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Hope Valley SX 2009-10-15 06/03/2025 at 19:04 #160364 | |
GeoffM
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This thread is for discussion of the 2009 timetable for Hope Valley.
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Hope Valley SX 2009-10-15 06/03/2025 at 21:03 #160374 | |
Splodge
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I've had 6M93 drop wagons into both run round sidings at Earles. I now have trip working COAL enter at ES19 wanting to use the sidings for a run round whilst both sidings are blocked but the T01A working to collect the wagons hasn't yet entered (booked 0350, now 0430 - the rule for entry has greyed out but the train shows as unentered)
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Hope Valley SX 2009-10-15 06/03/2025 at 22:23 #160375 | |
Splodge
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It did enter over 90 late - but by that point I'd removed the wagons manually to allow the COAL run round which in turn allowed other moves from ES19
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Hope Valley SX 2009-10-15 07/03/2025 at 00:45 #160377 | |
Hap
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Splodge in post 160375 said:It did enter over 90 late - but by that point I'd removed the wagons manually to allow the COAL run round which in turn allowed other moves from ES19Until we get this sorted. Remove the train coming from the works and then it's return from the sidings. That will keep the cement block working fine. We're gonna have to figure out the rules again. We hadn't experienced this during testing, so we'll look at where it went wrong and fix it accordingly. Sorry for the inconvenience. *Remove the entering pilot with wagons (when it enters) and then it's light engine return (when it calls in again). BUT only if and when you come across this situation. It's more important to get the WAG1/WAG2 into the cement works. Mantis number to follow. Craig How to report an issue: www.SimSig.co.uk/Wiki/Show?page=usertrack:reportanissue Log in to reply |
Hope Valley SX 2009-10-15 07/03/2025 at 07:25 #160380 | |
geswedey
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Just had these moves with no issues.
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Hope Valley SX 2009-10-15 07/03/2025 at 08:55 #160382 | |
postal
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geswedey in post 160380 said:Just had these moves with no issues.The apparently random behaviour is due to the complexity of the choices/rules governing the running of these trains. The choices/rules have to be consistent across every sim through which the trains will pass which gives rise to a difficult web of instructions. For example back in the day when we had coal-fired power stations, Rugeley Power Station could have a single entry path for trains from maybe Hunterston on the Paisley sim or Avonmouth on the Bristol sim so for the Stafford sim it is a simple choice/rule. But back up the chain Hunterston could have an outbound path with that train going to Rugeley or maybe Drax or Ironbridge and similarly for Avonmouth. All of those trains need their own rules/choices. Trying to meld all of those combinations into a single working scheme over all of the sims in the chain between Hunterston or Avonmouth and Rugeley is a very difficult task. Like any manual entry there is the possibility of error and because of the number of options there is always the chance that a particular set of the choices/rules is never tested. Any report of an inconsistency is welcome as it will enable the TT writers to produce a better TT and may also enable potential problems in other sims to be debugged. Please keep the reports coming! “In life, there is always someone out there, who won’t like you, for whatever reason, don’t let the insecurities in their lives affect yours.” – Rashida Rowe Last edited: 07/03/2025 at 08:55 by postal Reason: None given Log in to reply |
Hope Valley SX 2009-10-15 07/03/2025 at 10:48 #160385 | |
Meld
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The Coals are a pain in the derriere, if the 6M wasn't late it shouldn't have been a problem, I must have missed some rules, as Hap says this didnt come up in testing even with delays on. I do have an idea formulating as the 6M has the branch pilot in use, there is no way that the Coal should enter as the loco is not available while working the 6M arrival. As Postal mentions above the further we go the more complicated the decisions become. For example : using a Rugeley PS arrival, one decision to allow a random 4 out of 9 services to arrive at Rugeley has 36 choices for the origin of an arrival ranging from Avonmouth/Portbury, Scotland and Immingham, Passed the age to be doing 'Spoon Feeding' !!! Log in to reply The following user said thank you: postal |
Hope Valley SX 2009-10-15 09/03/2025 at 09:45 #160431 | |
MrSuttonmann
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I wanted to ask about this the other day, but I didn't save before I quit. WAG1 and WAG2, were waiting in the run-around loop. At the same time, a shunting locomotive from the cement works needed to reach the sidings and planned to use the run-around loop as well. This caused a sudden gridlock because the shunting locomotive assigned to move WAG1 and WAG2 wasn’t there. I hesitated to remove the shunting locomotive from the scenario because I wasn’t sure if it would disrupt the “PILOT AT CEMENT” system. I also noticed that when I got a phone call about the shunting locomotive from the branch line, I could only acknowledge it — no option to delay the train was available. I’m wondering if having the ability to delay the shunting locomotive would have allowed the locomotive for WAG1 and WAG2 to enter and prevent the gridlock? In addition, 6M in the goods loop seemed to require ES8->Shunt Neck to be cancelled and re-set to gain right-away from the run-arounds after dropping off the WAGs (with a 120 second time-out each time). Bug or feature? Ex-volunteer signaller; Senior .NET & Angular developer Last edited: 09/03/2025 at 09:50 by MrSuttonmann Reason: None given Log in to reply |
Hope Valley SX 2009-10-15 13/03/2025 at 15:06 #160506 | |
peterb
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A couple of the train categories still have tester notes such as 'fix me'.
