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Hope Valley SX 2019-01-09

You are here: Home > Forum > Simulations > Timetables > Hope Valley > Hope Valley SX 2019-01-09

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Hope Valley SX 2019-01-09 29/03/2025 at 16:18 #160753
nichnet
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I am experiencing a similar problem with 6L75/0L75.

I get it into Long siding 1 OK, by signalling B1 hand signal, that then goes green, but B points are still locked due to loco allegedly on top. so it is now stuck.

I have tried changing direction back to Dn and asking it to shunt forward. But the Dn changes back to Up before I have chance to ask it to shunt.

Anyone got any ideas?

Edit: I have just restarted the Sim from a snapshot, and put 6L75 into Long Sdg 2, and this time OL75 has cleared points B and run round.


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Last edited: 29/03/2025 at 17:05 by nichnet
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Hope Valley SX 2019-01-09 29/03/2025 at 17:05 #160754
eps125
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199 posts
nichnet in post 160753 said:
I am experiencing a similar problem with 6L75/0L75.

I get it into Long siding 1 OK, by signalling B1 hand signal, that then goes green, but B points are still locked due to loco allegedly on top. so it is now stuck.

I have tried changing direction back to Dn and asking it to shunt forward. But the Dn changes back to Up before I have chance to ask it to shunt.

Anyone got any ideas?

Could you provide a save game please?

Cheers

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Hope Valley SX 2019-01-09 29/03/2025 at 23:42 #160757
TylerE
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160 posts
Tried a new session and 6l75 did the exact same thing again. The logo stubbornly refuses to detach.


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Hope Valley SX 2019-01-09 29/03/2025 at 23:48 #160758
pedroathome
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TylerE in post 160757 said:
Tried a new session and 6l75 did the exact same thing again. The logo stubbornly refuses to detach.

Please can you supply a save game. It is not possible to see whats going on based on an image.

James

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Hope Valley SX 2019-01-09 30/03/2025 at 10:22 #160760
Hap
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1082 posts
The TT shows that the train has a NX23 (near end exact). You need to clear the S1 hand signal at the B end of the run round. The train will shunt forward slightly then start detatching. Once detached, the loco will again shunt forward and then you can start the run round process.

Cheers
Craig

How to report an issue: www.SimSig.co.uk/Wiki/Show?page=usertrack:reportanissue
Last edited: 30/03/2025 at 10:22 by Hap
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Hope Valley SX 2019-01-09 30/03/2025 at 18:42 #160763
Zecs
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I had similar issues with everything cleared as it should be. When the loco detaches, it doesn't move far enough and sits on the points. Setting "far end" stopping position for it at "PF Long Sidings Pts B" solves the problem.
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Hope Valley SX 2019-01-09 30/03/2025 at 20:09 #160764
Hap
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It would be really handy if you could all provide your snapshots for this.

I've spent a good couple of hours on this this morning and could not replicate it. However, I have found something with the B S1 handsignal. When you have the points indicator at red as per the pictures provided. Could you please try and right click the B S1 hand signal and report back after the loco has detached (Along with your save files).

Once the loco detaches it automatically draws forward to the Long Sidings B-1. This is the correct position. At this point, do the above right clicking of B S1. If I've recreated this correctly, you should now be able to swing the points.

This would be really helpful to allow us to fully investigate this.

Thanks
Craig

How to report an issue: www.SimSig.co.uk/Wiki/Show?page=usertrack:reportanissue
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Hope Valley SX 2019-01-09 31/03/2025 at 13:56 #160765
TylerE
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160 posts
Right clicking B S1 does nothing. Loco still not detached
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Hope Valley SX 2019-01-09 Yesterday at 11:04 #160772
Hap
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TylerE in post 160765 said:
Right clicking B S1 does nothing. Loco still not detached
Good afternoon

OK, So with this you need to pull off B S1 signal, then train will draw forward until the NX23 (near end exact 23m) condition is met and the loco will then detach and after detatching will draw forward and await for the points to be thrown to carry out the run round.

Craig

How to report an issue: www.SimSig.co.uk/Wiki/Show?page=usertrack:reportanissue
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Hope Valley SX 2019-01-09 Yesterday at 14:40 #160773
TylerE
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160 posts
Well, it detached, but it appears to be fouling the points.

This just feels like a bug man. Either make the train shorter and less troublesome or at least FULLY DOCUMENT a series of moves that actually works.

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