. They decided to get a speed gun out and discreetly record the actual speed of real trains. The number was significantly more than 5mph... the sim was adjusted slightly and the real drivers were gently encouraged to go a little slower - though one suspects they didn't want them to go at exactly 5mph because that would cause some delay!

I think somebody mentioned on this forum some time ago that the timing rules for St. Pancras in the 1990s to Dock Jn were mathematically impossible with the speed limits posted.

SimSig Boss
Log in to reply
Crewe Friday 21st July 2023 09/08/2023 at 16:56 #152706
Anothersignalman
Avatar
96 posts
I remember reading a story from about 20 years ago, where people were arguing somewhere as to whether posted speeds were supposed to be the maximum, or the average.
Last edited: 09/08/2023 at 16:58 by Anothersignalman
Reason: Clarification

Log in to reply
Crewe Friday 21st July 2023 22/08/2023 at 09:55 #152935
BenWright
Avatar
195 posts
1G40 has an arrival time at Madeley and is the same time as the departure time however it has 'pass' ticked
Log in to reply
Crewe Friday 21st July 2023 25/08/2023 at 16:13 #152982
BenWright
Avatar
195 posts
0B42 is set to a class 57 and has minimum dwell times of 4 mins however the timetable only allows for 3 mins and the class 197 4 car train type has a speed accelerate set to very slow
Log in to reply
Crewe Friday 21st July 2023 25/08/2023 at 19:42 #152986
Ray
Avatar
211 posts
What worm hole does 6J11 use to get from PLatform 6 to Basford Hall Junction ? I am cross eyed looking for BH20 as well.
I would love it if someone would draw a map of the actual layout to avoid having to pick my way through a meaningless warren.

Last edited: 25/08/2023 at 19:45 by Ray
Reason: None given

Log in to reply
Crewe Friday 21st July 2023 25/08/2023 at 19:48 #152988
Meld
Avatar
1111 posts
Ray in post 152986 said:
What worm hole does 6J11 use to get from PLatform 6 to Basford Hall Junction ? I am cross eyed looking for BH20 as well.
I would love it if someone would draw a map of the actual layout to avoid having to pick my way through a meaningless warren.
Area map and individual signal plans here

https://www.SimSig.co.uk/Wiki/Show?page=simulations:Crewe:References:SignalNumberPlan

Passed the age to be doing 'Spoon Feeding' !!!
Log in to reply
Crewe Friday 21st July 2023 26/08/2023 at 14:18 #153002
BenWright
Avatar
195 posts
Here's a basic highlighted route that it (should) take


Post has attachments. Log in to view them.
Log in to reply