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Lever Frame intensive simulations

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Lever Frame intensive simulations Yesterday at 17:50 #160233
Davem1958
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I wonder if anyone could recommend some particular simulations that are thoroughly replete with lever frames?

Most simulations, where they have lever frames at all, require them to be used on a rather sporadic basis, leaving me to have to go and consult the manual to figure out what I'm suppose to do.

At the risk of sounding a little masochistic, I'd like to immerse myself in 'lever frame hell' to try and get to a point where handling lever frames becomes second nature.

Any suggestions?

Last edited: Yesterday at 17:50 by Davem1958
Reason: None given

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Lever Frame intensive simulations Yesterday at 18:26 #160234
TUT
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560 posts
There are, I believe, only two SimSig simulations that simulate lever frames as lever frames, those being Hunts Cross and Tyneside IECC.

SimSig is not really designed to simulate lever frames and to the extent that it does, it's a nice feature, a little something different to bring a bit of variety. But it's not really what SimSig is for. Also while SimSig does have quite an extensive range of absolute block simulations, the most common SimSig style as used on, for example, Cornwall and Hereford is not actually that authentic really. The other model of AB used by SimSig in simulations like East Coastway and Aston is actually a bit more realistic, though it is very unforgiving and quite labour intensive. Block bells are not meaningfully simulated at all.

SimSig is not really the product for this. There are products for this that you can find. However I'm not really sure it's appropriate to advertise and recommend other products on the SimSig forum. You could also take yourself off to Crewe and see if you can volunteer at Exeter West. Or perhaps volunteering at a heritage railway might work for you.

Incidentally there is no such thing as lever frame hell, though there is such a thing as telephone-induced fatigue! It is worth pointing out that any computer simulation of a lever frame is going to be extremely lacking. I mean it's fine. But the joy of the levers is physically taking hold of a heavy lever and throwing your weight behind it. They're heavy. You have to use your whole body. You're walking up and down the frame, almost dancing, throwing the heavy levers around. Whish. Bang. Whish. Bang. They're loud! It's invigorating. It makes you feel alive. Ding. The piercing ring of the block bell. Clicking a picture of a lever on a screen is ... I mean, I get it, one wants a simulation that one can play with at home to get one's head around how they operate. I understand Exeter West trains its signalmen on a computer replication. But. I mean. It's a bit like saying I can't ride roller coasters so I'm going to watch a video of a roller coaster to simulate the experience. I mean you can get professional motion simulators that might capture the experience, but a desktop computer roller coaster simulation is ... a bit pointless really. But you know, that's for you to decide, I appreciate that one has to make do with what one has available and we cannot let the perfect be the enemy of the good. But I don't think a PC game can really ever simulate a lever frame in the way that it clearly can effectively simulate a computer workstation.

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Lever Frame intensive simulations Yesterday at 22:14 #160242
bill_gensheet
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1460 posts
lever frames or ground frames ?

For lever frames as in traditional signalboxes I can simply agree with TUT above.

If it is ground frames I used them a lot in Motherwell 1984 TT - but you'd need to choose the 'full' timetable with all the trips in it.

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Lever Frame intensive simulations Today at 01:18 #160244
Davem1958
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Thanks, gentlemen. Yes, it was really ground frames I was referring to. Forgive my semantic mistake.

Dave

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Lever Frame intensive simulations Today at 01:55 #160245
TUT
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Davem1958 in post 160244 said:
Thanks, gentlemen. Yes, it was really ground frames I was referring to. Forgive my semantic mistake.

Dave
Oh! Sorry it was my mistake really. Ground frames are of course lever frames (there are ground switch panels as well, which might be loosely termed ground frames, but let's not muddy the waters) and they are indeed modelled as lever frames in SimSig (in fact I think there's a ground switch panel at Wembley Central which is modelled as a lever frame in SimSig even though it isn't one in real life) and are much more common in SimSig. Carlisle makes good use of some ground frames, LTS might give you a bit of practice. By their nature they're not typically meant to be in constant use otherwise they'd typically warrant full and proper signalling from the panel or workstation.

Last edited: Today at 05:21 by TUT
Reason: None given

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Lever Frame intensive simulations Today at 07:30 #160246
KCRCRailway
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TUT in post 160245 said:
Davem1958 in post 160244 said:
Thanks, gentlemen. Yes, it was really ground frames I was referring to. Forgive my semantic mistake.

Dave
Ground frames are of course lever frames (there are ground switch panels as well, which might be loosely termed ground frames, but let's not muddy the waters)
To muddy the water, it seems the Hong Kong East (East Rail)'s Lo Wu Yard had 2 generation of switch panel / computerlized local control, neither was in form of lever frame. But then there is one (disconnected) in Tai Po Railway Museum branch, but then it seems not really a ground lever frame but a proper station lever control...

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Lever Frame intensive simulations Today at 07:34 #160247
KCRCRailway
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TUT in post 160234 said:
There are, I believe, only two SimSig simulations that simulate lever frames as lever frames, those being Hunts Cross and Tyneside IECC.

SimSig is not really the product for this. There are products for this that you can find. However I'm not really sure it's appropriate to advertise and recommend other products on the SimSig forum. You could also take yourself off to Crewe and see if you can volunteer at Exeter West. Or perhaps volunteering at a heritage railway might work for you.

I assume nobody really mind that, in fact in the LINK section (https://www.SimSig.co.uk/Article/Details/108) there is link to Blockpost which further provide link to similar sims.

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