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Hope Valley SX 2009-10-15 13/03/2025 at 17:08 #160511 | |
Hap
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peterb in post 160506 said:A couple of the train categories still have tester notes such as 'fix me'.Hi Could you be more specific so I can go and look at them please. Thanks Craig How to report an issue: www.SimSig.co.uk/Wiki/Show?page=usertrack:reportanissue Log in to reply |
Hope Valley SX 2009-10-15 13/03/2025 at 18:26 #160515 | |
9pN1SEAp
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I can only see one which is "_DefaultStock FIX ME". It is one of the 418 unused categories that are present in the TT Editor.
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Hope Valley SX 2009-10-15 13/03/2025 at 19:43 #160516 | |
Hap
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peterb in post 160506 said:A couple of the train categories still have tester notes such as 'fix me'.Mantis 41973 Craig How to report an issue: www.SimSig.co.uk/Wiki/Show?page=usertrack:reportanissue Log in to reply |
Hope Valley SX 2009-10-15 14/03/2025 at 00:45 #160518 | |
TylerE
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I had the exact same issues with COAL/WAG1-2/T01A
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Hope Valley SX 2009-10-15 24/03/2025 at 16:13 #160679 | |
grahamj42
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Hope Valley? Despair Valley more like. Being used to the old Peak District sim, it took many attempts before I realised that 0L73 uses the Peak Forest Long Sidings Spur to run round, instead of the main line. There seems to be a little problem with 6L73. It's timetabled for a run-round in Peak Forest Long Sidings followed by a crew change at Peak Forest S.B. After the run-round, it calls "waiting at PF Long Siding A-1". After clearing the handsignal, the train moves a few metres and starts the crew change. WIthout knowing this, I set the route to the main line and had to wait. It seems to work with the crew change added as an action to the Long Siding stop and the Peak Forest S.B. stop deleted (I suppose I should have left it as a timing point). Is there a reason why it was coded this way? Saved game attached. Post has attachments. Log in to view them. Log in to reply |
Hope Valley SX 2009-10-15 24/03/2025 at 21:03 #160683 | |
nichnet
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Hi I have a problem with Earles sidings. I have WAG1 and WAG2 in the run round sidings. they were dropped there by 6M97 T02A has arrived from cement works and attached to WAG2 I have signalled for it to exit but it has been sat for over 5mins with a status of "Stopped (dep00:00)" - but the time is 04:11. Not sure if this is the same as the problems above or something different. Log in to reply |
Hope Valley SX 2009-10-15 24/03/2025 at 21:11 #160684 | |
Hap
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Hi Could you provide a save so that your issue can be looked at and compared to wiht others. One thing to try of the top of my head though is please check the direction of the train, if it is showing UP, reverse it so that it is facing down and tehn it should shunt forward. Cheers Craig How to report an issue: www.SimSig.co.uk/Wiki/Show?page=usertrack:reportanissue Log in to reply |
Hope Valley SX 2009-10-15 24/03/2025 at 21:52 #160685 | |
nichnet
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Hap in post 160684 said:HiHi Craig, I have just spotted that workaround in the 2019 timetable thread. However, timetable save file attached. Many thanks for the prompt reply. Ian Post has attachments. Log in to view them. Log in to reply The following user said thank you: Hap |
Hope Valley SX 2009-10-15 27/03/2025 at 21:13 #160718 | |
eps125
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nichnet in post 160685 said:Hap in post 160684 said:We have been looking into this and we believe that we have identified the cause. A fix for something else has caused this behaviour and we intend to get a fix out very soon to rectify it.HiHi Craig, I have just spotted that workaround in the 2019 timetable thread. However, timetable save file attached. Edit: Loader update should now be available - version 5.35. Cheers Last edited: 27/03/2025 at 21:46 by eps125 Reason: None given Log in to reply The following user said thank you: peterb |
Hope Valley SX 2009-10-15 29/03/2025 at 12:43 #160752 | |
John 23
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Craig, I now have a similar problem in that the run rounds are occupied by WAG1 AND WAG2 respectively. 6M37 arrives right time and sets back into 1 road and drops a second WAG 1 there. Even if I draw that forward up to the headshunt stops, the red light for points A does not turn white to allow 6M37 to set back into 2 road as booked. My only solution would be to delete one of the WAG1s. Save of the situation attached. Post has attachments. Log in to view them. Log in to reply |
Hope Valley SX 2009-10-15 Yesterday at 10:10 #160759 | |
Hap
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Good morning Ok, so 6M93 has came in and dropped the first lot of WAG1 and WAG2 into the run rounds. That means for the time being you can't put any more wagons in there until the pilot comes to remove them. 6M37 should just wait in the Goods Loop. Going by what I can see, The pilot is in Earles sidings. That will need to then come back into sim and go to the cement works. Then the pilot for the first set of wagons that are in the RR should come out and take them away. Then you can start to shunt 6M37 about. However I've ran your save further and encountered COAL entering from ES with wagons and that won't work either as there's no space for it to do it's timetabled run round. I'm gonna take this back and discuss the wiht the team before committing to mantis, as this could be a case of really tight timetabling and having to pay attention to the movements. I'll try get some feedback as soon as possible. Cheers Craig How to report an issue: www.SimSig.co.uk/Wiki/Show?page=usertrack:reportanissue Log in to reply The following user said thank you: John 23 |